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path: root/noncore/games/sfcave-sdl/sound.h
authorsudonix <sudonix>2004-02-26 02:25:15 (UTC)
committer sudonix <sudonix>2004-02-26 02:25:15 (UTC)
commitb339031e14a607ff18e404e0395b1c2782b92fdc (patch) (side-by-side diff)
treeecd65299976322166ee5dfb2c30f045dd542c1e1 /noncore/games/sfcave-sdl/sound.h
parentcb72ff620022306e493421006b024b971449f864 (diff)
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SDL includes corrected, CRs in some files removed, just for consistency :)
Diffstat (limited to 'noncore/games/sfcave-sdl/sound.h') (more/less context) (show whitespace changes)
-rw-r--r--noncore/games/sfcave-sdl/sound.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/noncore/games/sfcave-sdl/sound.h b/noncore/games/sfcave-sdl/sound.h
index d46b5bc..180429a 100644
--- a/noncore/games/sfcave-sdl/sound.h
+++ b/noncore/games/sfcave-sdl/sound.h
@@ -1,17 +1,17 @@
#ifndef __SOUND_H
#define __SOUND_H
-#include <SDL.h>
-#include "SDL_mixer.h"
+#include <SDL/SDL.h>
+#include <SDL/SDL_mixer.h>
#define NR_SOUNDS 3
class SoundHandler
{
public:
static bool init();
static void cleanUp();
static int playSound( int soundNr, int channel = -1, int nrLoops = 0, int playBeforeFinished = false );
static void stopSound( int channel, bool fadeOut, int nrMilliSecs = 1000 );
static void setSoundsOn( bool val );