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path: root/noncore/games/oyatzee/oyatzee.cpp
authorcniehaus <cniehaus>2003-08-12 16:15:32 (UTC)
committer cniehaus <cniehaus>2003-08-12 16:15:32 (UTC)
commit713725e85c03c3bbbc0358301ed84241c6d0dd5b (patch) (side-by-side diff)
tree84aea38721724403e688bdd1e987be392459d4d1 /noncore/games/oyatzee/oyatzee.cpp
parentd16aa943a04b1e630e913cc55789bb876cd0f42f (diff)
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now it will even compile
Diffstat (limited to 'noncore/games/oyatzee/oyatzee.cpp') (more/less context) (ignore whitespace changes)
-rw-r--r--noncore/games/oyatzee/oyatzee.cpp10
1 files changed, 8 insertions, 2 deletions
diff --git a/noncore/games/oyatzee/oyatzee.cpp b/noncore/games/oyatzee/oyatzee.cpp
index 7940b89..85d9616 100644
--- a/noncore/games/oyatzee/oyatzee.cpp
+++ b/noncore/games/oyatzee/oyatzee.cpp
@@ -32,25 +32,24 @@
#include <pwd.h>
#include <sys/types.h>
OYatzee::OYatzee( QWidget *parent , const char *name, WFlags fl ) : QMainWindow( parent , name , fl )
{
QWidget *thing = new QWidget( this );
setCentralWidget( thing );
QVBoxLayout *vbox = new QVBoxLayout( thing );
sb = new Scoreboard( thing , "sb" );
dw = new DiceWidget( thing , "dw" );
-
vbox->addWidget( sb );
vbox->addWidget( dw );
setPlayerNumber( 2 );
setRoundsNumber( 1 );
connect( dw->rollButton, SIGNAL( clicked() ), this , SLOT( slotRollDices() ) );
}
OYatzee::~OYatzee()
{
@@ -113,25 +112,29 @@ void Scoreboard::paintEvent( QPaintEvent * )
* Dice
*/
Dice::Dice( QWidget *parent , const char *name ) : QFrame( parent , name )
{
QTime t = QTime::currentTime(); // set random seed
srand(t.hour()*12+t.minute()*60+t.second()*60);
connect( this , SIGNAL( selected() ), this , SLOT( slotSelected() ) );
}
void Dice::slotSelected()
{
- qDebug( QString::number( Value ) );
+ if ( isSelected )
+ isSelected = false;
+ else isSelected = true;
+
+ update();
}
int Dice::hasValue()
{
return Value;
}
void Dice::roll()
{
Value = rand()%6;
Value += 1;
@@ -141,24 +144,27 @@ void Dice::roll()
void Dice::mousePressEvent( QMouseEvent* /*e*/ )
{
emit selected();
}
void Dice::paintEvent( QPaintEvent * )
{
QPainter p;
p.begin( this );
p.drawRect( 0,0, this->width() , this->height() );
+ if ( isSelected )
+ p.drawRect( 20,20, 10,10 );
+
paintNumber( &p );
}
void Dice::paintNumber( QPainter *p )
{
switch ( Value )
{
case 1:
p->drawText( 10,10,"1");
break;
case 2:
p->drawText( 10,10,"2");