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path: root/noncore/games/solitaire/teeclubcardgame.h
authortille <tille>2002-07-10 13:58:19 (UTC)
committer tille <tille>2002-07-10 13:58:19 (UTC)
commit6fefe6d5f0b7721e8f692ad8759666f3c50cd437 (patch) (side-by-side diff)
treefa55166dba5b4366479a9c96c9efcc35a4ab7a02 /noncore/games/solitaire/teeclubcardgame.h
parentdcf25882f9093a34571454ec7bb2ecb821575498 (diff)
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Diffstat (limited to 'noncore/games/solitaire/teeclubcardgame.h') (more/less context) (ignore whitespace changes)
-rw-r--r--noncore/games/solitaire/teeclubcardgame.h27
1 files changed, 19 insertions, 8 deletions
diff --git a/noncore/games/solitaire/teeclubcardgame.h b/noncore/games/solitaire/teeclubcardgame.h
index 06d49f8..25cfaf9 100644
--- a/noncore/games/solitaire/teeclubcardgame.h
+++ b/noncore/games/solitaire/teeclubcardgame.h
@@ -16,6 +16,17 @@
** Contact info@trolltech.com if any conditions of this licensing are
** not clear to you.
**
+**
+** created on base of patiencecardgame by cam (C.A.Mader) 2002
+** Rules for this game:
+** use 2 decks = 104 cards
+** deal 9 rows with 5 open cards each
+** append one card to each other card which is one step higher
+** move only columns of cards which are equal in suit
+** each card can be layed on a free place
+** deal 1 card at once on the first pile
+**
+**
**********************************************************************/
#ifndef TEECLUB_CARD_GAME_H
#define TEECLUB_CARD_GAME_H
@@ -49,7 +60,7 @@ public:
}
virtual bool isAllowedToBeMoved(Card *card) {
if (card->isFacing()) return FALSE;
- return FALSE; // die Toten ruhn
+ return FALSE; // the deads are sleeping forever
}
};
@@ -62,10 +73,10 @@ public:
virtual bool isAllowedOnTop(Card *card) {
if ( card->isFacing() &&
-// ( ( ( cardOnTop() == NULL ) && (card->getValue() == king) ) || // diese Zeile sorgt dafür dass nur Kings auf leere Plätze dürfen
- ( (cardOnTop() == NULL) || // auf einen Freiplatz darf alles!
+// ( ( ( cardOnTop() == NULL ) && (card->getValue() == king) ) || // use this if only Kings are allowed on empty places
+ ( (cardOnTop() == NULL) || // each card can use an empty place
( (cardOnTop() != NULL) &&
- ((int)card->getValue() + 1 == (int)cardOnTop()->getValue()) // bei teeclub sind die farben zum Anlegen egal
+ ((int)card->getValue() + 1 == (int)cardOnTop()->getValue()) // you can append every color on every color
) ) )
return TRUE;
return FALSE;
@@ -105,7 +116,7 @@ public:
int offsetDown = newTopCard->getCardPile()->getOffsetDown();
// correct the position taking in to account the card is not
// yet flipped, but will become flipped
- top = QPoint( top.x(), top.y() - 3 ); // Keine seitliche Verschiebung!
+ top = QPoint( top.x(), top.y() - 3 ); // no moving to the side
newTopCard->flipTo( top.x(), top.y() );
top = QPoint( top.x(), top.y() + offsetDown );
}
@@ -114,7 +125,7 @@ public:
}
if ((getCardPos(NULL).y() < 230) && (getOffsetDown()<13)) {
- // Resizen des Stapels
+ // resize the pile
beginDealing();
setOffsetDown(getOffsetDown()+1);
Card *card = cardOnBottom();
@@ -136,7 +147,7 @@ public:
int offsetDown = card->getCardPile()->getOffsetDown();
y += offsetDown;
} else {
- x += 0; // Keine seitliche Verschiebung!
+ x += 0; // no moving to the side
y += 3;
}
card = cardInfront(card);
@@ -154,7 +165,7 @@ public:
setNextY( getCardPos(NULL).y() );
while (isPileResize() && (getCardPos(NULL).y() > 230) && (getOffsetDown()>1)) {
- // Resizen des Stapels
+ // resize the pile
beginDealing();
setOffsetDown(getOffsetDown()-1);
Card *card = cardOnBottom();