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path: root/noncore/games/minesweep/minefield.cpp
authorerik <erik>2007-01-22 23:01:41 (UTC)
committer erik <erik>2007-01-22 23:01:41 (UTC)
commitadcf6075db477909dd8170a74862a6ef91a5127f (patch) (side-by-side diff)
treeda0a1e35c5d392271bce29e84d3af5c30a864f56 /noncore/games/minesweep/minefield.cpp
parent9b4871054d01a47b4c546952a0948553413840d6 (diff)
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Each file in this commit had a problem where a function might return
a null value for a pointer and that null value was not checked.
Diffstat (limited to 'noncore/games/minesweep/minefield.cpp') (more/less context) (ignore whitespace changes)
-rw-r--r--noncore/games/minesweep/minefield.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/noncore/games/minesweep/minefield.cpp b/noncore/games/minesweep/minefield.cpp
index 72c05b0..1987ea5 100644
--- a/noncore/games/minesweep/minefield.cpp
+++ b/noncore/games/minesweep/minefield.cpp
@@ -515,233 +515,235 @@ void MineField::held()
updateMine( currRow, currCol );
ignoreClick = TRUE;
}
void MineField::keyPressEvent( QKeyEvent* e )
{
#if defined(Q_WS_QWS) || defined(_WS_QWS_)
flagAction = ( e->key() == Key_Up ) ? FlagOn : NoAction;
#else
flagAction = ( ( e->state() & ShiftButton ) == ShiftButton ) ? FlagOn : NoAction;
#endif
}
void MineField::keyReleaseEvent( QKeyEvent* )
{
flagAction = NoAction;
}
int MineField::getHint( int row, int col )
{
int hint = 0;
for ( int c = col-1; c <= col+1; c++ )
for ( int r = row-1; r <= row+1; r++ ) {
Mine* m = mine( r, c );
if ( m && m->isMined() )
hint++;
}
return hint;
}
void MineField::setHint( int row, int col )
{
Mine *m = mine( row, col );
if ( !m )
return;
int hint = getHint( row, col );
if ( !hint ) {
for ( int c = col-1; c <= col+1; c++ )
for ( int r = row-1; r <= row+1; r++ ) {
Mine* m = mine( r, c );
if ( m && m->state() == Mine::Hidden ) {
m->activate( TRUE );
nonminecount--;
setHint( r, c );
updateCell( r, c );
}
}
}
m->setHint( hint );
updateCell( row, col );
}
/*
Only place mines after first click, since it is pointless to
kill the player before the game has started.
*/
void MineField::cellClicked( int row, int col )
{
if ( state() == GameOver )
return;
if ( state() == Waiting ) {
Mine* m = mine( row, col );
if ( !m )
return;
m->setState( Mine::Empty );
nonminecount--;
placeMines();
setState( Playing );
emit gameStarted();
updateMine( row, col );
} else { // state() == Playing
holdTimer->stop();
if ( ignoreClick )
ignoreClick = FALSE;
else
updateMine( row, col );
}
}
void MineField::updateMine( int row, int col )
{
Mine* m = mine( row, col );
if ( !m )
return;
bool wasFlagged = m->state() == Mine::Flagged;
bool wasEmpty = m->state() == Mine::Empty;
m->activate( flagAction == NoAction );
if ( m->state() == Mine::Exploded ) {
emit gameOver( FALSE );
setState( GameOver );
return;
} else if ( m->state() == Mine::Empty ) {
setHint( row, col );
if ( !wasEmpty )
nonminecount--;
}
if ( flagAction != NoAction ) {
if ( m->state() == Mine::Flagged ) {
if (mineguess > 0) {
--mineguess;
emit mineCount( mineguess );
if ( m->isMined() )
--minecount;
} else {
m->setState(Mine::Hidden);
}
} else if ( wasFlagged ) {
++mineguess;
emit mineCount( mineguess );
if ( m->isMined() )
++minecount;
}
}
updateCell( row, col );
if ( !minecount && !mineguess || !nonminecount ) {
emit gameOver( TRUE );
setState( GameOver );
}
}
void MineField::showMines()
{
for ( int c = 0; c < numCols; c++ )
for ( int r = 0; r < numRows; r++ ) {
Mine* m = mine( r, c );
if ( !m )
continue;
if ( m->isMined() && m->state() == Mine::Hidden )
m->setState( Mine::Mined );
if ( !m->isMined() && m->state() == Mine::Flagged )
m->setState( Mine::Wrong );
updateCell( r, c );
}
}
void MineField::paletteChange( const QPalette &o )
{
Mine::paletteChange();
QScrollView::paletteChange( o );
}
void MineField::writeConfig(Config& cfg) const
{
cfg.setGroup("Field");
cfg.writeEntry("Level",lev);
QString grid="";
if ( stat == Playing ) {
for ( int x = 0; x < numCols; x++ )
for ( int y = 0; y < numRows; y++ ) {
char code='A'+(x*17+y*101)%21; // Reduce the urge to cheat
const Mine* m = mine( y, x );
int st = (int)m->state(); if ( m->isMined() ) st+=5;
grid += code + st;
}
}
cfg.writeEntry("Grid",grid);
}
void MineField::readConfig(Config& cfg)
{
cfg.setGroup("Field");
lev = cfg.readNumEntry("Level",1);
setup(lev);
flagAction = NoAction;
ignoreClick = FALSE;
currRow = currCol = 0;
QString grid = cfg.readEntry("Grid");
int x;
if ( !grid.isEmpty() ) {
int i=0;
minecount=0;
mineguess=0;
for ( x = 0; x < numCols; x++ ) {
for ( int y = 0; y < numRows; y++ ) {
char code='A'+(x*17+y*101)%21; // Reduce the urge to cheat
int st = (char)(QChar)grid[i++]-code;
Mine* m = mine( y, x );
+ if (!m)
+ continue;
if ( st >= 5 ) {
st-=5;
m->setMined(TRUE);
minecount++;
mineguess++;
}
m->setState((Mine::MineState)st);
switch ( m->state() ) {
case Mine::Flagged:
if (m->isMined())
minecount--;
mineguess--;
break;
case Mine::Empty:
--nonminecount;
break;
default:
break;
}
}
}
for ( x = 0; x < numCols; x++ ) {
for ( int y = 0; y < numRows; y++ ) {
Mine* m = mine( y, x );
- if ( m->state() == Mine::Empty )
+ if ( m && m->state() == Mine::Empty )
m->setHint(getHint(y,x));
}
}
}
setState( Playing );
emit mineCount( mineguess );
}
QSize MineField::sizeHint() const
{
if ( qApp->desktop()->width() >= 240 )
return QSize(200,200);
else
return QSize(160, 160);
}