author | kergoth <kergoth> | 2002-01-25 22:14:26 (UTC) |
---|---|---|
committer | kergoth <kergoth> | 2002-01-25 22:14:26 (UTC) |
commit | 15318cad33835e4e2dc620d033e43cd930676cdd (patch) (side-by-side diff) | |
tree | c2fa0399a2c47fda8e2cd0092c73a809d17f68eb /noncore/games/parashoot/interface.h | |
download | opie-15318cad33835e4e2dc620d033e43cd930676cdd.zip opie-15318cad33835e4e2dc620d033e43cd930676cdd.tar.gz opie-15318cad33835e4e2dc620d033e43cd930676cdd.tar.bz2 |
Initial revision
Diffstat (limited to 'noncore/games/parashoot/interface.h') (more/less context) (show whitespace changes)
-rw-r--r-- | noncore/games/parashoot/interface.h | 79 |
1 files changed, 79 insertions, 0 deletions
diff --git a/noncore/games/parashoot/interface.h b/noncore/games/parashoot/interface.h new file mode 100644 index 0000000..3f36d0b --- a/dev/null +++ b/noncore/games/parashoot/interface.h @@ -0,0 +1,79 @@ +/********************************************************************** +** Copyright (C) 2000 Trolltech AS. All rights reserved. +** +** This file is part of Qtopia Environment. +** +** This file may be distributed and/or modified under the terms of the +** GNU General Public License version 2 as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL included in the +** packaging of this file. +** +** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE +** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. +** +** See http://www.trolltech.com/gpl/ for GPL licensing information. +** +** Contact info@trolltech.com if any conditions of this licensing are +** not clear to you. +** +**********************************************************************/ + +#include "cannon.h" +#include "base.h" +#include "helicopter.h" + +#include <qpe/sound.h> + +#include <qmainwindow.h> +#include <qtimer.h> +#include <qlabel.h> + +class QCanvas; +class Helicopter; + +//enum Direction{ +// left, right, up, down }; + +class ParaShoot : public QMainWindow { + Q_OBJECT + +public: + ParaShoot(QWidget* parent=0, const char* name=0, WFlags f=0); + + void clear(); + void gameOver(); + int mancount; + void levelUp(); + void moveFaster(); + +protected: + virtual void keyPressEvent(QKeyEvent*); + virtual void keyReleaseEvent(QKeyEvent*); + virtual void resizeEvent(QResizeEvent *e); + +private slots: + void increaseScore(int); + void newGame(); + void play(); + void wait(); + +private: + void showScore( int score, int level ); + QCanvasView* pb; + QCanvas canvas; + Cannon* cannon; + Base* base; + QCanvasText* gameover; + QLabel* levelscore; + int nomen; + int level; + int oldscore; + int updatespeed; + QTimer* autoDropTimer; + QTimer* pauseTimer; + bool gamestopped; + bool waitover; + Sound fanfare; + int score; + int lastcannonkey; +}; |