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path: root/noncore/games/sfcave-sdl/player.cpp
authorandyq <andyq>2003-01-21 21:09:36 (UTC)
committer andyq <andyq>2003-01-21 21:09:36 (UTC)
commit6b3b53262213e4e4f73ffab2266ea3b4a7813fe4 (patch) (side-by-side diff)
tree896759614d5601570f259525c000a8be4db4d68d /noncore/games/sfcave-sdl/player.cpp
parent0a6563fcc2f49857c581d9def24407a3a4ef526c (diff)
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Small bug fix
Diffstat (limited to 'noncore/games/sfcave-sdl/player.cpp') (more/less context) (show whitespace changes)
-rw-r--r--noncore/games/sfcave-sdl/player.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/noncore/games/sfcave-sdl/player.cpp b/noncore/games/sfcave-sdl/player.cpp
index 2d52ae2..f024d6b 100644
--- a/noncore/games/sfcave-sdl/player.cpp
+++ b/noncore/games/sfcave-sdl/player.cpp
@@ -30,13 +30,13 @@ void Player :: init()
{
// Set player position
pos.x( 50 );
pos.y( sWidth/2 );
pos.h( 2 );
pos.w( 4 );
- thrust = 0;
+ currentThrust = 0;
crashing = false;
crashLineLength = 0;
crashed = false;
explosion->reset();
allFaded = false;
expNextFrame = false;