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path: root/noncore/games/sfcave-sdl/animatedimage.h
authorandyq <andyq>2003-01-20 23:11:56 (UTC)
committer andyq <andyq>2003-01-20 23:11:56 (UTC)
commit92419b025aa5d82bb7592281af5505ff931c2e58 (patch) (unidiff)
tree374ee9ca86ef716ce388c8a28e38261f6a04ce7a /noncore/games/sfcave-sdl/animatedimage.h
parent02090d2e63ad8398c0a8a9f1fb895a9c6e42514b (diff)
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Initial Revision
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diff --git a/noncore/games/sfcave-sdl/animatedimage.h b/noncore/games/sfcave-sdl/animatedimage.h
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1#ifndef __ANIMATED_IMAGE_H
2#define __ANIMATED_IMAGE_H
3
4#include "SDL.h"
5
6class AnimatedImage
7{
8public:
9 AnimatedImage( QString file, int nFrames );
10 ~AnimatedImage();
11
12 bool nextFrame();
13 void draw( SDL_Surface *screen, int x, int y );
14 bool AtEnd();
15 void reset() { currentFrame = 0; }
16private:
17
18 SDL_Surface *image;
19 int nrFrames;
20 int currentFrame;
21
22 int frameWidth;
23 int frameHeight;
24};
25#endif