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path: root/noncore/games/qasteroids/view.cpp
authorkergoth <kergoth>2002-01-25 22:14:26 (UTC)
committer kergoth <kergoth>2002-01-25 22:14:26 (UTC)
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treec2fa0399a2c47fda8e2cd0092c73a809d17f68eb /noncore/games/qasteroids/view.cpp
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1/**********************************************************************
2** Copyright (C) 2000 Trolltech AS. All rights reserved.
3**
4** This file is part of Qtopia Environment.
5**
6** This file may be distributed and/or modified under the terms of the
7** GNU General Public License version 2 as published by the Free Software
8** Foundation and appearing in the file LICENSE.GPL included in the
9** packaging of this file.
10**
11** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
12** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
13**
14** See http://www.trolltech.com/gpl/ for GPL licensing information.
15**
16** Contact info@trolltech.com if any conditions of this licensing are
17** not clear to you.
18**
19**********************************************************************//*
20 * KAsteroids - Copyright (c) Martin R. Jones 1997
21 *
22 * Part of the KDE project
23 */
24
25#include "view.h"
26
27#include <qpe/resource.h>
28
29#include <qapplication.h>
30#include <qkeycode.h>
31#include <qaccel.h>
32
33#include <stdlib.h>
34#include <math.h>
35
36#define IMG_BACKGROUND "qasteroids/bg.png"
37
38#define REFRESH_DELAY 33
39#define SHIP_SPEED 0.3
40#define MISSILE_SPEED 10.0
41#define SHIP_STEPS 64
42#define ROTATE_RATE 2
43#define SHIELD_ON_COST 1
44#define SHIELD_HIT_COST 30
45#define BRAKE_ON_COST 4
46
47#define MAX_ROCK_SPEED 2.5
48#define MAX_POWERUP_SPEED 1.5
49 #define MAX_SHIP_SPEED 8
50#define MAX_BRAKES 5
51#define MAX_SHIELDS 5
52 #define MAX_FIREPOWER 5
53
54#define TEXT_SPEED 4
55
56#define PI_X_2 6.283185307
57#ifndef M_PI
58#define M_PI 3.141592654
59#endif
60
61struct
62{
63 int id;
64 const char *path;
65 int frames;
66}
67kas_animations [] =
68{
69// { ID_ROCK_LARGE, "rock1/rock1\%1.png", 32 },
70 { ID_ROCK_MEDIUM, "rock2/rock2\%1.png", 32 },
71 { ID_ROCK_SMALL, "rock3/rock3\%1.png", 32 },
72 { ID_SHIP, "ship/ship\%1.png", 32 },
73 { ID_MISSILE, "missile/missile.png", 1 },
74 { ID_BIT, "bits/bits\%1.png", 16 },
75 { ID_EXHAUST, "exhaust/exhaust.png", 1 },
76 { ID_ENERGY_POWERUP, "powerups/energy.png", 1 },
77// { ID_TELEPORT_POWERUP, "powerups/teleport%1.png", 12 },
78 { ID_BRAKE_POWERUP, "powerups/brake.png", 1 },
79 { ID_SHIELD_POWERUP, "powerups/shield.png", 1 },
80 { ID_SHOOT_POWERUP, "powerups/shoot.png", 1 },
81 { ID_SHIELD, "shield/shield\%1.png", 6 },
82 { 0, 0, 0 }
83};
84
85
86
87KAsteroidsView::KAsteroidsView( QWidget *parent, const char *name )
88 : QWidget( parent, name ),
89 field(200, 200),
90 view(&field,this)
91{
92 view.setVScrollBarMode( QScrollView::AlwaysOff );
93 view.setHScrollBarMode( QScrollView::AlwaysOff );
94 rocks.setAutoDelete( TRUE );
95 missiles.setAutoDelete( TRUE );
96 bits.setAutoDelete( TRUE );
97 powerups.setAutoDelete( TRUE );
98 exhaust.setAutoDelete( TRUE );
99
100 QPixmap pm( Resource::loadPixmap(IMG_BACKGROUND) );
101 field.setBackgroundPixmap( pm );
102
103 textSprite = new QCanvasText( &field );
104 QFont font( "helvetica", 14 );
105 textSprite->setFont( font );
106
107 shield = 0;
108 shieldOn = FALSE;
109 refreshRate = REFRESH_DELAY;
110
111 readSprites();
112
113 shieldTimer = new QTimer( this );
114 connect( shieldTimer, SIGNAL(timeout()), this, SLOT(hideShield()) );
115 mTimerId = -1;
116
117 shipPower = MAX_POWER_LEVEL;
118 vitalsChanged = TRUE;
119 can_destroy_powerups = FALSE;
120
121 mPaused = TRUE;
122}
123
124// - - -
125
126KAsteroidsView::~KAsteroidsView()
127{
128}
129
130// - - -
131
132void KAsteroidsView::reset()
133{
134 rocks.clear();
135 missiles.clear();
136 bits.clear();
137 powerups.clear();
138 exhaust.clear();
139
140 shotsFired = 0;
141 shotsHit = 0;
142
143 rockSpeed = 1.0;
144 powerupSpeed = 1.0;
145 mFrameNum = 0;
146 mPaused = FALSE;
147
148 ship->hide();
149 shield->hide();
150/*
151 if ( mTimerId >= 0 ) {
152 killTimer( mTimerId );
153 mTimerId = -1;
154 }
155*/
156}
157
158// - --
159
160void KAsteroidsView::newGame()
161{
162 if ( shieldOn )
163 {
164 shield->hide();
165 shieldOn = FALSE;
166 }
167 reset();
168 if ( mTimerId < 0 )
169 mTimerId = startTimer( REFRESH_DELAY );
170 emit updateVitals();
171}
172
173// - - -
174
175void KAsteroidsView::endGame()
176{
177}
178
179void KAsteroidsView::pause( bool p )
180{
181 if ( !mPaused && p ) {
182 if ( mTimerId >= 0 ) {
183 killTimer( mTimerId );
184 mTimerId = -1;
185 }
186 } else if ( mPaused && !p )
187 mTimerId = startTimer( REFRESH_DELAY );
188 mPaused = p;
189}
190
191// - - -
192
193void KAsteroidsView::newShip()
194{
195 ship->move( field.width()/2, field.height()/2, 0 );
196 shield->move( field.width()/2, field.height()/2, 0 );
197 ship->setVelocity( 0.0, 0.0 );
198 shipDx = 0;
199 shipDy = 0;
200 shipAngle = 0;
201 rotateL = FALSE;
202 rotateR = FALSE;
203 thrustShip = FALSE;
204 shootShip = FALSE;
205 brakeShip = FALSE;
206 teleportShip = FALSE;
207 shieldOn = TRUE;
208 shootDelay = 0;
209 shipPower = MAX_POWER_LEVEL;
210 rotateRate = ROTATE_RATE;
211 rotateSlow = 0;
212
213 mBrakeCount = 0;
214 mTeleportCount = 0;
215 mShootCount = 0;
216
217 ship->show();
218 shield->show();
219 mShieldCount = 1; // just in case the ship appears on a rock.
220 shieldTimer->start( 1000, TRUE );
221}
222
223void KAsteroidsView::setShield( bool s )
224{
225 if ( shieldTimer->isActive() && !s ) {
226 shieldTimer->stop();
227 hideShield();
228 } else {
229 shieldOn = s && mShieldCount;
230 }
231}
232
233void KAsteroidsView::brake( bool b )
234{
235 if ( mBrakeCount )
236 {
237 if ( brakeShip && !b )
238 {
239 rotateL = FALSE;
240 rotateR = FALSE;
241 thrustShip = FALSE;
242 rotateRate = ROTATE_RATE;
243 }
244
245 brakeShip = b;
246 }
247}
248
249// - - -
250
251void KAsteroidsView::readSprites()
252{
253 QString sprites_prefix = Resource::findPixmap( IMG_BACKGROUND );
254 int sep = sprites_prefix.findRev( "/" );
255
256 sprites_prefix.truncate( sep );
257
258 int i = 0;
259 while ( kas_animations[i].id )
260 {
261 animation.insert( kas_animations[i].id,
262 new QCanvasPixmapArray( sprites_prefix + "/" + kas_animations[i].path,
263 kas_animations[i].frames ) );
264 i++;
265 }
266
267 ship = new QCanvasSprite( animation[ID_SHIP], &field );
268 ship->hide();
269
270 shield = new KShield( animation[ID_SHIELD], &field );
271 shield->hide();
272}
273
274// - - -
275
276void KAsteroidsView::addRocks( int num )
277{
278 for ( int i = 0; i < num; i++ )
279 {
280 KRock *rock = new KRock( animation[ID_ROCK_MEDIUM], &field,
281 ID_ROCK_MEDIUM, randInt(2), randInt(2) ? -1 : 1 );
282 double dx = (2.0 - randDouble()*4.0) * rockSpeed;
283 double dy = (2.0 - randDouble()*4.0) * rockSpeed;
284 rock->setVelocity( dx, dy );
285 rock->setFrame( randInt( rock->frameCount() ) );
286 if ( dx > 0 )
287 {
288 if ( dy > 0 )
289 rock->move( 5, 5, 0 );
290 else
291 rock->move( 5, field.height() - 25, 0 );
292 }
293 else
294 {
295 if ( dy > 0 )
296 rock->move( field.width() - 25, 5, 0 );
297 else
298 rock->move( field.width() - 25, field.height() - 25, 0 );
299 }
300 rock->show( );
301 rocks.append( rock );
302 }
303}
304
305// - - -
306
307void KAsteroidsView::showText( const QString &text, const QColor &color, bool scroll )
308{
309 textSprite->setTextFlags( AlignLeft | AlignVCenter );
310 textSprite->setText( text );
311 textSprite->setColor( color );
312
313 if ( scroll ) {
314 textSprite->move( (field.width()-textSprite->boundingRect().width()) / 2,
315 -textSprite->boundingRect().height() );
316 textDy = TEXT_SPEED;
317 } else {
318 textSprite->move( (field.width()-textSprite->boundingRect().width()) / 2,
319 (field.height()-textSprite->boundingRect().height()) / 2 );
320 textDy = 0;
321 }
322 textSprite->show();
323}
324
325// - - -
326
327void KAsteroidsView::hideText()
328{
329 textDy = -TEXT_SPEED;
330}
331
332// - - -
333
334void KAsteroidsView::resizeEvent(QResizeEvent* event)
335{
336 QWidget::resizeEvent(event);
337 field.resize(width()-4, height()-4);
338 view.resize(width(),height());
339}
340
341// - - -
342
343void KAsteroidsView::timerEvent( QTimerEvent * )
344{
345 field.advance();
346
347 QCanvasSprite *rock;
348
349 // move rocks forward
350 for ( rock = rocks.first(); rock; rock = rocks.next() ) {
351 ((KRock *)rock)->nextFrame();
352 wrapSprite( rock );
353 }
354
355 wrapSprite( ship );
356
357 // check for missile collision with rocks.
358 processMissiles();
359
360 // these are generated when a ship explodes
361 for ( KBit *bit = bits.first(); bit; bit = bits.next() )
362 {
363 if ( bit->expired() )
364 {
365 bits.removeRef( bit );
366 }
367 else
368 {
369 bit->growOlder();
370 bit->setFrame( ( bit->frame()+1 ) % bit->frameCount() );
371 }
372 }
373
374 for ( KExhaust *e = exhaust.first(); e; e = exhaust.next() )
375 exhaust.removeRef( e );
376
377 // move / rotate ship.
378 // check for collision with a rock.
379 processShip();
380
381 // move powerups and check for collision with player and missiles
382 processPowerups();
383
384 if ( textSprite->visible() )
385 {
386 if ( textDy < 0 &&
387 textSprite->boundingRect().y() <= -textSprite->boundingRect().height() ) {
388 textSprite->hide();
389 } else {
390 textSprite->moveBy( 0, textDy );
391 }
392 if ( textSprite->boundingRect().y() > (field.height()-textSprite->boundingRect().height())/2 )
393 textDy = 0;
394 }
395
396 if ( vitalsChanged && !(mFrameNum % 10) ) {
397 emit updateVitals();
398 vitalsChanged = FALSE;
399 }
400
401 mFrameNum++;
402}
403
404void KAsteroidsView::wrapSprite( QCanvasItem *s )
405{
406 int x = int(s->x() + s->boundingRect().width() / 2);
407 int y = int(s->y() + s->boundingRect().height() / 2);
408
409 if ( x > field.width() )
410 s->move( s->x() - field.width(), s->y() );
411 else if ( x < 0 )
412 s->move( field.width() + s->x(), s->y() );
413
414 if ( y > field.height() )
415 s->move( s->x(), s->y() - field.height() );
416 else if ( y < 0 )
417 s->move( s->x(), field.height() + s->y() );
418}
419
420// - - -
421
422void KAsteroidsView::rockHit( QCanvasItem *hit )
423{
424 KPowerup *nPup = 0;
425 int rnd = static_cast<int>(randDouble()*30.0) % 30;
426 switch( rnd )
427 {
428 case 4:
429 case 5:
430 nPup = new KPowerup( animation[ID_ENERGY_POWERUP], &field,
431 ID_ENERGY_POWERUP );
432 break;
433 case 10:
434// nPup = new KPowerup( animation[ID_TELEPORT_POWERUP], &field,
435// ID_TELEPORT_POWERUP );
436 break;
437 case 15:
438 nPup = new KPowerup( animation[ID_BRAKE_POWERUP], &field,
439 ID_BRAKE_POWERUP );
440 break;
441 case 20:
442 nPup = new KPowerup( animation[ID_SHIELD_POWERUP], &field,
443 ID_SHIELD_POWERUP );
444 break;
445 case 24:
446 case 25:
447 nPup = new KPowerup( animation[ID_SHOOT_POWERUP], &field,
448 ID_SHOOT_POWERUP );
449 break;
450 }
451 if ( nPup )
452 {
453 double r = 0.5 - randDouble();
454 nPup->move( hit->x(), hit->y(), 0 );
455 nPup->setVelocity( hit->xVelocity() + r, hit->yVelocity() + r );
456 nPup->show( );
457 powerups.append( nPup );
458 }
459
460 if ( hit->rtti() == ID_ROCK_LARGE || hit->rtti() == ID_ROCK_MEDIUM )
461 {
462 // break into smaller rocks
463 double addx[4] = { 1.0, 1.0, -1.0, -1.0 };
464 double addy[4] = { -1.0, 1.0, -1.0, 1.0 };
465
466 double dx = hit->xVelocity();
467 double dy = hit->yVelocity();
468
469 double maxRockSpeed = MAX_ROCK_SPEED * rockSpeed;
470 if ( dx > maxRockSpeed )
471 dx = maxRockSpeed;
472 else if ( dx < -maxRockSpeed )
473 dx = -maxRockSpeed;
474 if ( dy > maxRockSpeed )
475 dy = maxRockSpeed;
476 else if ( dy < -maxRockSpeed )
477 dy = -maxRockSpeed;
478
479 QCanvasSprite *nrock;
480
481 for ( int i = 0; i < 4; i++ )
482 {
483 double r = rockSpeed/2 - randDouble()*rockSpeed;
484 if ( hit->rtti() == ID_ROCK_LARGE )
485 {
486 nrock = new KRock( animation[ID_ROCK_MEDIUM], &field,
487 ID_ROCK_MEDIUM, randInt(2), randInt(2) ? -1 : 1 );
488 emit rockHit( 0 );
489 }
490 else
491 {
492 nrock = new KRock( animation[ID_ROCK_SMALL], &field,
493 ID_ROCK_SMALL, randInt(2), randInt(2) ? -1 : 1 );
494 emit rockHit( 1 );
495 }
496
497 nrock->move( hit->x(), hit->y(), 0 );
498 nrock->setVelocity( dx+addx[i]*rockSpeed+r, dy+addy[i]*rockSpeed+r );
499 nrock->setFrame( randInt( nrock->frameCount() ) );
500 nrock->show( );
501 rocks.append( nrock );
502 }
503 }
504 else if ( hit->rtti() == ID_ROCK_SMALL )
505 emit rockHit( 2 );
506 rocks.removeRef( (QCanvasSprite *)hit );
507 if ( rocks.count() == 0 )
508 emit rocksRemoved();
509}
510
511void KAsteroidsView::reducePower( int val )
512{
513 shipPower -= val;
514 if ( shipPower <= 0 )
515 {
516 shipPower = 0;
517 thrustShip = FALSE;
518 if ( shieldOn )
519 {
520 shieldOn = FALSE;
521 shield->hide();
522 }
523 }
524 vitalsChanged = TRUE;
525}
526
527void KAsteroidsView::addExhaust( double x, double y, double dx,
528 double dy, int count )
529{
530 for ( int i = 0; i < count; i++ )
531 {
532 KExhaust *e = new KExhaust( animation[ID_EXHAUST], &field );
533 e->move( x + 2 - randDouble()*4, y + 2 - randDouble()*4 );
534 e->setVelocity( dx, dy );
535 e->show( );
536 exhaust.append( e );
537 }
538}
539
540void KAsteroidsView::processMissiles()
541{
542 KMissile *missile;
543
544 // if a missile has hit a rock, remove missile and break rock into smaller
545 // rocks or remove completely.
546 QPtrListIterator<KMissile> it(missiles);
547
548 for ( ; it.current(); ++it )
549 {
550 missile = it.current();
551 missile->growOlder();
552
553 if ( missile->expired() )
554 {
555 missiles.removeRef( missile );
556 continue;
557 }
558
559 wrapSprite( missile );
560
561 QCanvasItemList hits = missile->collisions( TRUE );
562 QCanvasItemList::Iterator hit;
563 for ( hit = hits.begin(); hit != hits.end(); ++hit )
564 {
565 if ( (*hit)->rtti() >= ID_ROCK_LARGE &&
566 (*hit)->rtti() <= ID_ROCK_SMALL )
567 {
568 shotsHit++;
569 rockHit( *hit );
570 missiles.removeRef( missile );
571 break;
572 }
573 }
574 }
575}
576
577// - - -
578
579void KAsteroidsView::processShip()
580{
581 if ( ship->visible() )
582 {
583 if ( shieldOn )
584 {
585 shield->show();
586 reducePower( SHIELD_ON_COST );
587 static int sf = 0;
588 sf++;
589
590 if ( sf % 2 )
591 shield->setFrame( (shield->frame()+1) % shield->frameCount() );
592 shield->move( ship->x() - 5, ship->y() - 5 );
593
594 QCanvasItemList hits = shield->collisions( TRUE );
595 QCanvasItemList::Iterator it;
596 for ( it = hits.begin(); it != hits.end(); ++it )
597 {
598 if ( (*it)->rtti() >= ID_ROCK_LARGE &&
599 (*it)->rtti() <= ID_ROCK_SMALL )
600 {
601 int factor;
602 switch ( (*it)->rtti() )
603 {
604 case ID_ROCK_LARGE:
605 factor = 3;
606 break;
607
608 case ID_ROCK_MEDIUM:
609 factor = 2;
610 break;
611
612 default:
613 factor = 1;
614 }
615
616 if ( factor > mShieldCount )
617 {
618 // shield not strong enough
619 shieldOn = FALSE;
620 break;
621 }
622 rockHit( *it );
623 // the more shields we have the less costly
624 reducePower( factor * (SHIELD_HIT_COST - mShieldCount*2) );
625 }
626 }
627 }
628
629 if ( !shieldOn )
630 {
631 shield->hide();
632 QCanvasItemList hits = ship->collisions( TRUE );
633 QCanvasItemList::Iterator it;
634 for ( it = hits.begin(); it != hits.end(); ++it )
635 {
636 if ( (*it)->rtti() >= ID_ROCK_LARGE &&
637 (*it)->rtti() <= ID_ROCK_SMALL )
638 {
639 KBit *bit;
640 for ( int i = 0; i < 8; i++ )
641 {
642 bit = new KBit( animation[ID_BIT], &field );
643 bit->move( ship->x() + 5 - randDouble() * 10,
644 ship->y() + 5 - randDouble() * 10,
645 randInt(bit->frameCount()) );
646 bit->setVelocity( 1-randDouble()*2,
647 1-randDouble()*2 );
648 bit->setDeath( 60 + randInt(60) );
649 bit->show( );
650 bits.append( bit );
651 }
652 ship->hide();
653 shield->hide();
654 emit shipKilled();
655 break;
656 }
657 }
658 }
659
660
661 if ( rotateSlow )
662 rotateSlow--;
663
664 if ( rotateL )
665 {
666 shipAngle -= rotateSlow ? 1 : rotateRate;
667 if ( shipAngle < 0 )
668 shipAngle += SHIP_STEPS;
669 }
670
671 if ( rotateR )
672 {
673 shipAngle += rotateSlow ? 1 : rotateRate;
674 if ( shipAngle >= SHIP_STEPS )
675 shipAngle -= SHIP_STEPS;
676 }
677
678 double angle = shipAngle * PI_X_2 / SHIP_STEPS;
679 double cosangle = cos( angle );
680 double sinangle = sin( angle );
681
682 if ( brakeShip )
683 {
684 thrustShip = FALSE;
685 rotateL = FALSE;
686 rotateR = FALSE;
687 rotateRate = ROTATE_RATE;
688 if ( fabs(shipDx) < 2.5 && fabs(shipDy) < 2.5 )
689 {
690 shipDx = 0.0;
691 shipDy = 0.0;
692 ship->setVelocity( shipDx, shipDy );
693 brakeShip = FALSE;
694 }
695 else
696 {
697 double motionAngle = atan2( -shipDy, -shipDx );
698 if ( angle > M_PI )
699 angle -= PI_X_2;
700 double angleDiff = angle - motionAngle;
701 if ( angleDiff > M_PI )
702 angleDiff = PI_X_2 - angleDiff;
703 else if ( angleDiff < -M_PI )
704 angleDiff = PI_X_2 + angleDiff;
705 double fdiff = fabs( angleDiff );
706 if ( fdiff > 0.08 )
707 {
708 if ( angleDiff > 0 )
709 rotateL = TRUE;
710 else if ( angleDiff < 0 )
711 rotateR = TRUE;
712 if ( fdiff > 0.6 )
713 rotateRate = mBrakeCount + 1;
714 else if ( fdiff > 0.4 )
715 rotateRate = 2;
716 else
717 rotateRate = 1;
718
719 if ( rotateRate > 5 )
720 rotateRate = 5;
721 }
722 else if ( fabs(shipDx) > 1 || fabs(shipDy) > 1 )
723 {
724 thrustShip = TRUE;
725 // we'll make braking a bit faster
726 shipDx += cosangle/6 * (mBrakeCount - 1);
727 shipDy += sinangle/6 * (mBrakeCount - 1);
728 reducePower( BRAKE_ON_COST );
729 addExhaust( ship->x() + 10 - cosangle*11,
730 ship->y() + 10 - sinangle*11,
731 shipDx-cosangle, shipDy-sinangle,
732 mBrakeCount+1 );
733 }
734 }
735 }
736
737 if ( thrustShip )
738 {
739 // The ship has a terminal velocity, but trying to go faster
740 // still uses fuel (can go faster diagonally - don't care).
741 double thrustx = cosangle/8;
742 double thrusty = sinangle/8;
743 if ( fabs(shipDx + thrustx) < MAX_SHIP_SPEED )
744 shipDx += thrustx;
745 if ( fabs(shipDy + thrusty) < MAX_SHIP_SPEED )
746 shipDy += thrusty;
747 ship->setVelocity( shipDx, shipDy );
748 reducePower( 1 );
749 addExhaust( ship->x() + 10 - cosangle*10,
750 ship->y() + 10 - sinangle*10,
751 shipDx-cosangle, shipDy-sinangle, 3 );
752 }
753
754 ship->setFrame( shipAngle >> 1 );
755
756 if ( shootShip )
757 {
758 if ( !shootDelay && (int)missiles.count() < mShootCount + 2 )
759 {
760 KMissile *missile = new KMissile( animation[ID_MISSILE], &field );
761 missile->move( 11+ship->x()+cosangle*11,
762 11+ship->y()+sinangle*11, 0 );
763 missile->setVelocity( shipDx + cosangle*MISSILE_SPEED,
764 shipDy + sinangle*MISSILE_SPEED );
765 missile->show( );
766 missiles.append( missile );
767 shotsFired++;
768 reducePower( 1 );
769
770 shootDelay = 5;
771 }
772
773 if ( shootDelay )
774 shootDelay--;
775 }
776
777 if ( teleportShip )
778 {
779 int ra = rand() % 10;
780 if( ra == 0 )
781 ra += rand() % 20;
782 int xra = ra * 60 + ( (rand() % 20) * (rand() % 20) );
783 int yra = ra * 50 - ( (rand() % 20) * (rand() % 20) );
784 ship->move( xra, yra );
785 }
786
787 vitalsChanged = TRUE;
788 }
789}
790
791// - - -
792
793void KAsteroidsView::processPowerups()
794{
795 if ( !powerups.isEmpty() )
796 {
797 // if player gets the powerup remove it from the screen, if option
798 // "Can destroy powerups" is enabled and a missile hits the powerup
799 // destroy it
800
801 KPowerup *pup;
802 QPtrListIterator<KPowerup> it( powerups );
803
804 for( ; it.current(); ++it )
805 {
806 pup = it.current();
807 pup->growOlder();
808
809 if( pup->expired() )
810 {
811 powerups.removeRef( pup );
812 continue;
813 }
814
815 wrapSprite( pup );
816
817 QCanvasItemList hits = pup->collisions( TRUE );
818 QCanvasItemList::Iterator it;
819 for ( it = hits.begin(); it != hits.end(); ++it )
820 {
821 if ( (*it) == ship )
822 {
823 switch( pup->rtti() )
824 {
825 case ID_ENERGY_POWERUP:
826 shipPower += 150;
827 if ( shipPower > MAX_POWER_LEVEL )
828 shipPower = MAX_POWER_LEVEL;
829 break;
830 case ID_TELEPORT_POWERUP:
831 mTeleportCount++;
832 break;
833 case ID_BRAKE_POWERUP:
834 if ( mBrakeCount < MAX_BRAKES )
835 mBrakeCount++;
836 break;
837 case ID_SHIELD_POWERUP:
838 if ( mShieldCount < MAX_SHIELDS )
839 mShieldCount++;
840 break;
841 case ID_SHOOT_POWERUP:
842 if ( mShootCount < MAX_FIREPOWER )
843 mShootCount++;
844 break;
845 }
846
847 powerups.removeRef( pup );
848 vitalsChanged = TRUE;
849 }
850 else if ( (*it) == shield )
851 {
852 powerups.removeRef( pup );
853 }
854 else if ( (*it)->rtti() == ID_MISSILE )
855 {
856 if ( can_destroy_powerups )
857 {
858 powerups.removeRef( pup );
859 }
860 }
861 }
862 }
863 } // -- if( powerups.isEmpty() )
864}
865
866// - - -
867
868void KAsteroidsView::hideShield()
869{
870 shield->hide();
871 mShieldCount = 0;
872 shieldOn = FALSE;
873}
874
875double KAsteroidsView::randDouble()
876{
877 int v = rand();
878 return (double)v / (double)RAND_MAX;
879}
880
881int KAsteroidsView::randInt( int range )
882{
883 return rand() % range;
884}