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path: root/noncore/games/minesweep
authormickeyl <mickeyl>2003-12-07 13:51:01 (UTC)
committer mickeyl <mickeyl>2003-12-07 13:51:01 (UTC)
commitc648101ca50a9782911b58b5158b31e1d0427ab3 (patch) (side-by-side diff)
tree0fcf5801e23d95e071c7f1b62230c5b15c6256ea /noncore/games/minesweep
parent2d793ca674944241480f6939814e3f61d0a0e0fb (diff)
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s/QPEMenuBar/QMenuBar:
- remove usage of deprecated classses - makes it easier to migrate to OMenuBar in the future
Diffstat (limited to 'noncore/games/minesweep') (more/less context) (ignore whitespace changes)
-rw-r--r--noncore/games/minesweep/minesweep.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/noncore/games/minesweep/minesweep.cpp b/noncore/games/minesweep/minesweep.cpp
index c84fe53..814070b 100644
--- a/noncore/games/minesweep/minesweep.cpp
+++ b/noncore/games/minesweep/minesweep.cpp
@@ -225,49 +225,49 @@ public:
MineFrame( QWidget *parent, const char *name = 0 )
:QFrame( parent, name ) {}
void setField( MineField *f ) { field = f; }
protected:
void resizeEvent( QResizeEvent *e ) {
field->setAvailableRect( contentsRect());
QFrame::resizeEvent(e);
}
private:
MineField *field;
};
MineSweep::MineSweep( QWidget* parent, const char* name, WFlags f )
: QMainWindow( parent, name, f )
{
srand(::time(0));
setCaption( tr("Mine Hunt") );
setIcon( Resource::loadPixmap( "minesweep_icon" ) );
QPEToolBar *toolBar = new QPEToolBar( this );
toolBar->setHorizontalStretchable( TRUE );
- QPEMenuBar *menuBar = new QPEMenuBar( toolBar );
+ QMenuBar *menuBar = new QMenuBar( toolBar );
QPopupMenu *gameMenu = new QPopupMenu( this );
gameMenu->insertItem( tr("Beginner"), this, SLOT( beginner() ) );
gameMenu->insertItem( tr("Advanced"), this, SLOT( advanced() ) );
gameMenu->insertItem( tr("Expert"), this, SLOT( expert() ) );
menuBar->insertItem( tr("Game"), gameMenu );
guessLCD = new QLCDNumber( toolBar );
toolBar->setStretchableWidget( guessLCD );
QPalette lcdPal( red );
lcdPal.setColor( QColorGroup::Background, QApplication::palette().active().background() );
lcdPal.setColor( QColorGroup::Button, QApplication::palette().active().button() );
// guessLCD->setPalette( lcdPal );
guessLCD->setSegmentStyle( QLCDNumber::Flat );
guessLCD->setFrameStyle( QFrame::NoFrame );
guessLCD->setNumDigits( 2 );
guessLCD->setBackgroundMode( PaletteButton );
newGameButton = new QPushButton( toolBar );
newGameButton->setPixmap( QPixmap( pix_new ) );
newGameButton->setFocusPolicy(QWidget::NoFocus);
connect( newGameButton, SIGNAL(clicked()), this, SLOT(newGame()) );