author | imm <imm> | 2002-08-31 22:42:59 (UTC) |
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committer | imm <imm> | 2002-08-31 22:42:59 (UTC) |
commit | 754ba2082e46197a5b5c7b0885f36ed42785631a (patch) (unidiff) | |
tree | 64bbcccb27725f84fad86f0b25ceb1eba5d47e46 /noncore/games/bounce/kbounce.cpp | |
parent | 89587f7c6ae60715644d06a60c16bc5c88075e29 (diff) | |
download | opie-754ba2082e46197a5b5c7b0885f36ed42785631a.zip opie-754ba2082e46197a5b5c7b0885f36ed42785631a.tar.gz opie-754ba2082e46197a5b5c7b0885f36ed42785631a.tar.bz2 |
zbounce -> bounce
Diffstat (limited to 'noncore/games/bounce/kbounce.cpp') (more/less context) (ignore whitespace changes)
-rw-r--r-- | noncore/games/bounce/kbounce.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/noncore/games/bounce/kbounce.cpp b/noncore/games/bounce/kbounce.cpp index c1c0f70..f703f74 100644 --- a/noncore/games/bounce/kbounce.cpp +++ b/noncore/games/bounce/kbounce.cpp | |||
@@ -26,13 +26,13 @@ | |||
26 | #include "kbounce.h" | 26 | #include "kbounce.h" |
27 | #include "game.h" | 27 | #include "game.h" |
28 | #include <qlabel.h> | 28 | #include <qlabel.h> |
29 | 29 | ||
30 | KJezzball::KJezzball() : QMainWindow(0), m_gameWidget( 0 ) | 30 | KJezzball::KJezzball() : QMainWindow(0), m_gameWidget( 0 ) |
31 | { | 31 | { |
32 | setCaption(tr("ZBounce")); | 32 | setCaption(tr("Bounce")); |
33 | // setup variables | 33 | // setup variables |
34 | m_game.level = 1; | 34 | m_game.level = 1; |
35 | m_game.score = 0; | 35 | m_game.score = 0; |
36 | m_state = Idle; | 36 | m_state = Idle; |
37 | 37 | ||
38 | 38 | ||
@@ -97,13 +97,13 @@ void KJezzball::newGame() | |||
97 | if ( m_state==Idle ) | 97 | if ( m_state==Idle ) |
98 | { | 98 | { |
99 | // update displays | 99 | // update displays |
100 | m_game.level = 1; | 100 | m_game.level = 1; |
101 | m_game.score = 0; | 101 | m_game.score = 0; |
102 | 102 | ||
103 | setCaption(tr("ZBounce Level %1").arg(m_game.level)); | 103 | setCaption(tr("Bounce Level %1").arg(m_game.level)); |
104 | ScoreLabel->setText( tr( "Score: %1" ).arg(m_game.score) ); | 104 | ScoreLabel->setText( tr( "Score: %1" ).arg(m_game.score) ); |
105 | 105 | ||
106 | // start new game | 106 | // start new game |
107 | m_state = Running; | 107 | m_state = Running; |
108 | 108 | ||
109 | createLevel( m_game.level ); | 109 | createLevel( m_game.level ); |