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path: root/noncore/games/solitaire/freecellcardgame.cpp
authorkergoth <kergoth>2002-01-25 22:14:26 (UTC)
committer kergoth <kergoth>2002-01-25 22:14:26 (UTC)
commit15318cad33835e4e2dc620d033e43cd930676cdd (patch) (unidiff)
treec2fa0399a2c47fda8e2cd0092c73a809d17f68eb /noncore/games/solitaire/freecellcardgame.cpp
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1/**********************************************************************
2** Copyright (C) 2000 Trolltech AS. All rights reserved.
3**
4** This file is part of Qtopia Environment.
5**
6** This file may be distributed and/or modified under the terms of the
7** GNU General Public License version 2 as published by the Free Software
8** Foundation and appearing in the file LICENSE.GPL included in the
9** packaging of this file.
10**
11** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
12** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
13**
14** See http://www.trolltech.com/gpl/ for GPL licensing information.
15**
16** Contact info@trolltech.com if any conditions of this licensing are
17** not clear to you.
18**
19**********************************************************************/
20#include "freecellcardgame.h"
21
22
23extern int highestZ;
24int numberOfFreeCells = 4;
25
26
27FreecellCardGame::FreecellCardGame(QCanvas *c, bool snap, QWidget *parent) : CanvasCardGame(*c, snap, parent)
28{
29 numberOfFreeCells = 4;
30 highestZ = 0;
31
32 for (int i = 0; i < 4; i++) {
33 freecellPiles[i] = new FreecellFreecellPile( 5 + i * 28, 10, canvas() );
34 addCardPile(freecellPiles[i]);
35 }
36 for (int i = 0; i < 4; i++) {
37 discardPiles[i] = new FreecellDiscardPile( 125 + i * 28, 10, canvas() );
38 addCardPile(discardPiles[i]);
39 }
40 for (int i = 0; i < 8; i++) {
41 workingPiles[i] = new FreecellWorkingPile( 10 + i * 28, 50, canvas() );
42 addCardPile(workingPiles[i]);
43 }
44}
45
46
47void FreecellCardGame::deal(void)
48{
49 highestZ = 1;
50
51 beginDealing();
52
53 for (int i = 0; i < 52; i++) {
54 Card *card = cards[i];
55 card->setFace( TRUE );
56 card->setPos( 0, 0, highestZ );
57 card->setCardPile( workingPiles[i%8] );
58 workingPiles[i%8]->addCardToTop( card );
59 card->move( workingPiles[i%8]->getCardPos( card ) );
60 card->showCard();
61 highestZ++;
62 }
63
64 endDealing();
65}
66
67
68bool FreecellCardGame::mousePressCard( Card *c, QPoint p )
69{
70 Q_UNUSED(p);
71
72 if ( !c->getCardPile()->isAllowedToBeMoved(c) ) {
73 moving = NULL;
74 return TRUE;
75 }
76
77 return FALSE;
78}
79
80
81void FreecellCardGame::readConfig( Config& cfg )
82{
83 cfg.setGroup("GameState");
84
85 // Create Cards, but don't shuffle or deal them yet
86 createDeck();
87
88 // Move the cards to their piles (deal them to their previous places)
89 beginDealing();
90
91 highestZ = 1;
92
93 for (int k = 0; k < 4; k++) {
94 QString pile;
95 pile.sprintf( "FreeCellPile%i", k );
96 readPile( cfg, freecellPiles[k], pile, highestZ );
97 }
98
99 for (int k = 0; k < 4; k++) {
100 QString pile;
101 pile.sprintf( "DiscardPile%i", k );
102 readPile( cfg, discardPiles[k], pile, highestZ );
103 }
104
105 for (int k = 0; k < 8; k++) {
106 QString pile;
107 pile.sprintf( "WorkingPile%i", k );
108 readPile( cfg, workingPiles[k], pile, highestZ );
109 }
110
111 highestZ++;
112
113 endDealing();
114}
115
116
117void FreecellCardGame::writeConfig( Config& cfg )
118{
119 cfg.setGroup("GameState");
120 for ( int i = 0; i < 4; i++ ) {
121 QString pile;
122 pile.sprintf( "FreeCellPile%i", i );
123 freecellPiles[i]->writeConfig( cfg, pile );
124 }
125 for ( int i = 0; i < 4; i++ ) {
126 QString pile;
127 pile.sprintf( "DiscardPile%i", i );
128 discardPiles[i]->writeConfig( cfg, pile );
129 }
130 for ( int i = 0; i < 8; i++ ) {
131 QString pile;
132 pile.sprintf( "WorkingPile%i", i );
133 workingPiles[i]->writeConfig( cfg, pile );
134 }
135}
136
137