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path: root/noncore/games/sfcave-sdl/gates_game.h
authorandyq <andyq>2003-01-20 23:11:56 (UTC)
committer andyq <andyq>2003-01-20 23:11:56 (UTC)
commit92419b025aa5d82bb7592281af5505ff931c2e58 (patch) (unidiff)
tree374ee9ca86ef716ce388c8a28e38261f6a04ce7a /noncore/games/sfcave-sdl/gates_game.h
parent02090d2e63ad8398c0a8a9f1fb895a9c6e42514b (diff)
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Initial Revision
Diffstat (limited to 'noncore/games/sfcave-sdl/gates_game.h') (more/less context) (show whitespace changes)
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1 files changed, 45 insertions, 0 deletions
diff --git a/noncore/games/sfcave-sdl/gates_game.h b/noncore/games/sfcave-sdl/gates_game.h
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1#ifndef __GATES_GAME_H
2#define __GATES_GAME_H
3
4#include "SDL.h"
5
6#include "rect.h"
7
8#include "sfcave.h"
9#include "terrain.h"
10#include "player.h"
11#include "game.h"
12
13class GatesGame : public Game
14{
15public:
16 GatesGame( SFCave *p, int w, int h, int diff );
17 ~GatesGame();
18
19 void init();
20 void update( int state );
21 void draw( SDL_Surface *screen );
22
23private:
24
25 int gapHeight;
26
27 int gateDistance;
28 int nextGate;
29 int lastGateBottomY;
30
31 int blockDistance;
32 int blockHeight;
33 int blockWidth;
34 int blockUpdateRate;
35
36 Rect blocks[BLOCKSIZE];
37
38 void addGate();
39 void moveBlocks( int amountToMove );
40 void drawBlocks( SDL_Surface *screen );
41 bool checkCollisions();
42
43};
44
45#endif