author | ar <ar> | 2004-02-14 16:06:45 (UTC) |
---|---|---|
committer | ar <ar> | 2004-02-14 16:06:45 (UTC) |
commit | 1ab6282d6869ca200133a0e47323ae9a760b3400 (patch) (side-by-side diff) | |
tree | a7f2b4fb6f34edb4b50f00b12cf649b9cf59b8ca /noncore/games | |
parent | c7cf5faa7f1512fa48fb298a75902d4557bc9cfa (diff) | |
download | opie-1ab6282d6869ca200133a0e47323ae9a760b3400.zip opie-1ab6282d6869ca200133a0e47323ae9a760b3400.tar.gz opie-1ab6282d6869ca200133a0e47323ae9a760b3400.tar.bz2 |
improve support for BigScreen
-rw-r--r-- | noncore/games/backgammon/aidialog.cpp | 3 | ||||
-rw-r--r-- | noncore/games/backgammon/filedialog.cpp | 3 | ||||
-rw-r--r-- | noncore/games/backgammon/playerdialog.cpp | 4 | ||||
-rw-r--r-- | noncore/games/backgammon/rulesdialog.cpp | 4 | ||||
-rw-r--r-- | noncore/games/backgammon/themedialog.cpp | 2 | ||||
-rw-r--r-- | noncore/games/sfcave/helpwindow.cpp | 4 | ||||
-rw-r--r-- | noncore/games/tetrix/ohighscoredlg.cpp | 3 | ||||
-rw-r--r-- | noncore/games/tictac/tictac.cpp | 4 |
8 files changed, 18 insertions, 9 deletions
diff --git a/noncore/games/backgammon/aidialog.cpp b/noncore/games/backgammon/aidialog.cpp index 7dfe403..32e9b52 100644 --- a/noncore/games/backgammon/aidialog.cpp +++ b/noncore/games/backgammon/aidialog.cpp @@ -1,16 +1,17 @@ #include "aidialog.h" #include <qgroupbox.h> +#include <qpe/qpeapplication.h> AI_Dialog::AI_Dialog(QWidget* parent,const char* name,bool modal,WFlags f) : QDialog(parent,name,modal,f) { setCaption("AI Configuration"); QGroupBox* settings=new QGroupBox(tr( "Settings" ),this); settings->setGeometry(10,5,220,170); QLabel* rescue_label=new QLabel(tr( "<b>Rescue</b>" ),settings); rescue_label->setGeometry(50,20,50,20); rescue=new QSpinBox(0,6,1,settings); @@ -67,25 +68,25 @@ AI_Dialog::AI_Dialog(QWidget* parent,const char* name,bool modal,WFlags f) defaultvalues=new QPushButton(tr( "Default Values" ),settings); defaultvalues->setGeometry(60,140,90,20); connect(defaultvalues,SIGNAL(clicked()),this,SLOT(setDefaultValues())); QGroupBox* helpbox=new QGroupBox(tr( "Help" ),this); helpbox->setGeometry(10,185,220,90); help=new QLabel(helpbox); help->setGeometry(10,15,200,65); setHelpText(); - showMaximized(); + QPEApplication::showDialog( this ); } AI_Dialog::~AI_Dialog() { } void AI_Dialog::rescuehelp_pressed() { setHelpText("rescue"); } diff --git a/noncore/games/backgammon/filedialog.cpp b/noncore/games/backgammon/filedialog.cpp index 6c858a2..a5e71c9 100644 --- a/noncore/games/backgammon/filedialog.cpp +++ b/noncore/games/backgammon/filedialog.cpp @@ -13,25 +13,26 @@ FileDialog::FileDialog(QWidget* parent,QString header,QString extension,const ch setCaption(header); ext=extension; dirselector=new QListView(this); dirselector->setGeometry(1,10,235,200); dirselector->addColumn("Files"); connect(dirselector,SIGNAL(clicked(QListViewItem*)),this,SLOT(selectorclicked(QListViewItem*))); getCurrentDir(); file_name="user"; fileinput=new QLineEdit(file_name,this); fileinput->setGeometry(1,220,235,20); - showMaximized(); +
+ QPEApplication::showDialog( this );
} FileDialog::~FileDialog() {} void FileDialog::selectorclicked(QListViewItem* entry) { if(entry==NULL) return; file_name=entry->text(0); fileinput->setText(file_name); diff --git a/noncore/games/backgammon/playerdialog.cpp b/noncore/games/backgammon/playerdialog.cpp index c16f202..0faf7e2 100644 --- a/noncore/games/backgammon/playerdialog.cpp +++ b/noncore/games/backgammon/playerdialog.cpp @@ -1,16 +1,18 @@ #include "playerdialog.h" #include <qgroupbox.h> +#include <qpe/qpeapplication.h> + PlayerDialog::PlayerDialog(QWidget* parent,const char* name,bool modal,WFlags f) :QDialog(parent,name,modal,f) { auto2=false; auto2=true; setCaption("Player Settings"); QGroupBox* player1_box=new QGroupBox("Player 1",this); player1_box->setGeometry(10,30,220,60); manual_button1=new QRadioButton("Human",player1_box); connect(manual_button1,SIGNAL(clicked()),this,SLOT(button_manual1())); @@ -22,25 +24,25 @@ PlayerDialog::PlayerDialog(QWidget* parent,const char* name,bool modal,WFlags f) QGroupBox* player2_box=new QGroupBox("Player 2",this); player2_box->setGeometry(10,150,220,60); manual_button2=new QRadioButton("Human",player2_box); connect(manual_button2,SIGNAL(clicked()),this,SLOT(button_manual2())); manual_button2->setGeometry(10,20,100,20); auto_button2=new QRadioButton("Computer",player2_box); connect(auto_button2,SIGNAL(clicked()),this,SLOT(button_auto2())); auto_button2->setGeometry(110,20,100,20); button2_state(auto2); - showMaximized(); + QPEApplication::showDialog( this ); } PlayerDialog::~PlayerDialog() {} void PlayerDialog::button_manual1() { auto1=false; button1_state(auto1); } diff --git a/noncore/games/backgammon/rulesdialog.cpp b/noncore/games/backgammon/rulesdialog.cpp index 85c3db3..5e17eeb 100644 --- a/noncore/games/backgammon/rulesdialog.cpp +++ b/noncore/games/backgammon/rulesdialog.cpp @@ -1,17 +1,19 @@ #include "rulesdialog.h" #include <qgroupbox.h> #include <qlabel.h> +#include <qpe/qpeapplication.h> + RulesDialog::RulesDialog(QWidget* parent,const char* name,bool modal,WFlags f) : QDialog(parent,name,modal,f) { setCaption("Rules Configuration"); QLabel* header=new QLabel("<b>Change the game rules here</b>",this); header->setGeometry(10,10,200,20); // QGroupBox* pieces_out_box=new QGroupBox("Movement",this); pieces_out_box->setGeometry(10,10,220,120); pieces_out=new QCheckBox("Don't care about others",pieces_out_box); @@ -23,25 +25,25 @@ RulesDialog::RulesDialog(QWidget* parent,const char* name,bool modal,WFlags f) // QGroupBox* nice_dice_box=new QGroupBox("Dice",this); nice_dice_box->setGeometry(10,140,220,120); nice_dice=new QCheckBox("Big dice for small numbers",nice_dice_box); nice_dice->setGeometry(10,20,200,20); connect(nice_dice,SIGNAL(clicked()),this,SLOT(nice_dice_clicked())); QLabel* nice_dice_help=new QLabel("allow to rescue pieces with dice\nvalues graeter than the distance\nto the players endzone.",nice_dice_box); nice_dice_help->setGeometry(10,40,200,60); - showMaximized(); + QPEApplication::showDialog( this ); } RulesDialog::~RulesDialog() { } void RulesDialog::pieces_out_clicked() { if(pieces_out->isChecked()) rules.move_with_pieces_out=true; else diff --git a/noncore/games/backgammon/themedialog.cpp b/noncore/games/backgammon/themedialog.cpp index dcb957c..f342381 100644 --- a/noncore/games/backgammon/themedialog.cpp +++ b/noncore/games/backgammon/themedialog.cpp @@ -50,25 +50,25 @@ ThemeDialog::ThemeDialog(QWidget* parent,const char* name,bool modal,WFlags f) labelodds->setGeometry(0,200,40,20); boxodds=new QComboBox(this); boxodds->setGeometry(40,200,195,20); fillBox("odds",boxodds); boxodds->setEnabled(false); QLabel* labeltable=new QLabel("table",this); labeltable->setGeometry(0,225,40,20); boxtable=new QComboBox(this); boxtable->setGeometry(40,225,195,20); fillBox("table",boxtable); - showMaximized(); + QPEApplication::showDialog( this ); } ThemeDialog::~ThemeDialog() {} ImageNames ThemeDialog::getNames() { ImageNames names; names.theme=lineName->text(); names.board=boxboard->currentText(); names.pieces1=boxpiecesA->currentText(); diff --git a/noncore/games/sfcave/helpwindow.cpp b/noncore/games/sfcave/helpwindow.cpp index c920312..544e237 100644 --- a/noncore/games/sfcave/helpwindow.cpp +++ b/noncore/games/sfcave/helpwindow.cpp @@ -11,24 +11,26 @@ * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #include <qwidget.h> #include <qlayout.h> #include <qstring.h> #include <qtextview.h> +#include <qpe/qpeapplication.h> + #include "helpwindow.h" #define HELP_TEXT \ "<qt><h1>SFCave Help</h1><p> " \ "SFCave is a flying game for the Zaurus.<br><br> " \ "The aim is to stay alive for as long as possible and get the highest score " \ "you can.<br><br>" \ "There are three game types currently - SFCave, Gates, and Fly.<br>" \ "<b>SFCave</b> is a remake of the classic SFCave game - fly through the " \ "cavern avoiding all the blocks that just happen to be hanging in " \ "midair<br><br>" \ @@ -62,18 +64,18 @@ HelpWindow::HelpWindow( QWidget *parent, const char *name, bool modal, WFlags fl { // resize( 230, 280 ); setCaption( "Help for SFCave" ); QVBoxLayout *layout = new QVBoxLayout( this ); QString text = HELP_TEXT;; QTextView *view = new QTextView( text, 0, this, "view" ); layout->insertSpacing( -1, 5 ); layout->insertWidget( -1, view ); layout->insertSpacing( -1, 5 ); - showMaximized(); + QPEApplication::showDialog( this ); } HelpWindow::~HelpWindow() { } diff --git a/noncore/games/tetrix/ohighscoredlg.cpp b/noncore/games/tetrix/ohighscoredlg.cpp index cf0dcf7..7581f51 100644 --- a/noncore/games/tetrix/ohighscoredlg.cpp +++ b/noncore/games/tetrix/ohighscoredlg.cpp @@ -8,24 +8,25 @@ * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * ( at your option ) any later version. * * * **************************************************************************/ #include <qdialog.h> #include <qpe/config.h> #include <qlayout.h> #include <qpe/config.h> +#include <qpe/qpeapplication.h> #include <qstring.h> #include <qhbox.h> #include <qvbox.h> #include <qlabel.h> #include <qlistview.h> #include <qlineedit.h> #include "ohighscoredlg.h" OHighscore::OHighscore( int score , int playerLevel ) { @@ -160,25 +161,25 @@ OHighscoreDialog::OHighscoreDialog(OHighscore *highscore, QWidget *parent, const setCaption( tr( "Highscores" ) ); vbox_layout = new QVBoxLayout( this, 4 , 4 ); list = new QListView( this ); list->setSorting( -1 ); list->addColumn( tr( "#" )); list->addColumn( tr( "Name" )); list->addColumn( tr( "Points" )); list->addColumn( tr( "Level" )); createHighscoreListView(); vbox_layout->addWidget( list ); - showMaximized(); + QPEApplication::showDialog( this ); } void OHighscoreDialog::createHighscoreListView() { int pos = 10; int points_ = 0; int level_ = 0; std::list<t_playerData*>::reverse_iterator iListe = hs_->playerData.rbegin(); for ( ; iListe != hs_->playerData.rend() ; ++iListe ) { diff --git a/noncore/games/tictac/tictac.cpp b/noncore/games/tictac/tictac.cpp index 4954ba4..9de3b58 100644 --- a/noncore/games/tictac/tictac.cpp +++ b/noncore/games/tictac/tictac.cpp @@ -54,25 +54,25 @@ void TicTacButton::drawButtonLabel( QPainter *p ) //*************************************************************************** //* TicTacGameBoard member functions //*************************************************************************** // -------------------------------------------------------------------------- // Creates a game board with N x N buttons and connects the "clicked()" // signal of all buttons to the "buttonClicked()" slot. // TicTacGameBoard::TicTacGameBoard( int n, QWidget *parent, const char *name ) : QWidget( parent, name ) { - showMaximized(); + QPEApplication::showWidget( this ); st = Init; // initial state nBoard = n; n *= n; // make square comp_starts = FALSE; // human starts buttons = new TicTacButtons(n); // create real buttons btArray = new TicTacArray(n); // create button model QGridLayout * grid = new QGridLayout( this, 3, 3, 4 ); QPalette p( blue ); for ( int i=0; i<n; i++ ) { // create and connect buttons TicTacButton *ttb = new TicTacButton( this ); ttb->setPalette( p ); ttb->setEnabled( FALSE ); @@ -324,25 +324,25 @@ TicTacToe::TicTacToe( QWidget *parent, const char *name, WFlags fl ) // Create the push buttons and connect their clicked() signals // to this right slots. newGame = new QPushButton( tr( "Play!" ), this ); connect( newGame, SIGNAL(clicked()), SLOT(newGameClicked()) ); quit = new QPushButton( tr( "Quit" ), this ); connect( quit, SIGNAL(clicked()), qApp, SLOT(quit()) ); QHBoxLayout * b = new QHBoxLayout; l->addLayout( b ); b->addWidget( newGame ); b->addWidget( quit ); - showMaximized(); + QPEApplication::showWidget( this ); newState(); } // -------------------------------------------------------------------------- // TicTacToe::newGameClicked() - SLOT // // This slot is activated when the new game button is clicked. // void TicTacToe::newGameClicked() { |