author | andyq <andyq> | 2003-01-21 20:37:00 (UTC) |
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committer | andyq <andyq> | 2003-01-21 20:37:00 (UTC) |
commit | 0a6563fcc2f49857c581d9def24407a3a4ef526c (patch) (unidiff) | |
tree | f1b82a4bd7582ef2cb722cffb87eecff1e1f96e6 /noncore/games/sfcave-sdl/sfcave_game.cpp | |
parent | 50b5915b48fc5cbacf23e4d2b75d7a266f141a4a (diff) | |
download | opie-0a6563fcc2f49857c581d9def24407a3a4ef526c.zip opie-0a6563fcc2f49857c581d9def24407a3a4ef526c.tar.gz opie-0a6563fcc2f49857c581d9def24407a3a4ef526c.tar.bz2 |
Clean up of code - fixed memory leaks (most of them) and added new custom config menu
Diffstat (limited to 'noncore/games/sfcave-sdl/sfcave_game.cpp') (more/less context) (show whitespace changes)
-rw-r--r-- | noncore/games/sfcave-sdl/sfcave_game.cpp | 14 |
1 files changed, 13 insertions, 1 deletions
diff --git a/noncore/games/sfcave-sdl/sfcave_game.cpp b/noncore/games/sfcave-sdl/sfcave_game.cpp index 72c5ce3..1b00e14 100644 --- a/noncore/games/sfcave-sdl/sfcave_game.cpp +++ b/noncore/games/sfcave-sdl/sfcave_game.cpp | |||
@@ -36,12 +36,25 @@ void SFCaveGame :: init() | |||
36 | case MENU_DIFFICULTY_NORMAL: | 36 | case MENU_DIFFICULTY_NORMAL: |
37 | blockDistance = 40; | 37 | blockDistance = 40; |
38 | break; | 38 | break; |
39 | case MENU_DIFFICULTY_HARD: | 39 | case MENU_DIFFICULTY_HARD: |
40 | blockDistance = 30; | 40 | blockDistance = 30; |
41 | break; | 41 | break; |
42 | case MENU_DIFFICULTY_CUSTOM: | ||
43 | { | ||
44 | // Read custom difficulty settings for this game | ||
45 | blockDistance = parent->loadIntSetting( "SFCave_custom_blockdistance", 50 ); | ||
46 | |||
47 | double thrust = parent->loadDoubleSetting( "SFCave_custom_player_thrust", 0.4 ); | ||
48 | double gravity = parent->loadDoubleSetting( "SFCave_custom_player_gravity", 0.6 ); | ||
49 | double maxUp = parent->loadDoubleSetting( "SFCave_custom_player_maxupspeed", 4.0 ); | ||
50 | double maxDown = parent->loadDoubleSetting( "SFCave_custom_player_maxdownspeed", 5.0 ); | ||
51 | player->setMovementInfo( thrust, gravity, maxUp, maxDown ); | ||
52 | |||
53 | break; | ||
54 | } | ||
42 | } | 55 | } |
43 | 56 | ||
44 | for ( int i = 0 ; i < BLOCKSIZE ; ++i ) | 57 | for ( int i = 0 ; i < BLOCKSIZE ; ++i ) |
45 | blocks[i].y( -1 ); | 58 | blocks[i].y( -1 ); |
46 | } | 59 | } |
47 | 60 | ||
@@ -65,13 +78,12 @@ void SFCaveGame :: update( int state ) | |||
65 | blockHeight -= 5; | 78 | blockHeight -= 5; |
66 | } | 79 | } |
67 | } | 80 | } |
68 | 81 | ||
69 | if ( checkCollisions() ) | 82 | if ( checkCollisions() ) |
70 | { | 83 | { |
71 | // printf( "Crashed!\n" ); | ||
72 | parent->changeState( STATE_CRASHING ); | 84 | parent->changeState( STATE_CRASHING ); |
73 | return; | 85 | return; |
74 | } | 86 | } |
75 | 87 | ||
76 | if ( nrFrames % blockDistance == 0 ) | 88 | if ( nrFrames % blockDistance == 0 ) |
77 | addBlock(); | 89 | addBlock(); |