author | zecke <zecke> | 2004-09-10 11:14:02 (UTC) |
---|---|---|
committer | zecke <zecke> | 2004-09-10 11:14:02 (UTC) |
commit | b8baf551919868737c6f56a05e6efa1bad4d97ac (patch) (unidiff) | |
tree | 402c587e55356aff7f13990e1efcf57775bb9670 /noncore/games/kbill/Game.cc | |
parent | 046bff8abb6727f5522748a2dc8a259d27b5979b (diff) | |
download | opie-b8baf551919868737c6f56a05e6efa1bad4d97ac.zip opie-b8baf551919868737c6f56a05e6efa1bad4d97ac.tar.gz opie-b8baf551919868737c6f56a05e6efa1bad4d97ac.tar.bz2 |
Remove unused parameter
-rw-r--r-- | noncore/games/kbill/Game.cc | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/noncore/games/kbill/Game.cc b/noncore/games/kbill/Game.cc index 624b50b..4cd5322 100644 --- a/noncore/games/kbill/Game.cc +++ b/noncore/games/kbill/Game.cc | |||
@@ -60,3 +60,3 @@ void Game::update_info() { | |||
60 | } | 60 | } |
61 | 61 | ||
62 | void Game::update_score (int action) { | 62 | void Game::update_score (int action) { |
@@ -74,3 +74,3 @@ void Game::warp_to_level (unsigned int lev) { | |||
74 | else { | 74 | else { |
75 | if (lev<=0) return; | 75 | if (lev <=0) return; |
76 | start(lev); | 76 | start(lev); |
@@ -101,3 +101,3 @@ void Game::button_press(int x, int y) { | |||
101 | { | 101 | { |
102 | if (bill.list[i].state == bill.list[i].AT) | 102 | if (bill.list[i].state == bill.list[i].AT) |
103 | net.computers[bill.list[i].target_c].busy=0; | 103 | net.computers[bill.list[i].target_c].busy=0; |
@@ -133,6 +133,6 @@ void Game::button_release(int x, int y) { | |||
133 | && | 133 | && |
134 | (net.computers[i].os == OS.WINGDOWS || | 134 | (net.computers[i].os == OS.WINGDOWS || |
135 | net.computers[i].os == OS.OFF)) | 135 | net.computers[i].os == OS.OFF)) |
136 | { | 136 | { |
137 | net.base++; | 137 | net.base++; |
138 | if (net.computers[i].os == OS.WINGDOWS) | 138 | if (net.computers[i].os == OS.WINGDOWS) |
@@ -147,3 +147,3 @@ void Game::button_release(int x, int y) { | |||
147 | grabbed = EMPTY; | 147 | grabbed = EMPTY; |
148 | } | 148 | } |
149 | 149 | ||
@@ -152,3 +152,3 @@ void Game::update() { | |||
152 | case PLAYING: | 152 | case PLAYING: |
153 | ui.clear(); | 153 | ui.clear(); |
154 | bucket.draw(); | 154 | bucket.draw(); |