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path: root/noncore/games/sfcave-sdl/animatedimage.h
authorandyq <andyq>2003-01-20 23:11:56 (UTC)
committer andyq <andyq>2003-01-20 23:11:56 (UTC)
commit92419b025aa5d82bb7592281af5505ff931c2e58 (patch) (side-by-side diff)
tree374ee9ca86ef716ce388c8a28e38261f6a04ce7a /noncore/games/sfcave-sdl/animatedimage.h
parent02090d2e63ad8398c0a8a9f1fb895a9c6e42514b (diff)
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Initial Revision
Diffstat (limited to 'noncore/games/sfcave-sdl/animatedimage.h') (more/less context) (ignore whitespace changes)
-rw-r--r--noncore/games/sfcave-sdl/animatedimage.h25
1 files changed, 25 insertions, 0 deletions
diff --git a/noncore/games/sfcave-sdl/animatedimage.h b/noncore/games/sfcave-sdl/animatedimage.h
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+++ b/noncore/games/sfcave-sdl/animatedimage.h
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+#ifndef __ANIMATED_IMAGE_H
+#define __ANIMATED_IMAGE_H
+
+#include "SDL.h"
+
+class AnimatedImage
+{
+public:
+ AnimatedImage( QString file, int nFrames );
+ ~AnimatedImage();
+
+ bool nextFrame();
+ void draw( SDL_Surface *screen, int x, int y );
+ bool AtEnd();
+ void reset() { currentFrame = 0; }
+private:
+
+ SDL_Surface *image;
+ int nrFrames;
+ int currentFrame;
+
+ int frameWidth;
+ int frameHeight;
+};
+#endif