author | zecke <zecke> | 2004-02-06 12:14:56 (UTC) |
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committer | zecke <zecke> | 2004-02-06 12:14:56 (UTC) |
commit | 0c74629e8f5c12a9b5a282b817f884fa10dee491 (patch) (side-by-side diff) | |
tree | 3294663b92023f8d24d68a01022e011a3c94002d /noncore/games/parashoot/interface.h | |
parent | 46ce5afcfbe7be19f4d5ac0fed6886a0759f1a25 (diff) | |
download | opie-0c74629e8f5c12a9b5a282b817f884fa10dee491.zip opie-0c74629e8f5c12a9b5a282b817f884fa10dee491.tar.gz opie-0c74629e8f5c12a9b5a282b817f884fa10dee491.tar.bz2 |
Merge from the 1.0.x release
Diffstat (limited to 'noncore/games/parashoot/interface.h') (more/less context) (ignore whitespace changes)
-rw-r--r-- | noncore/games/parashoot/interface.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/noncore/games/parashoot/interface.h b/noncore/games/parashoot/interface.h index 3f36d0b..5abbe0b 100644 --- a/noncore/games/parashoot/interface.h +++ b/noncore/games/parashoot/interface.h @@ -33,16 +33,17 @@ class Helicopter; //enum Direction{ // left, right, up, down }; class ParaShoot : public QMainWindow { Q_OBJECT public: + static QString appName() { return QString::fromLatin1("parashoot"); } ParaShoot(QWidget* parent=0, const char* name=0, WFlags f=0); void clear(); void gameOver(); int mancount; void levelUp(); void moveFaster(); |