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path: root/noncore/games/sfcave-sdl/sfcave-sdl.pro
authormickeyl <mickeyl>2004-12-24 12:58:59 (UTC)
committer mickeyl <mickeyl>2004-12-24 12:58:59 (UTC)
commitdc57cb439c6c9256f76f78a487942a4d1b2a2e27 (patch) (side-by-side diff)
treef2b1dc69283c3de30930a650c87be834e04998c9 /noncore/games/sfcave-sdl/sfcave-sdl.pro
parent3236db49b0718764bcfe211442354202725a6ff6 (diff)
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qmake 1.08a has more rigid syntax checking and chokes on our .pro files
Diffstat (limited to 'noncore/games/sfcave-sdl/sfcave-sdl.pro') (more/less context) (ignore whitespace changes)
-rw-r--r--noncore/games/sfcave-sdl/sfcave-sdl.pro172
1 files changed, 171 insertions, 1 deletions
diff --git a/noncore/games/sfcave-sdl/sfcave-sdl.pro b/noncore/games/sfcave-sdl/sfcave-sdl.pro
index 8372919..5b81252 100644
--- a/noncore/games/sfcave-sdl/sfcave-sdl.pro
+++ b/noncore/games/sfcave-sdl/sfcave-sdl.pro
@@ -39,24 +39,194 @@ HEADERS = animatedimage.h \
player.h \
random.h \
rect.h \
sfcave.h \
help.h \
sfcave_game.h \
gates_game.h \
fly_game.h \
flyterrain.h \
sound.h \
terrain.h \
stringtokenizer.h \
settings.h \
starfield.h \
util.h
-include ( $(OPIEDIR)/include.pro )
+include(
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+ $(OPIEDIR)/include.pro )
!isEmpty( LIBSDL_INC_DIR ) {
INCLUDEPATH = $$LIBSDL_INC_DIR $$INCLUDEPATH
}
!isEmpty( LIBSDL_LIB_DIR ) {
LIBS = -L$$LIBSDL_LIB_DIR $$LIBS
}