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path: root/noncore/games/parashoot/interface.cpp
authorzecke <zecke>2004-02-06 14:32:10 (UTC)
committer zecke <zecke>2004-02-06 14:32:10 (UTC)
commitb033733924e5d3454bb0a810c6a70d4ff0531d2b (patch) (side-by-side diff)
treecafe130296468840db062af4a3335572804ee1f3 /noncore/games/parashoot/interface.cpp
parentf60cbb888e72b3eaf49af6f72fa183e6d44ae389 (diff)
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Funny how much bugs one can introduce when importing Qtopia stuff.
Fixed a couple of possible sigsegv, uninitialized variables
Diffstat (limited to 'noncore/games/parashoot/interface.cpp') (more/less context) (ignore whitespace changes)
-rw-r--r--noncore/games/parashoot/interface.cpp74
1 files changed, 53 insertions, 21 deletions
diff --git a/noncore/games/parashoot/interface.cpp b/noncore/games/parashoot/interface.cpp
index a40426d..948b92c 100644
--- a/noncore/games/parashoot/interface.cpp
+++ b/noncore/games/parashoot/interface.cpp
@@ -1,7 +1,7 @@
/**********************************************************************
-** Copyright (C) 2000 Trolltech AS. All rights reserved.
+** Copyright (C) 2000-2002 Trolltech AS. All rights reserved.
**
-** This file is part of Qtopia Environment.
+** This file is part of the Qtopia Environment.
**
** This file may be distributed and/or modified under the terms of the
** GNU General Public License version 2 as published by the Free Software
@@ -21,27 +21,31 @@
#include "interface.h"
#include "man.h"
-#include <qpe/resource.h>
-#include <qpe/qpeapplication.h>
+#include <qtopia/qpeapplication.h>
+#include <qtopia/resource.h>
#include <qlabel.h>
#include <qmessagebox.h>
#include <qapplication.h>
#include <qstyle.h>
-#include <qpe/qpetoolbar.h>
+#include <qtoolbar.h>
#include <qtoolbutton.h>
ParaShoot::ParaShoot(QWidget* parent, const char* name, WFlags f) :
QMainWindow(parent,name,f),
- canvas(232, 258),
+ canvas( 232, 258 ),
+ cannon(NULL),
+ base(NULL),
+ gamestopped( true ),
+ waitover( false ),
fanfare("level_up"),
score(0)
{
QPEApplication::grabKeyboard();
QPEApplication::setInputMethodHint(this, QPEApplication::AlwaysOff );
+
+ updatespeed = 80;
canvas.setAdvancePeriod(80);
- QPixmap bg = Resource::loadPixmap("parashoot/sky");
- canvas.setBackgroundPixmap(bg);
pb = new QCanvasView(&canvas, this);
pb->setFocus();
@@ -52,9 +56,7 @@ ParaShoot::ParaShoot(QWidget* parent, const char* name, WFlags f) :
toolbar->setHorizontalStretchable( TRUE );
setCaption( tr("ParaShoot") );
- QPixmap newicon = Resource::loadPixmap("parashoot/manicon");
- setIcon(newicon);
- new QToolButton(newicon, tr("New Game"), 0,
+ new QToolButton( Resource::loadIconSet("new"), tr("New Game"), 0,
this, SLOT(newGame()), toolbar, "New Game");
levelscore = new QLabel(toolbar);
@@ -72,8 +74,6 @@ ParaShoot::ParaShoot(QWidget* parent, const char* name, WFlags f) :
connect(pauseTimer, SIGNAL(timeout()), this, SLOT(wait()) );
setFocusPolicy(StrongFocus);
-
- newGame();
}
@@ -82,8 +82,34 @@ void ParaShoot::resizeEvent(QResizeEvent *)
QSize s = centralWidget()->size();
int fw = style().defaultFrameWidth();
canvas.resize( s.width() - fw - 2, s.height() - fw - 2);
+
+ QImage bgimage = Resource::loadImage("parashoot/sky");
+ QPixmap bgpixmap;
+
+ bgpixmap.convertFromImage(bgimage.smoothScale(canvas.width(),
+ canvas.height()), QPixmap::Auto);
+ canvas.setBackgroundPixmap(bgpixmap);
+
+ if (base) {
+ base->reposition();
+ }
+
+ if (cannon) {
+ cannon->reposition();
+ }
}
+void ParaShoot::focusOutEvent (QFocusEvent *)
+{
+ if (!gamestopped)
+ canvas.setAdvancePeriod(-1);
+}
+
+void ParaShoot::focusInEvent (QFocusEvent *)
+{
+ if (!gamestopped)
+ canvas.setAdvancePeriod(updatespeed);
+}
void ParaShoot::showScore( int score, int level )
{
@@ -150,8 +176,9 @@ void ParaShoot::gameOver()
" Accuracy: %3% " ).arg(score).arg(shots).arg(shots * 100 / shotsFired ),
&canvas);
gameover->setColor(red);
- gameover->setFont( QFont("times", 18, QFont::Bold) );
- gameover->move(canvas.width()/2 -110, canvas.height()/2 -50);
+ gameover->setFont( QFont("times", 16, QFont::Bold) );
+ gameover->move((canvas.width() - gameover->boundingRect().width()) / 2,
+ (canvas.height() - gameover->boundingRect().height()) / 2);
gameover->setZ(500);
gameover->show();
gamestopped = true;
@@ -227,16 +254,21 @@ void ParaShoot::keyPressEvent(QKeyEvent* event)
case Key_F1:
case Key_F9:
case Key_Space:
- cannon->shoot();
+ if ( cannon )
+ cannon->shoot();
break;
- case Key_Left:
- cannon->pointCannon(Cannon::Left);
+ case Key_Left:{
+ if (cannon )
+ cannon->pointCannon(Cannon::Left);
lastcannonkey=Key_Left;
break;
- case Key_Right:
- cannon->pointCannon(Cannon::Right);
+ }
+ case Key_Right:{
+ if ( cannon )
+ cannon->pointCannon(Cannon::Right);
lastcannonkey=Key_Right;
break;
+ }
default:
return;
}
@@ -245,6 +277,6 @@ void ParaShoot::keyPressEvent(QKeyEvent* event)
void ParaShoot::keyReleaseEvent(QKeyEvent* event)
{
- if ( lastcannonkey == event->key() )
+ if ( cannon && lastcannonkey == event->key() )
cannon->pointCannon(Cannon::NoDir);
}