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path: root/noncore/games/sfcave/sfcave.h
authorandyq <andyq>2002-12-13 15:03:41 (UTC)
committer andyq <andyq>2002-12-13 15:03:41 (UTC)
commit28a78f938ae995fbc29f76afa84b1bee62178a79 (patch) (side-by-side diff)
tree47fdf14787de5748acafb151a63222b726a42a20 /noncore/games/sfcave/sfcave.h
parent18c7cd23a85562cd23a4161e1006138e602a0be7 (diff)
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Cleanup up some code, replays now know what game they were saved for, moved
the replay stuff into its own menu, and allowed the menus to have3 more items each.
Diffstat (limited to 'noncore/games/sfcave/sfcave.h') (more/less context) (ignore whitespace changes)
-rw-r--r--noncore/games/sfcave/sfcave.h10
1 files changed, 6 insertions, 4 deletions
diff --git a/noncore/games/sfcave/sfcave.h b/noncore/games/sfcave/sfcave.h
index 238a615..65e5ae4 100644
--- a/noncore/games/sfcave/sfcave.h
+++ b/noncore/games/sfcave/sfcave.h
@@ -14,3 +14,4 @@
-
+#define NR_MENUS 3
+#define MAX_MENU_OPTIONS 8
@@ -55,6 +56,6 @@ public:
- static QString menuOptions[2][5];
+ static QString menuOptions[NR_MENUS][MAX_MENU_OPTIONS];
int currentMenuNr;
- static int nrMenuOptions[2];
- static int currentMenuOption[2];
+ static int nrMenuOptions[NR_MENUS];
+ static int currentMenuOption[NR_MENUS];
@@ -109,2 +110,3 @@ public:
+ void handleMenuKeys( QKeyEvent * e );
void displayMenu();