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path: root/noncore/games/sfcave-sdl/sfcave-sdl.pro
authorkergoth <kergoth>2003-01-24 01:29:06 (UTC)
committer kergoth <kergoth>2003-01-24 01:29:06 (UTC)
commit039367f738688f9484a487db8720a5bd2ad5878f (patch) (unidiff)
tree3ad1716b648f54cf63b91358bad5d072938f7b6a /noncore/games/sfcave-sdl/sfcave-sdl.pro
parenta30140aaac1c0144c93a6fc3b1085e78612b94b1 (diff)
downloadopie-039367f738688f9484a487db8720a5bd2ad5878f.zip
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Sorry about the flood on the cvs ml list, but this uses OPIEDIR to locate include.pro rather than a relative path.. then you dont have to alter the .pro when restructuring cvs.
Diffstat (limited to 'noncore/games/sfcave-sdl/sfcave-sdl.pro') (more/less context) (ignore whitespace changes)
-rw-r--r--noncore/games/sfcave-sdl/sfcave-sdl.pro2
1 files changed, 1 insertions, 1 deletions
diff --git a/noncore/games/sfcave-sdl/sfcave-sdl.pro b/noncore/games/sfcave-sdl/sfcave-sdl.pro
index e874f0d..a4eb918 100644
--- a/noncore/games/sfcave-sdl/sfcave-sdl.pro
+++ b/noncore/games/sfcave-sdl/sfcave-sdl.pro
@@ -31,25 +31,25 @@ SOURCES = animatedimage.cpp \
31 util.cpp 31 util.cpp
32 32
33 HEADERS = animatedimage.h \ 33 HEADERS = animatedimage.h \
34 bfont.h \ 34 bfont.h \
35 constants.h \ 35 constants.h \
36 font.h \ 36 font.h \
37 game.h \ 37 game.h \
38 menu.h \ 38 menu.h \
39 player.h \ 39 player.h \
40 random.h \ 40 random.h \
41 rect.h \ 41 rect.h \
42 sfcave.h \ 42 sfcave.h \
43 help.h \ 43 help.h \
44 sfcave_game.h \ 44 sfcave_game.h \
45 gates_game.h \ 45 gates_game.h \
46 fly_game.h \ 46 fly_game.h \
47 flyterrain.h \ 47 flyterrain.h \
48 sound.h \ 48 sound.h \
49 terrain.h \ 49 terrain.h \
50 stringtokenizer.h \ 50 stringtokenizer.h \
51 settings.h \ 51 settings.h \
52 starfield.h \ 52 starfield.h \
53 util.h 53 util.h
54 54
55include ( ../../../include.pro ) \ No newline at end of file 55include ( $(OPIEDIR)/include.pro ) \ No newline at end of file