author | zecke <zecke> | 2004-10-16 00:01:01 (UTC) |
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committer | zecke <zecke> | 2004-10-16 00:01:01 (UTC) |
commit | df14f647ff1a60ca82e0fa9bd91458be146153b8 (patch) (side-by-side diff) | |
tree | 4859961352851a4392e1442f2080c15bff8ad7bc /noncore/games/backgammon/backgammon.cpp | |
parent | 419f9710c488f56a7a117eb1529970d3371e0094 (diff) | |
download | opie-df14f647ff1a60ca82e0fa9bd91458be146153b8.zip opie-df14f647ff1a60ca82e0fa9bd91458be146153b8.tar.gz opie-df14f647ff1a60ca82e0fa9bd91458be146153b8.tar.bz2 |
Replace QPEApplication::qpeDir() + "/ with
QPEApplication::qpeDir() + "
as it is guranteed that qpeDir() will have '/' as the last
charachter
Diffstat (limited to 'noncore/games/backgammon/backgammon.cpp') (more/less context) (ignore whitespace changes)
-rw-r--r-- | noncore/games/backgammon/backgammon.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/noncore/games/backgammon/backgammon.cpp b/noncore/games/backgammon/backgammon.cpp index bdb1c78..c286a36 100644 --- a/noncore/games/backgammon/backgammon.cpp +++ b/noncore/games/backgammon/backgammon.cpp @@ -1,156 +1,156 @@ #include "backgammon.h" #include "aidialog.h" #include "filedialog.h" #include "playerdialog.h" #include "rulesdialog.h" #include "themedialog.h" /* OPIE */ #include <opie2/odebug.h> #include <qpe/qpeapplication.h> #include <qpe/config.h> #include <qpe/resource.h> using namespace Opie::Core; /* QT */ #include <qfile.h> #include <qlayout.h> #include <qmessagebox.h> #include <qtimer.h> #include <qmenubar.h> #include <stdlib.h> BackGammon::BackGammon(QWidget* parent, const char* name, WFlags fl) : QMainWindow(parent, name, fl) { if (!name) setName("BackGammon"); setCaption(tr( "Backgammon") ); setIcon( Resource::loadPixmap( "backgammon" ) ); //general counter varaible int a=0; //the game engine move=new MoveEngine(); //load the default theme Config conf("backgammon"); if(!conf.isValid()) { odebug << "config file does not exist" << oendl; conf.setGroup("general"); conf.writeEntry("theme","default"); conf.setGroup("rules"); conf.writeEntry("move_with_pieces_out",false); conf.writeEntry("nice_dice",false); conf.setGroup("display"); conf.writeEntry("small",false); conf.writeEntry("warning",true); conf.setGroup("ai"); conf.writeEntry("rescue",6); conf.writeEntry("eliminate",4); conf.writeEntry("expose",1); conf.writeEntry("protect",5); conf.writeEntry("safe",3); conf.writeEntry("empty",2); } conf.setGroup("general"); theme_name=conf.readEntry("theme","default"); - QString theme_file=QPEApplication::qpeDir()+"/backgammon/"+theme_name+".theme"; + QString theme_file=QPEApplication::qpeDir()+"backgammon/"+theme_name+".theme"; //the rules conf.setGroup("rules"); rules.move_with_pieces_out=conf.readBoolEntry("move_with_pieces_out",false); rules.generous_dice=conf.readBoolEntry("nice_dice",false); move->setRules(rules); //get the AI settings AISettings ai; conf.setGroup("ai"); ai.rescue=conf.readNumEntry("rescue",6); ai.eliminate=conf.readNumEntry("eliminate",4); ai.expose=conf.readNumEntry("expose",1); ai.protect=conf.readNumEntry("protect",5); ai.safe=conf.readNumEntry("safe",3); ai.empty=conf.readNumEntry("empty",2); move->setAISettings(ai); //get the theme component names Config theme(theme_file,Config::File); if(!theme.isValid()) { odebug << "theme file does not exist" << oendl; theme.setGroup("theme"); theme.writeEntry("board","casino_board_1"); theme.writeEntry("pieces1","casino_pieces_blue"); theme.writeEntry("pieces2","casino_pieces_white"); theme.writeEntry("dice1","casino_dice"); theme.writeEntry("dice2","casino_dice"); theme.writeEntry("table","casino_table_green"); theme.writeEntry("odds","casino_odds"); } theme.setGroup("theme"); board_name=theme.readEntry("board","casino_board_1"); piecesA_name=theme.readEntry("pieces1","casino_pieces_blue"); piecesB_name=theme.readEntry("pieces2","casino_pieces_white"); diceA_name=theme.readEntry("dice1","casino_dice"); diceB_name=theme.readEntry("dice2","casino_dice"); table_name=theme.readEntry("table","casino_table_green"); odds_name=theme.readEntry("odds","casino_odds"); //the menu QMenuBar* menuBar = new QMenuBar(this); QPopupMenu* gamemenu= new QPopupMenu(this); gamemenu->insertItem(tr( "New" ),this,SLOT(newgame())); gamemenu->insertSeparator(); gamemenu->insertItem(tr( "Load" ),this,SLOT(loadgame())); gamemenu->insertItem(tr( "Save" ),this,SLOT(savegame())); gamemenu->insertSeparator(); gamemenu->insertItem(tr( "Delete" ),this,SLOT(deletegame())); menuBar->insertItem(tr( "Game" ),gamemenu); QPopupMenu* thememenu= new QPopupMenu(this); thememenu->insertItem(tr( "New" ),this,SLOT(newtheme())); thememenu->insertSeparator(); thememenu->insertItem(tr( "Load"),this,SLOT(loadtheme())); thememenu->insertItem(tr( "Save" ),this,SLOT(savetheme())); thememenu->insertSeparator(); thememenu->insertItem(tr( "Default"),this,SLOT(themedefault())); thememenu->insertItem(tr( "Delete" ),this,SLOT(deletetheme())); menuBar->insertItem(tr( "Theme" ),thememenu); QPopupMenu* optionmenu=new QPopupMenu(this); optionmenu->insertItem(tr( "Player" ),this,SLOT(playerselect())); optionmenu->insertSeparator(); optionmenu->insertItem(tr( "AI" ),this,SLOT(modify_AI())); optionmenu->insertItem(tr( "Rules" ),this,SLOT(setrules())); menuBar->insertItem(tr( "Options"),optionmenu); QWidget* mainarea=new QWidget(this); setCentralWidget(mainarea); //the main area QBoxLayout* layout=new QBoxLayout(mainarea,QBoxLayout::TopToBottom); area=new QCanvas(235,235); boardview=new BackGammonView(area,mainarea); boardview->setMaximumHeight(240); layout->addWidget(boardview); connect(boardview,SIGNAL(mouse(int,int)),this,SLOT(mouse(int,int))); //status bar message=new QLabel("<b>Backgammon</b>",mainarea); message->setAlignment(AlignHCenter); layout->addWidget(message); //the marker marker_current=new QCanvasRectangle(area); marker_current->setBrush(QColor(0,0,255)); marker_current->setSize(15,5); marker_current->setZ(1); for(a=0;a<4;a++) { marker_next[a]=new QCanvasRectangle(area); @@ -235,374 +235,374 @@ BackGammon::BackGammon(QWidget* parent, const char* name, WFlags fl) if(a<6) { QImage oddsbg=oddsbg_all.copy(a*15,0,15,15); oddsDice[a]=new CanvasImageItem(oddsbg,area); oddsDice[a]->setX(110); oddsDice[a]->setY(210-2); oddsDice[a]->setZ(1); oddsDice[a]->setSize(15,15); oddsDice[a]->hide(); } */ } //oddsDice[0]->show(); //set the board QImage boardbg(Resource::loadImage("backgammon/boards/"+board_name)); board=new CanvasImageItem(boardbg,area); board->setX(0); board->setY(0); board->setZ(0); board->setSize(235-2,200-2); board->show(); //the table QImage tablebg(Resource::loadImage("backgammon/table/"+table_name)); table=new CanvasImageItem(tablebg,area); table->setX(0); table->setY(200-2); table->setZ(0); table->setSize(235-2,20); table->show(); //the no move marker QImage nomovebg(Resource::loadImage("backgammon/no_move")); nomove_marker=new CanvasImageItem(nomovebg,area); nomove_marker->setX(0); nomove_marker->setY(200); nomove_marker->setZ(2); nomove_marker->hide(); //default human against computer player1_auto=false; player2_auto=true; //start new game newgame(); } BackGammon::~BackGammon() { //DESTRUCTOR } void BackGammon::newgame() { gameFinished=false; QDateTime now=QDateTime::currentDateTime(); game_name=now.date().toString()+"_"+now.time().toString(); move->reset(); draw(); diceA1_value=7; diceA2_value=7; diceA3_value=7; diceA4_value=7; diceB1_value=7; diceB2_value=7; diceB3_value=7; diceB4_value=7; showdice(); player=2; dice1_played=true; dice2_played=true; dice3_played=true; dice4_played=true; dice_rolled=false; setplayer(); area->update(); } void BackGammon::playerselect() { PlayerDialog* playerdialog=new PlayerDialog(this); playerdialog->setAuto1(player1_auto); playerdialog->setAuto2(player2_auto); if(!playerdialog->exec()) return; player1_auto=playerdialog->getAuto1(); player2_auto=playerdialog->getAuto2(); } void BackGammon::loadgame() { FileDialog* file=new FileDialog(this,"Load Game",".game"); if(!file->exec()) return; game_name=file->filename(); - QString game_file=QPEApplication::qpeDir()+"/backgammon/"+game_name+".game"; + QString game_file=QPEApplication::qpeDir()+"backgammon/"+game_name+".game"; Config game(game_file,Config::File); game.setGroup("dice"); diceA1_value=game.readNumEntry("diceA1_value"); diceA2_value=game.readNumEntry("diceA2_value"); diceA3_value=game.readNumEntry("diceA3_value"); diceA4_value=game.readNumEntry("diceA4_value"); diceB1_value=game.readNumEntry("diceB1_value"); diceB2_value=game.readNumEntry("diceB2_value"); diceB3_value=game.readNumEntry("diceB3_value"); diceB4_value=game.readNumEntry("diceB4_value"); player=game.readNumEntry("player"); dice1_played=game.readBoolEntry("dice1_played"); dice2_played=game.readBoolEntry("dice2_played"); dice3_played=game.readBoolEntry("dice3_played"); dice4_played=game.readBoolEntry("dice4_played"); dice_rolled=game.readBoolEntry("dice_rolled"); player1_auto=game.readBoolEntry("player1_auto"); player2_auto=game.readBoolEntry("player2_auto"); game.setGroup("pieces"); QString label; LoadSave load; for(int a=0;a<28;a++) { label.setNum(a); load.pop[a].total = game.readNumEntry(label,0); } move->loadGame(load); setplayer(); showdice(); draw(); area->update(); } void BackGammon::savegame() { - QString game_file=QPEApplication::qpeDir()+"/backgammon/"+game_name+".game"; + QString game_file=QPEApplication::qpeDir()+"backgammon/"+game_name+".game"; Config game(game_file,Config::File); game.setGroup("dice"); game.writeEntry("diceA1_value",diceA1_value); game.writeEntry("diceA2_value",diceA2_value); game.writeEntry("diceA3_value",diceA3_value); game.writeEntry("diceA4_value",diceA4_value); game.writeEntry("diceB1_value",diceB1_value); game.writeEntry("diceB2_value",diceB3_value); game.writeEntry("diceB3_value",diceB4_value); game.writeEntry("diceB4_value",diceB4_value); game.writeEntry("player",player); game.writeEntry("dice1_played",dice1_played); game.writeEntry("dice2_played",dice2_played); game.writeEntry("dice3_played",dice3_played); game.writeEntry("dice4_played",dice4_played); game.writeEntry("dice_rolled",dice_rolled); game.writeEntry("player1_auto",player1_auto); game.writeEntry("player2_auto",player2_auto); game.setGroup("pieces"); QString label; LoadSave save=move->saveGame(); for(int a=0;a<28;a++) { label.setNum(a); game.writeEntry(label,save.pop[a].total); } QMessageBox::information(this,"Backgammon","Game saved","OK"); } void BackGammon::deletegame() { FileDialog* file=new FileDialog(this,"Delete Game",".game"); if(!file->exec()) return; game_name=file->filename(); - QString game_file=QPEApplication::qpeDir()+"/backgammon/"+game_name+".game"; + QString game_file=QPEApplication::qpeDir()+"backgammon/"+game_name+".game"; if(!QMessageBox::warning(this,"Backgammon","deleted game\n"+game_name+" ?","OK","Cancel")) { QFile(game_file).remove(); } } void BackGammon::newtheme() { ThemeDialog* theme=new ThemeDialog(this); ImageNames names; names.theme=theme_name; names.board=board_name; names.pieces1=piecesA_name; names.pieces2=piecesB_name; names.dice1=diceA_name; names.dice2=diceB_name; names.odds=odds_name; names.table=table_name; theme->setCurrent(names); if(!theme->exec()) return; names=theme->getNames(); theme_name=names.theme; board_name=names.board; piecesA_name=names.pieces1; piecesB_name=names.pieces2; diceA_name=names.dice1; diceB_name=names.dice2; odds_name=names.odds; table_name=names.table; applytheme(); } void BackGammon::loadtheme() { FileDialog* file=new FileDialog(this,"Load Theme",".theme"); if(!file->exec()) return; theme_name=file->filename(); - QString theme_file=QPEApplication::qpeDir()+"/backgammon/"+theme_name+".theme"; + QString theme_file=QPEApplication::qpeDir()+"backgammon/"+theme_name+".theme"; Config theme(theme_file,Config::File); theme.setGroup("theme"); board_name=theme.readEntry("board","board_1"); piecesA_name=theme.readEntry("pieces1","pieces_1"); piecesB_name=theme.readEntry("pieces2","pieces_2"); diceA_name=theme.readEntry("dice1","dice_1"); diceB_name=theme.readEntry("dice2","dice_2"); table_name=theme.readEntry("table","table_1"); odds_name=theme.readEntry("odds","odds_1"); applytheme(); } void BackGammon::savetheme() { if(theme_name=="default") { QMessageBox::information(this,"Backgammon","Sorry\nCannot overwrite default.theme","OK"); return; } - QString theme_file=QPEApplication::qpeDir()+"/backgammon/"+theme_name+".theme"; + QString theme_file=QPEApplication::qpeDir()+"backgammon/"+theme_name+".theme"; if(QMessageBox::information(this,"Backgammon","Save Theme\n"+theme_name,"Yes","No")) return; Config theme(theme_file,Config::File); theme.setGroup("theme"); theme.writeEntry("board",board_name); theme.writeEntry("pieces1",piecesA_name); theme.writeEntry("pieces2",piecesB_name); theme.writeEntry("dice1",diceA_name); theme.writeEntry("dice2",diceB_name); theme.writeEntry("table",table_name); theme.writeEntry("odds",odds_name); } void BackGammon::themedefault() { if(QMessageBox::information(this,"Backgammon","Make Theme\n"+theme_name+"\nthe default theme","Yes","No")) return; Config conf("backgammon"); conf.setGroup("general"); conf.writeEntry("theme",theme_name); } void BackGammon::deletetheme() { FileDialog* file=new FileDialog(this,"Delete Theme",".theme"); if(!file->exec()) return; theme_name=file->filename(); - QString theme_file=QPEApplication::qpeDir()+"/backgammon/"+theme_name+".theme"; + QString theme_file=QPEApplication::qpeDir()+"backgammon/"+theme_name+".theme"; if(!QMessageBox::warning(this,tr( "Backgammon" ),tr( "deleted theme %1?").arg(theme_name),tr( "OK" ),tr( "Cancel" ))) { QFile(theme_file).remove(); } } void BackGammon::modify_AI() { AI_Dialog* ai_mod=new AI_Dialog(this,tr( "Load Theme" ),".theme"); ai_mod->setAISettings(move->getAISettings()); if(!ai_mod->exec()) return; //get the AI settings AISettings ai=ai_mod->getAISettings(); move->setAISettings(ai); //write new settings to conf file Config conf("backgammon"); conf.setGroup("ai"); conf.writeEntry("rescue",ai.rescue); conf.writeEntry("eliminate",ai.eliminate); conf.writeEntry("expose",ai.expose); conf.writeEntry("protect",ai.protect); conf.writeEntry("safe",ai.safe); conf.writeEntry("empty",ai.empty); } void BackGammon::setrules() { RulesDialog* rulesdialog=new RulesDialog(this,tr( "Load Theme" ),".theme"); rulesdialog->setRules(rules); if(!rulesdialog->exec()) return; rules=rulesdialog->getRules(); Config conf("backgammon"); conf.setGroup("rules"); conf.writeEntry("move_with_pieces_out",rules.move_with_pieces_out); conf.writeEntry("nice_dice",rules.generous_dice); move->setRules(rules); } void BackGammon::draw() { Pieces pieces; move->position(pieces); for(int a=0;a<15;a++) { if(!pieces.player1[a].side) { p1[a]->setX(pieces.player1[a].x); p1[a]->setY(pieces.player1[a].y); p1[a]->setZ(pieces.player1[a].z); p1[a]->show(); p1_side[a]->hide(); } else { p1_side[a]->setX(pieces.player1[a].x); p1_side[a]->setY(pieces.player1[a].y); p1_side[a]->setZ(pieces.player1[a].z); p1_side[a]->show(); p1[a]->hide(); } if(!pieces.player2[a].side) { p2[a]->setX(pieces.player2[a].x); p2[a]->setY(pieces.player2[a].y); p2[a]->setZ(pieces.player2[a].z); p2[a]->show(); p2_side[a]->hide(); } else { p2_side[a]->setX(pieces.player2[a].x); p2_side[a]->setY(pieces.player2[a].y); p2_side[a]->setZ(pieces.player2[a].z); p2_side[a]->show(); p2[a]->hide(); } } } void BackGammon::mouse(int x,int y) { if(gameFinished) { newgame(); return; } if(y<=200) //move pieces { if((player==1 && player1_auto) || (player==2 && player2_auto)) return; |