author | sandman <sandman> | 2002-10-03 13:01:51 (UTC) |
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committer | sandman <sandman> | 2002-10-03 13:01:51 (UTC) |
commit | ee864e9e055fd23778a8e5dd3c35e3a29cded368 (patch) (unidiff) | |
tree | 4362efd44484c1f9f56104b46fab06e1e51af125 /noncore/games/qasteroids/view.cpp | |
parent | f254ef08b354327d70d80690eff84dda15e592fc (diff) | |
download | opie-ee864e9e055fd23778a8e5dd3c35e3a29cded368.zip opie-ee864e9e055fd23778a8e5dd3c35e3a29cded368.tar.gz opie-ee864e9e055fd23778a8e5dd3c35e3a29cded368.tar.bz2 |
TT fixed a bug in QCanvasPixmapArray in 2.3.4 and qasteroids relied on the
buggy behaviour
Diffstat (limited to 'noncore/games/qasteroids/view.cpp') (more/less context) (ignore whitespace changes)
-rw-r--r-- | noncore/games/qasteroids/view.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/noncore/games/qasteroids/view.cpp b/noncore/games/qasteroids/view.cpp index ef08343..448a54a 100644 --- a/noncore/games/qasteroids/view.cpp +++ b/noncore/games/qasteroids/view.cpp | |||
@@ -71,12 +71,12 @@ kas_animations [] = | |||
71 | { ID_ROCK_SMALL, "rock3/rock3\%1.png", 32 }, | 71 | { ID_ROCK_SMALL, "rock3/rock3\%1.png", 32 }, |
72 | { ID_SHIP, "ship/ship\%1.png", 32 }, | 72 | { ID_SHIP, "ship/ship\%1.png", 32 }, |
73 | { ID_MISSILE, "missile/missile.png", 1 }, | 73 | { ID_MISSILE, "missile/missile.png", 0 }, |
74 | { ID_BIT, "bits/bits\%1.png", 16 }, | 74 | { ID_BIT, "bits/bits\%1.png", 16 }, |
75 | { ID_EXHAUST, "exhaust/exhaust.png", 1 }, | 75 | { ID_EXHAUST, "exhaust/exhaust.png", 0 }, |
76 | { ID_ENERGY_POWERUP, "powerups/energy.png", 1 }, | 76 | { ID_ENERGY_POWERUP, "powerups/energy.png", 0 }, |
77 | // { ID_TELEPORT_POWERUP, "powerups/teleport%1.png", 12 }, | 77 | // { ID_TELEPORT_POWERUP, "powerups/teleport%1.png", 12 }, |
78 | { ID_BRAKE_POWERUP, "powerups/brake.png", 1 }, | 78 | { ID_BRAKE_POWERUP, "powerups/brake.png", 0 }, |
79 | { ID_SHIELD_POWERUP, "powerups/shield.png", 1 }, | 79 | { ID_SHIELD_POWERUP, "powerups/shield.png", 0 }, |
80 | { ID_SHOOT_POWERUP, "powerups/shoot.png", 1 }, | 80 | { ID_SHOOT_POWERUP, "powerups/shoot.png", 0 }, |
81 | { ID_SHIELD, "shield/shield\%1.png", 6 }, | 81 | { ID_SHIELD, "shield/shield\%1.png", 6 }, |
82 | { 0, 0, 0 } | 82 | { 0, 0, 0 } |