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path: root/noncore/games/sfcave-sdl/animatedimage.h
authorsudonix <sudonix>2004-02-26 02:25:15 (UTC)
committer sudonix <sudonix>2004-02-26 02:25:15 (UTC)
commitb339031e14a607ff18e404e0395b1c2782b92fdc (patch) (side-by-side diff)
treeecd65299976322166ee5dfb2c30f045dd542c1e1 /noncore/games/sfcave-sdl/animatedimage.h
parentcb72ff620022306e493421006b024b971449f864 (diff)
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SDL includes corrected, CRs in some files removed, just for consistency :)
Diffstat (limited to 'noncore/games/sfcave-sdl/animatedimage.h') (more/less context) (ignore whitespace changes)
-rw-r--r--noncore/games/sfcave-sdl/animatedimage.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/noncore/games/sfcave-sdl/animatedimage.h b/noncore/games/sfcave-sdl/animatedimage.h
index 3c03f52..ecebf03 100644
--- a/noncore/games/sfcave-sdl/animatedimage.h
+++ b/noncore/games/sfcave-sdl/animatedimage.h
@@ -1,16 +1,16 @@
#ifndef __ANIMATED_IMAGE_H
#define __ANIMATED_IMAGE_H
-#include "SDL.h"
+#include <SDL/SDL.h>
class AnimatedImage
{
public:
AnimatedImage( string file, int nFrames );
~AnimatedImage();
bool nextFrame();
void draw( SDL_Surface *screen, int x, int y );
bool AtEnd();
void reset() { currentFrame = 0; }
private: