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path: root/noncore/games/sfcave-sdl/sfcave_game.h
authorsudonix <sudonix>2004-02-26 02:25:15 (UTC)
committer sudonix <sudonix>2004-02-26 02:25:15 (UTC)
commitb339031e14a607ff18e404e0395b1c2782b92fdc (patch) (side-by-side diff)
treeecd65299976322166ee5dfb2c30f045dd542c1e1 /noncore/games/sfcave-sdl/sfcave_game.h
parentcb72ff620022306e493421006b024b971449f864 (diff)
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SDL includes corrected, CRs in some files removed, just for consistency :)
Diffstat (limited to 'noncore/games/sfcave-sdl/sfcave_game.h') (more/less context) (show whitespace changes)
-rw-r--r--noncore/games/sfcave-sdl/sfcave_game.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/noncore/games/sfcave-sdl/sfcave_game.h b/noncore/games/sfcave-sdl/sfcave_game.h
index 92a0f5d..6dddf5e 100644
--- a/noncore/games/sfcave-sdl/sfcave_game.h
+++ b/noncore/games/sfcave-sdl/sfcave_game.h
@@ -1,28 +1,28 @@
#ifndef __SFCAVE_GAME_H
#define __SFCAVE_GAME_H
-#include "SDL.h"
+#include <SDL/SDL.h>
#include "rect.h"
#include "sfcave.h"
#include "terrain.h"
#include "player.h"
#include "game.h"
class SFCaveGame : public Game
{
public:
SFCaveGame( SFCave *p, int w, int h, int diff );
~SFCaveGame();
void init();
void update( int state );
void draw( SDL_Surface *screen );
private:
int blockDistance;
int blockHeight;
int blockWidth;
int blockUpdateRate;