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path: root/noncore/games/zbounce/game.cpp
authorimm <imm>2002-08-31 22:42:59 (UTC)
committer imm <imm>2002-08-31 22:42:59 (UTC)
commit754ba2082e46197a5b5c7b0885f36ed42785631a (patch) (side-by-side diff)
tree64bbcccb27725f84fad86f0b25ceb1eba5d47e46 /noncore/games/zbounce/game.cpp
parent89587f7c6ae60715644d06a60c16bc5c88075e29 (diff)
downloadopie-754ba2082e46197a5b5c7b0885f36ed42785631a.zip
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zbounce -> bounce
Diffstat (limited to 'noncore/games/zbounce/game.cpp') (more/less context) (ignore whitespace changes)
-rw-r--r--noncore/games/zbounce/game.cpp606
1 files changed, 0 insertions, 606 deletions
diff --git a/noncore/games/zbounce/game.cpp b/noncore/games/zbounce/game.cpp
deleted file mode 100644
index 7a1a3cd..0000000
--- a/noncore/games/zbounce/game.cpp
+++ b/dev/null
@@ -1,606 +0,0 @@
-/*
- * Copyright (C) 2000 Stefan Schimanski <1Stein@gmx.de>
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this program; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-
-#include <stdlib.h>
-#include <qtimer.h>
-#include <qpe/qpeapplication.h>
-#include <qimage.h>
-
-#include "game.h"
-
-#define TILE_SIZE 9
-
-#define TILE_FIRST ((FIELD_WIDTH-2)*(FIELD_HEIGHT-2))
-#define TILE_FREE (TILE_FIRST + 0)
-#define TILE_BORDER (TILE_FIRST + 1)
-#define TILE_WALLEND (TILE_FIRST + 2)
-#define TILE_WALLUP (TILE_FIRST + 3)
-#define TILE_WALLDOWN (TILE_FIRST + 4)
-#define TILE_WALLLEFT (TILE_FIRST + 5)
-#define TILE_WALLRIGHT (TILE_FIRST + 6)
-
-#define GAME_DELAY 15
-#define BALL_ANIM_DELAY 60
-#define WALL_DELAY 100
-
-#define MS2TICKS( ms ) ((ms)/GAME_DELAY)
-
-Arrow::Arrow(QCanvasPixmapArray* array, QCanvas* canvas)
- : QCanvasSprite( array, canvas )
-{
- m_vertical = true;
- move(3,3);
-}
-
-void Arrow::update()
-{
- if ( m_vertical )
- setFrame( 0 );
- else
- setFrame( 1 );
-}
-
-void Arrow::changeDirection()
-{
- m_vertical = ! m_vertical;
- update();
-}
-
-
-Ball::Ball(QCanvasPixmapArray* array, QCanvas* canvas)
- : QCanvasSprite( array, canvas ), m_animDelay( 0 ), m_soundDelay( MS2TICKS(BALL_ANIM_DELAY)/2 )
-{
-}
-
-void Ball::update()
-{
- m_animDelay--;
- if ( m_animDelay<=0 )
- {
- m_animDelay = MS2TICKS(BALL_ANIM_DELAY);
- int frameNum = frame();
- frameNum++;
- if ( frameNum>=frameCount() )
- frameNum = 0;
- setFrame( frameNum );
- }
-}
-
-void Ball::advance(int stage)
-{
- bool reflectX = false;
- bool reflectY = false;
-
- // check for collisions
- if ( collide(xVelocity(), 0) ) reflectX = true;
- if ( collide(0, yVelocity()) ) reflectY = true;
- if ( !reflectX && !reflectY && collide(xVelocity(), yVelocity()) ) reflectX = reflectY = true;
-
- // emit collision
- QRect r = boundingRect();
- r.moveBy( xVelocity(), yVelocity() );
- JezzField* field = (JezzField *)canvas();
-
- int ul = field->tile( r.left() / TILE_SIZE, r.top() / TILE_SIZE );
- int ur = field->tile( r.right() / TILE_SIZE, r.top() / TILE_SIZE );
- int bl = field->tile( r.left() / TILE_SIZE, r.bottom() / TILE_SIZE );
- int br = field->tile( r.right() / TILE_SIZE, r.bottom() / TILE_SIZE );
-
- if ( ul!=TILE_FREE ) field->emitBallCollisiton( this, r.left() / TILE_SIZE, r.top() / TILE_SIZE, ul ); else
- if ( ur!=TILE_FREE ) field->emitBallCollisiton( this, r.right() / TILE_SIZE, r.top() / TILE_SIZE, ur ); else
- if ( bl!=TILE_FREE ) field->emitBallCollisiton( this, r.left() / TILE_SIZE, r.bottom() / TILE_SIZE, bl ); else
- if ( br!=TILE_FREE ) field->emitBallCollisiton( this, r.right() / TILE_SIZE, r.bottom() / TILE_SIZE, br );
-
- // apply reflection
- if ( reflectX ) setXVelocity( -xVelocity() );
- if ( reflectY ) setYVelocity( -yVelocity() );
-
- // update field
- update();
- QCanvasSprite::advance( stage );
-}
-
-bool Ball::collide( double dx, double dy )
-{
- QRect r = boundingRect();
- r.moveBy( dx, dy );
- JezzField* field = (JezzField *)canvas();
-
- int ul = field->tile( r.left() / TILE_SIZE, r.top() / TILE_SIZE );
- int ur = field->tile( r.right() / TILE_SIZE, r.top() / TILE_SIZE );
- int bl = field->tile( r.left() / TILE_SIZE, r.bottom() / TILE_SIZE );
- int br = field->tile( r.right() / TILE_SIZE, r.bottom() / TILE_SIZE );
-
- return ( ul!=TILE_FREE || ur!=TILE_FREE || bl!=TILE_FREE || br!=TILE_FREE );
-}
-
-/*************************************************************************/
-
-Wall::Wall( JezzField *field, int x, int y, Direction dir, int tile, QObject *parent, const char *name )
- : QObject( parent, name ), m_dir( dir ), m_field( field ), m_startX( x ), m_startY( y ),
- m_tile( tile ), m_delay( MS2TICKS(WALL_DELAY)/2 ), m_active( true )
-{
- // setup position and direction
- m_dx = 0;
- m_dy = 0;
- switch ( m_dir )
- {
- case Up: m_dy = -1; break;
- case Down: m_dy = 1; break;
- case Left: m_dx = -1; break;
- case Right: m_dx = 1; break;
- }
-
- m_x = m_startX;
- m_y = m_startY;
-
- m_field->setTile( m_x, m_y, m_tile );
-}
-
-void Wall::finish()
-{
- m_active = false;
-}
-
-bool Wall::isFree( int x, int y )
-{
- if ( m_field->tile(x, y)==TILE_FREE )
- {
- // check whether there is a ball at the moment
- QCanvasItemList cols = m_field->collisions( QRect(x*TILE_SIZE, y*TILE_SIZE,
- TILE_SIZE, TILE_SIZE) );
- if ( cols.count()==0 )
- return true;
- }
-
- return false;
-}
-
-void Wall::update()
-{
-}
-
-void Wall::advance()
-{
- update();
-
- // move wall
- if ( m_active )
- {
- m_delay--;
- if ( m_delay<=0 )
- {
- m_delay = MS2TICKS(WALL_DELAY);
-
- // set previous tile
- m_field->setTile( m_x, m_y, m_tile );
-
- // check whether next place is still free
- if ( isFree(m_x+m_dx, m_y+m_dy) )
- {
- // move ball
- m_x += m_dx;
- m_y += m_dy;
-
- // set tile
- m_field->setTile( m_x, m_y, TILE_WALLEND );
- } else
- {
- finish();
- emit finished( this, m_field->tile( m_x+m_dx, m_y+m_dy ) );
- }
- }
- }
-}
-
-void Wall::fill( bool black )
-{
- if ( m_dx )
- {
- for ( int x=m_startX ; x!=m_x; x+=m_dx )
- if ( m_field->tile(x, m_startY)==m_tile )
- m_field->setGameTile( x, m_startY, black );
-
- m_field->setGameTile( m_x, m_startY, black );
- } else
- {
- for ( int y=m_startY ; y!=m_y; y+=m_dy )
- if ( m_field->tile(m_startX, y)==m_tile )
- m_field->setGameTile( m_startX, y, black );
-
- m_field->setGameTile( m_startX, m_y, black );
- }
-}
-
-/*************************************************************************/
-
-JezzField::JezzField( QPixmap tiles, QObject* parent, const char* name )
- : QCanvas( parent, name ), m_tiles( tiles )
-{
- setPixmaps( tiles );
-}
-
-void JezzField::setGameTile( int x, int y, bool black )
-{
- setTile( x, y, black ? TILE_BORDER : TILE_FREE );
-}
-
-void JezzField::setPixmaps( QPixmap tiles )
-{
- // create new tiles
- QPixmap allTiles( TILE_SIZE*(FIELD_WIDTH-2), TILE_SIZE*(FIELD_HEIGHT-1) );
-
- // handle default tiles
- bitBlt( &allTiles, 0, TILE_SIZE*(FIELD_HEIGHT-2),
- &tiles, 0, 0, tiles.width(), tiles.height() );
-
- // load tiles into canvas
- setTiles( allTiles, FIELD_WIDTH, FIELD_HEIGHT, TILE_SIZE, TILE_SIZE );
-}
-
-/*************************************************************************/
-
-JezzView::JezzView(QCanvas* viewing, QWidget* parent, const char* name, WFlags f)
- : QCanvasView( viewing, parent, name, f ), m_vertical( false )
-{
- setResizePolicy( AutoOne );
- setHScrollBarMode( AlwaysOff );
- setVScrollBarMode( AlwaysOff );
-
- setCursor( sizeHorCursor );
-}
-
-void JezzView::viewportMouseReleaseEvent( QMouseEvent *ev )
-{
- if ( ev->button() & LeftButton )
- {
- emit buildWall( ev->x()/TILE_SIZE, ev->y()/TILE_SIZE, m_vertical );
- }
-}
-
-void JezzView::changeCursor()
-{
- m_vertical = !m_vertical;
- if ( m_vertical )
- {
- setCursor( sizeVerCursor );
- }
- else
- {
- setCursor( sizeHorCursor );
- }
-}
-
-/*************************************************************************/
-
-JezzGame::JezzGame( int ballNum, QWidget *parent, const char *name )
- : QWidget( parent, name ), m_wall1( 0 ), m_wall2( 0 ),
- m_text( 0 ), m_running( false ), m_percent( 0 ), m_pictured( false )
-{
- QString path = QPEApplication::qpeDir()+"pics/zbounce/";
-
- // load gfx
- m_ballPixmaps = new QCanvasPixmapArray( path + "ball%1.png", 25 );
- for ( unsigned n=0; n < m_ballPixmaps->count(); n++ )
- m_ballPixmaps->image(n)->setOffset( 0, 0 );
-
- m_arrowPixmaps = new QCanvasPixmapArray( path + "arrow%1.png", 2 );
- for ( unsigned n=0; n < m_arrowPixmaps->count(); n++ )
- m_arrowPixmaps->image(n)->setOffset( 0, 0 );
-
- QPixmap tiles( path + "tiles.png" );
-
- // create field
- m_field = new JezzField( tiles, this, "m_field" );
- m_field->resize( TILE_SIZE*FIELD_WIDTH, TILE_SIZE*FIELD_HEIGHT );
-
- for ( int x=0; x<FIELD_WIDTH; x++ )
- m_field->setTile( x, 0, TILE_BORDER );
- for ( int y=1; y<FIELD_HEIGHT-1; y++ )
- {
- m_field->setTile( 0, y, TILE_BORDER );
- for ( int x=1; x<FIELD_WIDTH-1; x++ )
- m_field->setTile( x, y, TILE_FREE );
- m_field->setTile( FIELD_WIDTH-1, y, TILE_BORDER );
- }
- for ( int x=0; x<FIELD_WIDTH; x++ )
- m_field->setTile( x, FIELD_HEIGHT-1, TILE_BORDER );
-
- connect( m_field, SIGNAL(ballCollision(Ball *, int, int, int)), this, SLOT(ballCollision(Ball *, int, int, int)) );
-
- // create view
- m_view = new JezzView( m_field, this, "m_view" );
- m_view->move( 0, 0 );
- m_view->adjustSize();
- connect( m_view, SIGNAL(buildWall(int, int, bool)), this, SLOT(buildWall(int, int, bool)) );
-
- // create balls
- for ( int n=0; n<ballNum; n++ )
- {
- Ball *ball = new Ball( m_ballPixmaps, m_field );
- m_balls.append( ball );
- ball->setVelocity( ((rand() & 1)*2-1)*2, ((rand() & 1)*2-1)*2 );
- ball->setFrame( rand() % 25 );
- ball->move( 4*TILE_SIZE + ( rand() - 50 ) % ( (FIELD_WIDTH-8)*TILE_SIZE ),
- 4*TILE_SIZE + rand() % ( (FIELD_HEIGHT-8)*TILE_SIZE ) );
- ball->show();
- }
-
- // create arrow
- arrow = new Arrow( m_arrowPixmaps, m_field );
- arrow->show();
-
- // create text label
- m_text = new QCanvasText( m_field );
-
- // create game clock
- m_clock = new QTimer( this );
- connect( m_clock, SIGNAL(timeout()), this, SLOT(tick()) );
- m_clock->start( GAME_DELAY );
-
- // setup geometry
- setFixedSize( m_view->size() );
-}
-
-JezzGame::~JezzGame()
-{
- m_balls.clear();
- delete m_view;
- delete m_field;
- delete m_ballPixmaps;
-}
-
-void JezzGame::display( QString text, int size )
-{
- qDebug("This function \"display\" shouldn't be called!!!");
- if ( !text.isEmpty() )
- {
- QFont font( "Helvetica", size, QFont::Bold );
- font.setStyleHint( QFont::Helvetica );
- m_text->setFont( font );
- m_text->setText( text );
-
- QRect size = m_text->boundingRect();
- m_text->move( ( FIELD_WIDTH*TILE_SIZE - size.width() ) / 2,
- ( FIELD_HEIGHT*TILE_SIZE - size.height() ) / 2 );
-
- m_text->show();
- } else
- {
- m_text->hide();
- }
-}
-
-void JezzGame::start()
-{
- m_running = true;
-}
-
-void JezzGame::stop()
-{
- m_running = false;
-}
-
-
-void JezzGame::makeBlack()
-{
- // copy current field into buffer
- for ( int y=0; y<FIELD_HEIGHT; y++ )
- for ( int x=0; x<FIELD_WIDTH; x++ )
- m_buf[x][y] = m_field->tile( x, y );
-
- // fill areas that contains a ball
- for ( Ball *ball=m_balls.first(); ball!=0; ball=m_balls.next() )
- fill( ball->x()/TILE_SIZE, ball->y()/TILE_SIZE );
-
- // areas still free can be blacked now
- for ( int y=0; y<FIELD_HEIGHT; y++ )
- for ( int x=0; x<FIELD_WIDTH; x++ )
- {
- if ( m_buf[x][y]==TILE_FREE )
- m_field->setGameTile( x, y, true );
- }
-
- m_field->update();
- m_view->repaint();
-
- // count percent value of occupied area
- int p = percent();
- if ( p!=m_percent )
- {
- m_percent = p;
- emit newPercent( m_percent );
- }
-}
-
-int JezzGame::percent()
-{
- int notFree = 0;
- for ( int y=1; y<FIELD_HEIGHT-1; y++ )
- for ( int x=1; x<FIELD_WIDTH-1; x++ )
- {
- if ( m_field->tile(x,y)!=TILE_FREE )
- notFree++;
- }
-
- return 100 * notFree / ( (FIELD_WIDTH-1) * (FIELD_HEIGHT-1) );
-}
-
-void JezzGame::fill( int x, int y )
-{
- if ( m_buf[x][y]!=TILE_FREE) return;
-
- // go left
- int _x=x;
- for ( ; m_buf[_x][y]==TILE_FREE; _x-- )
- m_buf[_x][y] = TILE_BORDER;
- int stopx = _x;
-
- // fill above
- for ( _x=x; _x>stopx; _x-- )
- if ( m_buf[_x][y-1]==TILE_FREE ) fill( _x, y-1 );
-
- // fill below
- for ( _x=x; _x>stopx; _x-- )
- if ( m_buf[_x][y+1]==TILE_FREE ) fill( _x, y+1 );
-
- // go right
- for ( _x=x+1; m_buf[_x][y]==TILE_FREE; _x++ )
- m_buf[_x][y] = TILE_BORDER;
- stopx = _x;
-
- // fill above
- for ( _x=x+1; _x<stopx; _x++ )
- if ( m_buf[_x][y-1]==TILE_FREE ) fill( _x, y-1 );
-
- // fill below;
- for ( _x=x+1; _x<stopx; _x++ )
- if ( m_buf[_x][y+1]==TILE_FREE ) fill( _x, y+1 );
-}
-
-void JezzGame::ballCollision( Ball*, int, int, int tile )
-{
- if ( tile!=TILE_BORDER && tile>TILE_FREE && tile!=TILE_WALLEND )
- {
- // stop walls
- if ( (tile==TILE_WALLUP || tile==TILE_WALLLEFT) && m_wall1 )
- {
- m_wall1->finish();
- m_wall1->fill( false );
- delete m_wall1;
- m_wall1 = 0;
- }
-
- if ( (tile==TILE_WALLDOWN || tile==TILE_WALLRIGHT) && m_wall2 )
- {
- m_wall2->finish();
- m_wall2->fill( false );
- delete m_wall2;
- m_wall2 = 0;
- }
-
- // update view
- m_field->update();
- m_view->repaint();
-
- // send death msg
- emit died();
- }
-}
-
-void JezzGame::buildWall( int x, int y, bool vertical )
-{
- if ( !m_running ) return;
-
- if ( m_field->tile(x, y)==TILE_FREE )
- {
- // check whether there is a ball at the moment
- QCanvasItemList cols = m_field->collisions( QRect(x*TILE_SIZE, y*TILE_SIZE, TILE_SIZE, TILE_SIZE) );
- if ( cols.count()>0 )
- {
- //kdDebug() << "Direct collision" << endl;
- emit ballCollision( (Ball*)cols.first(), x, y, TILE_WALLUP );
- return;
- }
-
- // start walls
- if ( !m_wall1 )
- {
- m_wall1 = new Wall( m_field, x, y,
- vertical? Wall::Up : Wall::Left,
- vertical? TILE_WALLUP : TILE_WALLLEFT,
- this, "m_wall1" );
- connect( m_wall1, SIGNAL(finished(Wall *, int)),
- this, SLOT(wallFinished(Wall *, int)) ); }
-
- if ( !m_wall2 )
- {
- m_wall2 = new Wall( m_field, x, y,
- vertical? Wall::Down: Wall::Right,
- vertical? TILE_WALLDOWN : TILE_WALLRIGHT,
- this, "m_wall2" );
- connect( m_wall2, SIGNAL(finished(Wall *, int)),
- this, SLOT(wallFinished(Wall *, int)) );
- }
- }
-}
-
-void JezzGame::wallFinished( Wall *wall, int tile )
-{
- if ( tile==TILE_WALLEND )
- {
- if ( m_wall1 )
- {
- m_wall1->fill( false );
- delete m_wall1;
- m_wall1 = 0;
- }
-
- if ( m_wall2 )
- {
- m_wall2->fill( false );
- delete m_wall2;
- m_wall2 = 0;
- }
- } else
- {
- if ( m_wall1==wall && m_wall1 )
- {
- m_wall1->fill( true );
- delete m_wall1;
- m_wall1 = 0;
- }
-
- if ( m_wall2==wall && m_wall2 )
- {
- m_wall2->fill( true );
- delete m_wall2;
- m_wall2 = 0;
- }
- }
-
- m_field->update();
- m_view->repaint();
-
- makeBlack();
-}
-
-void JezzGame::tick()
-{
- if ( m_running )
- {
- if ( m_field ) m_field->advance();
- if ( m_wall1 ) m_wall1->advance();
- if ( m_wall2 ) m_wall2->advance();
- } else
- {
- for ( Ball *ball=m_balls.first(); ball!=0; ball=m_balls.next() )
- ball->update();
-
- if ( m_field ) m_field->update();
- if ( m_wall1 ) m_wall1->update();
- if ( m_wall2 ) m_wall2->update();
- }
-}
-
-void JezzGame::changeCursor()
-{
- arrow->changeDirection();
- m_view->changeCursor();
-}