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path: root/noncore/games/parashoot/interface.h
authorzecke <zecke>2004-02-06 14:32:10 (UTC)
committer zecke <zecke>2004-02-06 14:32:10 (UTC)
commitb033733924e5d3454bb0a810c6a70d4ff0531d2b (patch) (side-by-side diff)
treecafe130296468840db062af4a3335572804ee1f3 /noncore/games/parashoot/interface.h
parentf60cbb888e72b3eaf49af6f72fa183e6d44ae389 (diff)
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Funny how much bugs one can introduce when importing Qtopia stuff.
Fixed a couple of possible sigsegv, uninitialized variables
Diffstat (limited to 'noncore/games/parashoot/interface.h') (more/less context) (ignore whitespace changes)
-rw-r--r--noncore/games/parashoot/interface.h22
1 files changed, 12 insertions, 10 deletions
diff --git a/noncore/games/parashoot/interface.h b/noncore/games/parashoot/interface.h
index 5abbe0b..dd73f53 100644
--- a/noncore/games/parashoot/interface.h
+++ b/noncore/games/parashoot/interface.h
@@ -1,7 +1,7 @@
/**********************************************************************
-** Copyright (C) 2000 Trolltech AS. All rights reserved.
+** Copyright (C) 2000-2002 Trolltech AS. All rights reserved.
**
-** This file is part of Qtopia Environment.
+** This file is part of the Qtopia Environment.
**
** This file may be distributed and/or modified under the terms of the
** GNU General Public License version 2 as published by the Free Software
@@ -22,7 +22,7 @@
#include "base.h"
#include "helicopter.h"
-#include <qpe/sound.h>
+#include <qtopia/sound.h>
#include <qmainwindow.h>
#include <qtimer.h>
@@ -32,15 +32,16 @@ class QCanvas;
class Helicopter;
//enum Direction{
-// left, right, up, down };
+// left, right, up, down };
class ParaShoot : public QMainWindow {
Q_OBJECT
-
+
public:
- static QString appName() { return QString::fromLatin1("parashoot"); }
ParaShoot(QWidget* parent=0, const char* name=0, WFlags f=0);
-
+ static QString appName() {
+ return QString::fromLatin1("parashoot");
+ }
void clear();
void gameOver();
int mancount;
@@ -51,7 +52,9 @@ protected:
virtual void keyPressEvent(QKeyEvent*);
virtual void keyReleaseEvent(QKeyEvent*);
virtual void resizeEvent(QResizeEvent *e);
-
+ virtual void focusOutEvent(QFocusEvent *);
+ virtual void focusInEvent(QFocusEvent *);
+
private slots:
void increaseScore(int);
void newGame();
@@ -64,7 +67,6 @@ private:
QCanvas canvas;
Cannon* cannon;
Base* base;
- QCanvasText* gameover;
QLabel* levelscore;
int nomen;
int level;
@@ -77,4 +79,4 @@ private:
Sound fanfare;
int score;
int lastcannonkey;
-};
+};