author | kergoth <kergoth> | 2002-01-25 22:14:26 (UTC) |
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committer | kergoth <kergoth> | 2002-01-25 22:14:26 (UTC) |
commit | 15318cad33835e4e2dc620d033e43cd930676cdd (patch) (side-by-side diff) | |
tree | c2fa0399a2c47fda8e2cd0092c73a809d17f68eb /noncore/games/qasteroids/view.h | |
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Initial revision
Diffstat (limited to 'noncore/games/qasteroids/view.h') (more/less context) (show whitespace changes)
-rw-r--r-- | noncore/games/qasteroids/view.h | 156 |
1 files changed, 156 insertions, 0 deletions
diff --git a/noncore/games/qasteroids/view.h b/noncore/games/qasteroids/view.h new file mode 100644 index 0000000..0a7902b --- a/dev/null +++ b/noncore/games/qasteroids/view.h @@ -0,0 +1,156 @@ +/********************************************************************** +** Copyright (C) 2000 Trolltech AS. All rights reserved. +** +** This file is part of Qtopia Environment. +** +** This file may be distributed and/or modified under the terms of the +** GNU General Public License version 2 as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL included in the +** packaging of this file. +** +** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE +** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. +** +** See http://www.trolltech.com/gpl/ for GPL licensing information. +** +** Contact info@trolltech.com if any conditions of this licensing are +** not clear to you. +** +**********************************************************************//* + * KAsteroids - Copyright (c) Martin R. Jones 1997 + * + * Part of the KDE project + */ + +#ifndef __AST_VIEW_H__ +#define __AST_VIEW_H__ + +#include <qwidget.h> +#include <qlist.h> +#include <qintdict.h> +#include <qtimer.h> +#include <qcanvas.h> +#include "sprites.h" + +#define QPtrList QList +#define QPtrListIterator QListIterator + +#define MAX_POWER_LEVEL 1000 + +class KAsteroidsView : public QWidget +{ + Q_OBJECT +public: + KAsteroidsView( QWidget *parent = 0, const char *name = 0 ); + virtual ~KAsteroidsView(); + + int refreshRate; + + void reset(); + void setRockSpeed( double rs ) { rockSpeed = rs; } + void addRocks( int num ); + void newGame(); + void endGame(); + void newShip(); + + void rotateLeft( bool r ) { rotateL = r; rotateSlow = 5; } + void rotateRight( bool r ) { rotateR = r; rotateSlow = 5; } + void thrust( bool t ) { thrustShip = t && shipPower > 0; } + void shoot( bool s ) { shootShip = s; shootDelay = 0; } + void setShield( bool s ); + void teleport( bool te) { teleportShip = te && mTeleportCount; } + void brake( bool b ); + void pause( bool p); + + void showText( const QString &text, const QColor &color, bool scroll=TRUE ); + void hideText(); + + int shots() const { return shotsFired; } + int hits() const { return shotsHit; } + int power() const { return shipPower; } + + int teleportCount() const { return mTeleportCount; } + int brakeCount() const { return mBrakeCount; } + int shieldCount() const { return mShieldCount; } + int shootCount() const { return mShootCount; } + +signals: + void shipKilled(); + void rockHit( int size ); + void rocksRemoved(); + void updateVitals(); + +private slots: + void hideShield(); + +protected: + void readSprites(); + void wrapSprite( QCanvasItem * ); + void rockHit( QCanvasItem * ); + void reducePower( int val ); + void addExhaust( double x, double y, double dx, double dy, int count ); + void processMissiles(); + void processShip(); + void processPowerups(); + void processShield(); + double randDouble(); + int randInt( int range ); + + virtual void resizeEvent( QResizeEvent *event ); + virtual void timerEvent( QTimerEvent * ); + +private: + QCanvas field; + QCanvasView view; + QIntDict<QCanvasPixmapArray> animation; + QPtrList<QCanvasSprite> rocks; + QPtrList<KMissile> missiles; + QPtrList<KBit> bits; + QPtrList<KExhaust> exhaust; + QPtrList<KPowerup> powerups; + KShield *shield; + QCanvasSprite *ship; + QCanvasText *textSprite; + + bool rotateL; + bool rotateR; + bool thrustShip; + bool shootShip; + bool teleportShip; + bool brakeShip; + bool pauseShip; + bool shieldOn; + + bool vitalsChanged; + + int shipAngle; + int rotateSlow; + int rotateRate; + int shipPower; + + int shotsFired; + int shotsHit; + int shootDelay; + + int mBrakeCount; + int mShieldCount; + int mTeleportCount; + int mShootCount; + + double shipDx; + double shipDy; + + int textDy; + int mFrameNum; + bool mPaused; + int mTimerId; + + double rockSpeed; + double powerupSpeed; + + bool can_destroy_powerups; + + QTimer *shieldTimer; +}; + +#endif |