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path: root/noncore/games/bounce/game.cpp
authorimm <imm>2002-08-31 22:42:59 (UTC)
committer imm <imm>2002-08-31 22:42:59 (UTC)
commit754ba2082e46197a5b5c7b0885f36ed42785631a (patch) (side-by-side diff)
tree64bbcccb27725f84fad86f0b25ceb1eba5d47e46 /noncore/games/bounce/game.cpp
parent89587f7c6ae60715644d06a60c16bc5c88075e29 (diff)
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zbounce -> bounce
Diffstat (limited to 'noncore/games/bounce/game.cpp') (more/less context) (ignore whitespace changes)
-rw-r--r--noncore/games/bounce/game.cpp606
1 files changed, 606 insertions, 0 deletions
diff --git a/noncore/games/bounce/game.cpp b/noncore/games/bounce/game.cpp
new file mode 100644
index 0000000..6ded218
--- a/dev/null
+++ b/noncore/games/bounce/game.cpp
@@ -0,0 +1,606 @@
+/*
+ * Copyright (C) 2000 Stefan Schimanski <1Stein@gmx.de>
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this program; if not, write to the Free
+ * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+ */
+
+
+#include <stdlib.h>
+#include <qtimer.h>
+#include <qpe/qpeapplication.h>
+#include <qimage.h>
+
+#include "game.h"
+
+#define TILE_SIZE 9
+
+#define TILE_FIRST ((FIELD_WIDTH-2)*(FIELD_HEIGHT-2))
+#define TILE_FREE (TILE_FIRST + 0)
+#define TILE_BORDER (TILE_FIRST + 1)
+#define TILE_WALLEND (TILE_FIRST + 2)
+#define TILE_WALLUP (TILE_FIRST + 3)
+#define TILE_WALLDOWN (TILE_FIRST + 4)
+#define TILE_WALLLEFT (TILE_FIRST + 5)
+#define TILE_WALLRIGHT (TILE_FIRST + 6)
+
+#define GAME_DELAY 15
+#define BALL_ANIM_DELAY 60
+#define WALL_DELAY 100
+
+#define MS2TICKS( ms ) ((ms)/GAME_DELAY)
+
+Arrow::Arrow(QCanvasPixmapArray* array, QCanvas* canvas)
+ : QCanvasSprite( array, canvas )
+{
+ m_vertical = true;
+ move(3,3);
+}
+
+void Arrow::update()
+{
+ if ( m_vertical )
+ setFrame( 0 );
+ else
+ setFrame( 1 );
+}
+
+void Arrow::changeDirection()
+{
+ m_vertical = ! m_vertical;
+ update();
+}
+
+
+Ball::Ball(QCanvasPixmapArray* array, QCanvas* canvas)
+ : QCanvasSprite( array, canvas ), m_animDelay( 0 ), m_soundDelay( MS2TICKS(BALL_ANIM_DELAY)/2 )
+{
+}
+
+void Ball::update()
+{
+ m_animDelay--;
+ if ( m_animDelay<=0 )
+ {
+ m_animDelay = MS2TICKS(BALL_ANIM_DELAY);
+ int frameNum = frame();
+ frameNum++;
+ if ( frameNum>=frameCount() )
+ frameNum = 0;
+ setFrame( frameNum );
+ }
+}
+
+void Ball::advance(int stage)
+{
+ bool reflectX = false;
+ bool reflectY = false;
+
+ // check for collisions
+ if ( collide(xVelocity(), 0) ) reflectX = true;
+ if ( collide(0, yVelocity()) ) reflectY = true;
+ if ( !reflectX && !reflectY && collide(xVelocity(), yVelocity()) ) reflectX = reflectY = true;
+
+ // emit collision
+ QRect r = boundingRect();
+ r.moveBy( xVelocity(), yVelocity() );
+ JezzField* field = (JezzField *)canvas();
+
+ int ul = field->tile( r.left() / TILE_SIZE, r.top() / TILE_SIZE );
+ int ur = field->tile( r.right() / TILE_SIZE, r.top() / TILE_SIZE );
+ int bl = field->tile( r.left() / TILE_SIZE, r.bottom() / TILE_SIZE );
+ int br = field->tile( r.right() / TILE_SIZE, r.bottom() / TILE_SIZE );
+
+ if ( ul!=TILE_FREE ) field->emitBallCollisiton( this, r.left() / TILE_SIZE, r.top() / TILE_SIZE, ul ); else
+ if ( ur!=TILE_FREE ) field->emitBallCollisiton( this, r.right() / TILE_SIZE, r.top() / TILE_SIZE, ur ); else
+ if ( bl!=TILE_FREE ) field->emitBallCollisiton( this, r.left() / TILE_SIZE, r.bottom() / TILE_SIZE, bl ); else
+ if ( br!=TILE_FREE ) field->emitBallCollisiton( this, r.right() / TILE_SIZE, r.bottom() / TILE_SIZE, br );
+
+ // apply reflection
+ if ( reflectX ) setXVelocity( -xVelocity() );
+ if ( reflectY ) setYVelocity( -yVelocity() );
+
+ // update field
+ update();
+ QCanvasSprite::advance( stage );
+}
+
+bool Ball::collide( double dx, double dy )
+{
+ QRect r = boundingRect();
+ r.moveBy( dx, dy );
+ JezzField* field = (JezzField *)canvas();
+
+ int ul = field->tile( r.left() / TILE_SIZE, r.top() / TILE_SIZE );
+ int ur = field->tile( r.right() / TILE_SIZE, r.top() / TILE_SIZE );
+ int bl = field->tile( r.left() / TILE_SIZE, r.bottom() / TILE_SIZE );
+ int br = field->tile( r.right() / TILE_SIZE, r.bottom() / TILE_SIZE );
+
+ return ( ul!=TILE_FREE || ur!=TILE_FREE || bl!=TILE_FREE || br!=TILE_FREE );
+}
+
+/*************************************************************************/
+
+Wall::Wall( JezzField *field, int x, int y, Direction dir, int tile, QObject *parent, const char *name )
+ : QObject( parent, name ), m_dir( dir ), m_field( field ), m_startX( x ), m_startY( y ),
+ m_tile( tile ), m_delay( MS2TICKS(WALL_DELAY)/2 ), m_active( true )
+{
+ // setup position and direction
+ m_dx = 0;
+ m_dy = 0;
+ switch ( m_dir )
+ {
+ case Up: m_dy = -1; break;
+ case Down: m_dy = 1; break;
+ case Left: m_dx = -1; break;
+ case Right: m_dx = 1; break;
+ }
+
+ m_x = m_startX;
+ m_y = m_startY;
+
+ m_field->setTile( m_x, m_y, m_tile );
+}
+
+void Wall::finish()
+{
+ m_active = false;
+}
+
+bool Wall::isFree( int x, int y )
+{
+ if ( m_field->tile(x, y)==TILE_FREE )
+ {
+ // check whether there is a ball at the moment
+ QCanvasItemList cols = m_field->collisions( QRect(x*TILE_SIZE, y*TILE_SIZE,
+ TILE_SIZE, TILE_SIZE) );
+ if ( cols.count()==0 )
+ return true;
+ }
+
+ return false;
+}
+
+void Wall::update()
+{
+}
+
+void Wall::advance()
+{
+ update();
+
+ // move wall
+ if ( m_active )
+ {
+ m_delay--;
+ if ( m_delay<=0 )
+ {
+ m_delay = MS2TICKS(WALL_DELAY);
+
+ // set previous tile
+ m_field->setTile( m_x, m_y, m_tile );
+
+ // check whether next place is still free
+ if ( isFree(m_x+m_dx, m_y+m_dy) )
+ {
+ // move ball
+ m_x += m_dx;
+ m_y += m_dy;
+
+ // set tile
+ m_field->setTile( m_x, m_y, TILE_WALLEND );
+ } else
+ {
+ finish();
+ emit finished( this, m_field->tile( m_x+m_dx, m_y+m_dy ) );
+ }
+ }
+ }
+}
+
+void Wall::fill( bool black )
+{
+ if ( m_dx )
+ {
+ for ( int x=m_startX ; x!=m_x; x+=m_dx )
+ if ( m_field->tile(x, m_startY)==m_tile )
+ m_field->setGameTile( x, m_startY, black );
+
+ m_field->setGameTile( m_x, m_startY, black );
+ } else
+ {
+ for ( int y=m_startY ; y!=m_y; y+=m_dy )
+ if ( m_field->tile(m_startX, y)==m_tile )
+ m_field->setGameTile( m_startX, y, black );
+
+ m_field->setGameTile( m_startX, m_y, black );
+ }
+}
+
+/*************************************************************************/
+
+JezzField::JezzField( QPixmap tiles, QObject* parent, const char* name )
+ : QCanvas( parent, name ), m_tiles( tiles )
+{
+ setPixmaps( tiles );
+}
+
+void JezzField::setGameTile( int x, int y, bool black )
+{
+ setTile( x, y, black ? TILE_BORDER : TILE_FREE );
+}
+
+void JezzField::setPixmaps( QPixmap tiles )
+{
+ // create new tiles
+ QPixmap allTiles( TILE_SIZE*(FIELD_WIDTH-2), TILE_SIZE*(FIELD_HEIGHT-1) );
+
+ // handle default tiles
+ bitBlt( &allTiles, 0, TILE_SIZE*(FIELD_HEIGHT-2),
+ &tiles, 0, 0, tiles.width(), tiles.height() );
+
+ // load tiles into canvas
+ setTiles( allTiles, FIELD_WIDTH, FIELD_HEIGHT, TILE_SIZE, TILE_SIZE );
+}
+
+/*************************************************************************/
+
+JezzView::JezzView(QCanvas* viewing, QWidget* parent, const char* name, WFlags f)
+ : QCanvasView( viewing, parent, name, f ), m_vertical( false )
+{
+ setResizePolicy( AutoOne );
+ setHScrollBarMode( AlwaysOff );
+ setVScrollBarMode( AlwaysOff );
+
+ setCursor( sizeHorCursor );
+}
+
+void JezzView::viewportMouseReleaseEvent( QMouseEvent *ev )
+{
+ if ( ev->button() & LeftButton )
+ {
+ emit buildWall( ev->x()/TILE_SIZE, ev->y()/TILE_SIZE, m_vertical );
+ }
+}
+
+void JezzView::changeCursor()
+{
+ m_vertical = !m_vertical;
+ if ( m_vertical )
+ {
+ setCursor( sizeVerCursor );
+ }
+ else
+ {
+ setCursor( sizeHorCursor );
+ }
+}
+
+/*************************************************************************/
+
+JezzGame::JezzGame( int ballNum, QWidget *parent, const char *name )
+ : QWidget( parent, name ), m_wall1( 0 ), m_wall2( 0 ),
+ m_text( 0 ), m_running( false ), m_percent( 0 ), m_pictured( false )
+{
+ QString path = QPEApplication::qpeDir()+"pics/bounce/";
+
+ // load gfx
+ m_ballPixmaps = new QCanvasPixmapArray( path + "ball%1.png", 25 );
+ for ( unsigned n=0; n < m_ballPixmaps->count(); n++ )
+ m_ballPixmaps->image(n)->setOffset( 0, 0 );
+
+ m_arrowPixmaps = new QCanvasPixmapArray( path + "arrow%1.png", 2 );
+ for ( unsigned n=0; n < m_arrowPixmaps->count(); n++ )
+ m_arrowPixmaps->image(n)->setOffset( 0, 0 );
+
+ QPixmap tiles( path + "tiles.png" );
+
+ // create field
+ m_field = new JezzField( tiles, this, "m_field" );
+ m_field->resize( TILE_SIZE*FIELD_WIDTH, TILE_SIZE*FIELD_HEIGHT );
+
+ for ( int x=0; x<FIELD_WIDTH; x++ )
+ m_field->setTile( x, 0, TILE_BORDER );
+ for ( int y=1; y<FIELD_HEIGHT-1; y++ )
+ {
+ m_field->setTile( 0, y, TILE_BORDER );
+ for ( int x=1; x<FIELD_WIDTH-1; x++ )
+ m_field->setTile( x, y, TILE_FREE );
+ m_field->setTile( FIELD_WIDTH-1, y, TILE_BORDER );
+ }
+ for ( int x=0; x<FIELD_WIDTH; x++ )
+ m_field->setTile( x, FIELD_HEIGHT-1, TILE_BORDER );
+
+ connect( m_field, SIGNAL(ballCollision(Ball *, int, int, int)), this, SLOT(ballCollision(Ball *, int, int, int)) );
+
+ // create view
+ m_view = new JezzView( m_field, this, "m_view" );
+ m_view->move( 0, 0 );
+ m_view->adjustSize();
+ connect( m_view, SIGNAL(buildWall(int, int, bool)), this, SLOT(buildWall(int, int, bool)) );
+
+ // create balls
+ for ( int n=0; n<ballNum; n++ )
+ {
+ Ball *ball = new Ball( m_ballPixmaps, m_field );
+ m_balls.append( ball );
+ ball->setVelocity( ((rand() & 1)*2-1)*2, ((rand() & 1)*2-1)*2 );
+ ball->setFrame( rand() % 25 );
+ ball->move( 4*TILE_SIZE + ( rand() - 50 ) % ( (FIELD_WIDTH-8)*TILE_SIZE ),
+ 4*TILE_SIZE + rand() % ( (FIELD_HEIGHT-8)*TILE_SIZE ) );
+ ball->show();
+ }
+
+ // create arrow
+ arrow = new Arrow( m_arrowPixmaps, m_field );
+ arrow->show();
+
+ // create text label
+ m_text = new QCanvasText( m_field );
+
+ // create game clock
+ m_clock = new QTimer( this );
+ connect( m_clock, SIGNAL(timeout()), this, SLOT(tick()) );
+ m_clock->start( GAME_DELAY );
+
+ // setup geometry
+ setFixedSize( m_view->size() );
+}
+
+JezzGame::~JezzGame()
+{
+ m_balls.clear();
+ delete m_view;
+ delete m_field;
+ delete m_ballPixmaps;
+}
+
+void JezzGame::display( QString text, int size )
+{
+ qDebug("This function \"display\" shouldn't be called!!!");
+ if ( !text.isEmpty() )
+ {
+ QFont font( "Helvetica", size, QFont::Bold );
+ font.setStyleHint( QFont::Helvetica );
+ m_text->setFont( font );
+ m_text->setText( text );
+
+ QRect size = m_text->boundingRect();
+ m_text->move( ( FIELD_WIDTH*TILE_SIZE - size.width() ) / 2,
+ ( FIELD_HEIGHT*TILE_SIZE - size.height() ) / 2 );
+
+ m_text->show();
+ } else
+ {
+ m_text->hide();
+ }
+}
+
+void JezzGame::start()
+{
+ m_running = true;
+}
+
+void JezzGame::stop()
+{
+ m_running = false;
+}
+
+
+void JezzGame::makeBlack()
+{
+ // copy current field into buffer
+ for ( int y=0; y<FIELD_HEIGHT; y++ )
+ for ( int x=0; x<FIELD_WIDTH; x++ )
+ m_buf[x][y] = m_field->tile( x, y );
+
+ // fill areas that contains a ball
+ for ( Ball *ball=m_balls.first(); ball!=0; ball=m_balls.next() )
+ fill( ball->x()/TILE_SIZE, ball->y()/TILE_SIZE );
+
+ // areas still free can be blacked now
+ for ( int y=0; y<FIELD_HEIGHT; y++ )
+ for ( int x=0; x<FIELD_WIDTH; x++ )
+ {
+ if ( m_buf[x][y]==TILE_FREE )
+ m_field->setGameTile( x, y, true );
+ }
+
+ m_field->update();
+ m_view->repaint();
+
+ // count percent value of occupied area
+ int p = percent();
+ if ( p!=m_percent )
+ {
+ m_percent = p;
+ emit newPercent( m_percent );
+ }
+}
+
+int JezzGame::percent()
+{
+ int notFree = 0;
+ for ( int y=1; y<FIELD_HEIGHT-1; y++ )
+ for ( int x=1; x<FIELD_WIDTH-1; x++ )
+ {
+ if ( m_field->tile(x,y)!=TILE_FREE )
+ notFree++;
+ }
+
+ return 100 * notFree / ( (FIELD_WIDTH-1) * (FIELD_HEIGHT-1) );
+}
+
+void JezzGame::fill( int x, int y )
+{
+ if ( m_buf[x][y]!=TILE_FREE) return;
+
+ // go left
+ int _x=x;
+ for ( ; m_buf[_x][y]==TILE_FREE; _x-- )
+ m_buf[_x][y] = TILE_BORDER;
+ int stopx = _x;
+
+ // fill above
+ for ( _x=x; _x>stopx; _x-- )
+ if ( m_buf[_x][y-1]==TILE_FREE ) fill( _x, y-1 );
+
+ // fill below
+ for ( _x=x; _x>stopx; _x-- )
+ if ( m_buf[_x][y+1]==TILE_FREE ) fill( _x, y+1 );
+
+ // go right
+ for ( _x=x+1; m_buf[_x][y]==TILE_FREE; _x++ )
+ m_buf[_x][y] = TILE_BORDER;
+ stopx = _x;
+
+ // fill above
+ for ( _x=x+1; _x<stopx; _x++ )
+ if ( m_buf[_x][y-1]==TILE_FREE ) fill( _x, y-1 );
+
+ // fill below;
+ for ( _x=x+1; _x<stopx; _x++ )
+ if ( m_buf[_x][y+1]==TILE_FREE ) fill( _x, y+1 );
+}
+
+void JezzGame::ballCollision( Ball*, int, int, int tile )
+{
+ if ( tile!=TILE_BORDER && tile>TILE_FREE && tile!=TILE_WALLEND )
+ {
+ // stop walls
+ if ( (tile==TILE_WALLUP || tile==TILE_WALLLEFT) && m_wall1 )
+ {
+ m_wall1->finish();
+ m_wall1->fill( false );
+ delete m_wall1;
+ m_wall1 = 0;
+ }
+
+ if ( (tile==TILE_WALLDOWN || tile==TILE_WALLRIGHT) && m_wall2 )
+ {
+ m_wall2->finish();
+ m_wall2->fill( false );
+ delete m_wall2;
+ m_wall2 = 0;
+ }
+
+ // update view
+ m_field->update();
+ m_view->repaint();
+
+ // send death msg
+ emit died();
+ }
+}
+
+void JezzGame::buildWall( int x, int y, bool vertical )
+{
+ if ( !m_running ) return;
+
+ if ( m_field->tile(x, y)==TILE_FREE )
+ {
+ // check whether there is a ball at the moment
+ QCanvasItemList cols = m_field->collisions( QRect(x*TILE_SIZE, y*TILE_SIZE, TILE_SIZE, TILE_SIZE) );
+ if ( cols.count()>0 )
+ {
+ //kdDebug() << "Direct collision" << endl;
+ emit ballCollision( (Ball*)cols.first(), x, y, TILE_WALLUP );
+ return;
+ }
+
+ // start walls
+ if ( !m_wall1 )
+ {
+ m_wall1 = new Wall( m_field, x, y,
+ vertical? Wall::Up : Wall::Left,
+ vertical? TILE_WALLUP : TILE_WALLLEFT,
+ this, "m_wall1" );
+ connect( m_wall1, SIGNAL(finished(Wall *, int)),
+ this, SLOT(wallFinished(Wall *, int)) ); }
+
+ if ( !m_wall2 )
+ {
+ m_wall2 = new Wall( m_field, x, y,
+ vertical? Wall::Down: Wall::Right,
+ vertical? TILE_WALLDOWN : TILE_WALLRIGHT,
+ this, "m_wall2" );
+ connect( m_wall2, SIGNAL(finished(Wall *, int)),
+ this, SLOT(wallFinished(Wall *, int)) );
+ }
+ }
+}
+
+void JezzGame::wallFinished( Wall *wall, int tile )
+{
+ if ( tile==TILE_WALLEND )
+ {
+ if ( m_wall1 )
+ {
+ m_wall1->fill( false );
+ delete m_wall1;
+ m_wall1 = 0;
+ }
+
+ if ( m_wall2 )
+ {
+ m_wall2->fill( false );
+ delete m_wall2;
+ m_wall2 = 0;
+ }
+ } else
+ {
+ if ( m_wall1==wall && m_wall1 )
+ {
+ m_wall1->fill( true );
+ delete m_wall1;
+ m_wall1 = 0;
+ }
+
+ if ( m_wall2==wall && m_wall2 )
+ {
+ m_wall2->fill( true );
+ delete m_wall2;
+ m_wall2 = 0;
+ }
+ }
+
+ m_field->update();
+ m_view->repaint();
+
+ makeBlack();
+}
+
+void JezzGame::tick()
+{
+ if ( m_running )
+ {
+ if ( m_field ) m_field->advance();
+ if ( m_wall1 ) m_wall1->advance();
+ if ( m_wall2 ) m_wall2->advance();
+ } else
+ {
+ for ( Ball *ball=m_balls.first(); ball!=0; ball=m_balls.next() )
+ ball->update();
+
+ if ( m_field ) m_field->update();
+ if ( m_wall1 ) m_wall1->update();
+ if ( m_wall2 ) m_wall2->update();
+ }
+}
+
+void JezzGame::changeCursor()
+{
+ arrow->changeDirection();
+ m_view->changeCursor();
+}