author | andyq <andyq> | 2002-12-09 20:30:46 (UTC) |
---|---|---|
committer | andyq <andyq> | 2002-12-09 20:30:46 (UTC) |
commit | b9a448e0687558c1cb79f801161966e15d589132 (patch) (unidiff) | |
tree | 4f485b85b8bc03546008dd2003c75bf60f7acd9b /noncore/games/sfcave/sfcave.cpp | |
parent | accc4e231dc34744e75d32af77eeb98f46006c27 (diff) | |
download | opie-b9a448e0687558c1cb79f801161966e15d589132.zip opie-b9a448e0687558c1cb79f801161966e15d589132.tar.gz opie-b9a448e0687558c1cb79f801161966e15d589132.tar.bz2 |
Added replay function and included own random method for replay functionality
Diffstat (limited to 'noncore/games/sfcave/sfcave.cpp') (more/less context) (show whitespace changes)
-rw-r--r-- | noncore/games/sfcave/sfcave.cpp | 75 |
1 files changed, 61 insertions, 14 deletions
diff --git a/noncore/games/sfcave/sfcave.cpp b/noncore/games/sfcave/sfcave.cpp index 788606f..b5bc736 100644 --- a/noncore/games/sfcave/sfcave.cpp +++ b/noncore/games/sfcave/sfcave.cpp | |||
@@ -1,6 +1,7 @@ | |||
1 | #include <stdio.h> | 1 | #include <stdio.h> |
2 | #include <stdlib.h> | 2 | #include <stdlib.h> |
3 | #include <math.h> | 3 | #include <math.h> |
4 | #include <time.h> | ||
4 | 5 | ||
5 | #ifdef QWS | 6 | #ifdef QWS |
6 | #include <qpe/qpeapplication.h> | 7 | #include <qpe/qpeapplication.h> |
@@ -26,6 +27,7 @@ | |||
26 | #define STATE_CRASHED 3 | 27 | #define STATE_CRASHED 3 |
27 | #define STATE_NEWGAME 4 | 28 | #define STATE_NEWGAME 4 |
28 | #define STATE_MENU 5 | 29 | #define STATE_MENU 5 |
30 | #define STATE_REPLAY 6 | ||
29 | 31 | ||
30 | // Menus | 32 | // Menus |
31 | #define MENU_MAIN_MENU 0 | 33 | #define MENU_MAIN_MENU 0 |
@@ -127,6 +129,7 @@ SFCave :: SFCave( int spd, QWidget *w, char *name ) | |||
127 | : QMainWindow( w, name ) | 129 | : QMainWindow( w, name ) |
128 | 130 | ||
129 | { | 131 | { |
132 | replayIt = 0; | ||
130 | #ifdef QWS | 133 | #ifdef QWS |
131 | showMaximized(); | 134 | showMaximized(); |
132 | #else | 135 | #else |
@@ -164,8 +167,10 @@ SFCave :: SFCave( int spd, QWidget *w, char *name ) | |||
164 | offscreen = new QPixmap( sWidth, sHeight ); | 167 | offscreen = new QPixmap( sWidth, sHeight ); |
165 | offscreen->fill( Qt::black ); | 168 | offscreen->fill( Qt::black ); |
166 | 169 | ||
167 | setUp(); | 170 | // setUp(); |
168 | crashLineLength = -1; | 171 | crashLineLength = -1; |
172 | state = STATE_MENU; | ||
173 | prevState = STATE_MENU; | ||
169 | 174 | ||
170 | gameTimer = new QTimer( this, "game timer" ); | 175 | gameTimer = new QTimer( this, "game timer" ); |
171 | connect( gameTimer, SIGNAL( timeout() ), | 176 | connect( gameTimer, SIGNAL( timeout() ), |
@@ -182,16 +187,25 @@ void SFCave :: start() | |||
182 | 187 | ||
183 | } | 188 | } |
184 | 189 | ||
190 | void SFCave :: setSeed( int seed ) | ||
191 | { | ||
192 | if ( seed == -1 ) | ||
193 | currentSeed = ((unsigned long) time((time_t *) NULL)); | ||
194 | else | ||
195 | currentSeed = seed; | ||
196 | PutSeed( currentSeed ); | ||
197 | } | ||
198 | |||
185 | int SFCave :: nextInt( int range ) | 199 | int SFCave :: nextInt( int range ) |
186 | { | 200 | { |
187 | return rand() % range; | 201 | int val = (int)(Random( ) * range); |
202 | |||
203 | return val; | ||
204 | |||
188 | } | 205 | } |
189 | 206 | ||
190 | void SFCave :: setUp() | 207 | void SFCave :: setUp() |
191 | { | 208 | { |
192 | state = STATE_MENU; | ||
193 | prevState = STATE_MENU; | ||
194 | |||
195 | score = 0; | 209 | score = 0; |
196 | offset = 0; | 210 | offset = 0; |
197 | nrFrames = 0; | 211 | nrFrames = 0; |
@@ -221,6 +235,7 @@ void SFCave :: setUp() | |||
221 | } | 235 | } |
222 | 236 | ||
223 | crashLineLength = 0; | 237 | crashLineLength = 0; |
238 | lastGateBottomY = 0; | ||
224 | 239 | ||
225 | user.setRect( 50, sWidth/2, 4, 4 ); | 240 | user.setRect( 50, sWidth/2, 4, 4 ); |
226 | 241 | ||
@@ -254,6 +269,7 @@ void SFCave :: setUp() | |||
254 | } | 269 | } |
255 | for ( int i = 0 ; i < BLOCKSIZE ; ++i ) | 270 | for ( int i = 0 ; i < BLOCKSIZE ; ++i ) |
256 | blocks[i].setY( -1 ); | 271 | blocks[i].setY( -1 ); |
272 | |||
257 | } | 273 | } |
258 | 274 | ||
259 | void SFCave :: run() | 275 | void SFCave :: run() |
@@ -264,10 +280,22 @@ void SFCave :: run() | |||
264 | displayMenu(); | 280 | displayMenu(); |
265 | break; | 281 | break; |
266 | case STATE_NEWGAME: | 282 | case STATE_NEWGAME: |
283 | setSeed( -1 ); | ||
267 | setUp(); | 284 | setUp(); |
268 | draw(); | 285 | draw(); |
269 | state = STATE_RUNNING; | 286 | state = STATE_RUNNING; |
287 | replay = false; | ||
288 | replayList.clear(); | ||
270 | break; | 289 | break; |
290 | case STATE_REPLAY: | ||
291 | setSeed( currentSeed ); | ||
292 | setUp(); | ||
293 | draw(); | ||
294 | state = STATE_RUNNING; | ||
295 | replay = true; | ||
296 | if ( replayIt ) | ||
297 | delete replayIt; | ||
298 | replayIt = new QListIterator<int>( replayList ); | ||
271 | case STATE_BOSS: | 299 | case STATE_BOSS: |
272 | drawBoss(); | 300 | drawBoss(); |
273 | break; | 301 | break; |
@@ -284,6 +312,16 @@ void SFCave :: run() | |||
284 | 312 | ||
285 | // Apply Game rules | 313 | // Apply Game rules |
286 | nrFrames ++; | 314 | nrFrames ++; |
315 | |||
316 | if ( replay ) | ||
317 | { | ||
318 | while( replayIt->current() && *(replayIt->current()) == nrFrames ) | ||
319 | { | ||
320 | press = !press; | ||
321 | ++(*replayIt); | ||
322 | } | ||
323 | } | ||
324 | |||
287 | if ( CURRENT_GAME_TYPE == SFCAVE_GAME ) | 325 | if ( CURRENT_GAME_TYPE == SFCAVE_GAME ) |
288 | handleGameSFCave(); | 326 | handleGameSFCave(); |
289 | else if ( CURRENT_GAME_TYPE == GATES_GAME ) | 327 | else if ( CURRENT_GAME_TYPE == GATES_GAME ) |
@@ -523,12 +561,13 @@ void SFCave :: addGate() | |||
523 | int b1Height = nextInt(mapBottom[50] - mapTop[50] - gapHeight); | 561 | int b1Height = nextInt(mapBottom[50] - mapTop[50] - gapHeight); |
524 | 562 | ||
525 | // See if height between last gate and this one is too big | 563 | // See if height between last gate and this one is too big |
526 | if ( b1Height - 200 > lastGateBottomY ) | 564 | if ( b1Height - 100 > lastGateBottomY ) |
527 | b1Height -= 25; | 565 | b1Height -= 25; |
528 | else if ( b1Height + 200 < lastGateBottomY ) | 566 | else if ( b1Height + 100 < lastGateBottomY ) |
529 | b1Height += 25; | 567 | b1Height += 25; |
530 | lastGateBottomY = b1Height; | 568 | lastGateBottomY = b1Height; |
531 | 569 | ||
570 | |||
532 | int x2 = sWidth; | 571 | int x2 = sWidth; |
533 | int y2 = y1 + b1Height + gapHeight; | 572 | int y2 = y1 + b1Height + gapHeight; |
534 | int b2Height = mapBottom[50] - y2; | 573 | int b2Height = mapBottom[50] - y2; |
@@ -773,7 +812,11 @@ void SFCave :: keyPressEvent( QKeyEvent *e ) | |||
773 | case Qt::Key_Up: | 812 | case Qt::Key_Up: |
774 | case Qt::Key_F9: | 813 | case Qt::Key_F9: |
775 | case Qt::Key_Space: | 814 | case Qt::Key_Space: |
815 | if ( !press ) | ||
816 | { | ||
776 | press = true; | 817 | press = true; |
818 | replayList.append( new int( nrFrames ) ); | ||
819 | } | ||
777 | break; | 820 | break; |
778 | case Qt::Key_M: | 821 | case Qt::Key_M: |
779 | case Qt::Key_Return: | 822 | case Qt::Key_Return: |
@@ -804,22 +847,26 @@ void SFCave :: keyReleaseEvent( QKeyEvent *e ) | |||
804 | { | 847 | { |
805 | case Qt::Key_F9: | 848 | case Qt::Key_F9: |
806 | case Qt::Key_Space: | 849 | case Qt::Key_Space: |
807 | press = false; | ||
808 | break; | ||
809 | |||
810 | case Qt::Key_Up: | 850 | case Qt::Key_Up: |
851 | if ( press ) | ||
852 | { | ||
811 | press = false; | 853 | press = false; |
812 | 854 | ||
855 | replayList.append( new int( nrFrames ) ); | ||
856 | } | ||
857 | break; | ||
858 | |||
813 | case Qt::Key_R: | 859 | case Qt::Key_R: |
814 | case Qt::Key_Down: | ||
815 | if ( state == STATE_CRASHED ) | 860 | if ( state == STATE_CRASHED ) |
816 | { | 861 | { |
817 | state = STATE_NEWGAME; | 862 | state = STATE_REPLAY; |
818 | } | 863 | } |
819 | else | ||
820 | movel = true; | ||
821 | break; | 864 | break; |
822 | 865 | ||
866 | case Qt::Key_Down: | ||
867 | if ( state == STATE_CRASHED ) | ||
868 | state = STATE_NEWGAME; | ||
869 | break; | ||
823 | default: | 870 | default: |
824 | e->ignore(); | 871 | e->ignore(); |
825 | break; | 872 | break; |