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authorsudonix <sudonix>2004-02-26 02:25:15 (UTC)
committer sudonix <sudonix>2004-02-26 02:25:15 (UTC)
commitb339031e14a607ff18e404e0395b1c2782b92fdc (patch) (side-by-side diff)
treeecd65299976322166ee5dfb2c30f045dd542c1e1 /noncore/games
parentcb72ff620022306e493421006b024b971449f864 (diff)
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SDL includes corrected, CRs in some files removed, just for consistency :)
Diffstat (limited to 'noncore/games') (more/less context) (show whitespace changes)
-rw-r--r--noncore/games/sfcave-sdl/animatedimage.cpp4
-rw-r--r--noncore/games/sfcave-sdl/animatedimage.h2
-rw-r--r--noncore/games/sfcave-sdl/bfont.cpp2
-rw-r--r--noncore/games/sfcave-sdl/bfont.h2
-rw-r--r--noncore/games/sfcave-sdl/fly_game.cpp2
-rw-r--r--noncore/games/sfcave-sdl/fly_game.h2
-rw-r--r--noncore/games/sfcave-sdl/flyterrain.cpp3
-rw-r--r--noncore/games/sfcave-sdl/flyterrain.h2
-rw-r--r--noncore/games/sfcave-sdl/font.h2
-rw-r--r--noncore/games/sfcave-sdl/game.cpp4
-rw-r--r--noncore/games/sfcave-sdl/gates_game.cpp2
-rw-r--r--noncore/games/sfcave-sdl/gates_game.h2
-rw-r--r--noncore/games/sfcave-sdl/help.cpp2
-rw-r--r--noncore/games/sfcave-sdl/help.h0
-rw-r--r--noncore/games/sfcave-sdl/menu.cpp4
-rw-r--r--noncore/games/sfcave-sdl/menu.h2
-rw-r--r--noncore/games/sfcave-sdl/player.cpp4
-rw-r--r--noncore/games/sfcave-sdl/rect.h2
-rw-r--r--noncore/games/sfcave-sdl/sfcave-sdl.pro0
-rw-r--r--noncore/games/sfcave-sdl/sfcave.cpp4
-rw-r--r--noncore/games/sfcave-sdl/sfcave.h2
-rw-r--r--noncore/games/sfcave-sdl/sfcave_game.cpp2
-rw-r--r--noncore/games/sfcave-sdl/sfcave_game.h2
-rw-r--r--noncore/games/sfcave-sdl/sound.cpp0
-rw-r--r--noncore/games/sfcave-sdl/sound.h4
-rw-r--r--noncore/games/sfcave-sdl/starfield.cpp4
-rw-r--r--noncore/games/sfcave-sdl/starfield.h0
-rw-r--r--noncore/games/sfcave-sdl/stringtokenizer.h0
-rw-r--r--noncore/games/sfcave-sdl/terrain.cpp6
-rw-r--r--noncore/games/sfcave-sdl/terrain.h2
-rw-r--r--noncore/games/sfcave-sdl/util.cpp2
-rw-r--r--noncore/games/sfcave-sdl/util.h0
32 files changed, 35 insertions, 36 deletions
diff --git a/noncore/games/sfcave-sdl/animatedimage.cpp b/noncore/games/sfcave-sdl/animatedimage.cpp
index 441c647..680b603 100644
--- a/noncore/games/sfcave-sdl/animatedimage.cpp
+++ b/noncore/games/sfcave-sdl/animatedimage.cpp
@@ -1,14 +1,14 @@
-#include "SDL.h"
-#include "SDL_image.h"
+#include <SDL/SDL.h>
+#include <SDL/SDL_image.h>
#include "constants.h"
#include "animatedimage.h"
AnimatedImage :: AnimatedImage( string file, int nFrames )
{
nrFrames = nFrames;
currentFrame = 0;
// Load image
image = IMG_Load( (const char *)file.c_str() );
if ( !image )
diff --git a/noncore/games/sfcave-sdl/animatedimage.h b/noncore/games/sfcave-sdl/animatedimage.h
index 3c03f52..ecebf03 100644
--- a/noncore/games/sfcave-sdl/animatedimage.h
+++ b/noncore/games/sfcave-sdl/animatedimage.h
@@ -1,16 +1,16 @@
#ifndef __ANIMATED_IMAGE_H
#define __ANIMATED_IMAGE_H
-#include "SDL.h"
+#include <SDL/SDL.h>
class AnimatedImage
{
public:
AnimatedImage( string file, int nFrames );
~AnimatedImage();
bool nextFrame();
void draw( SDL_Surface *screen, int x, int y );
bool AtEnd();
void reset() { currentFrame = 0; }
private:
diff --git a/noncore/games/sfcave-sdl/bfont.cpp b/noncore/games/sfcave-sdl/bfont.cpp
index 7dec8f5..3ba0f4f 100644
--- a/noncore/games/sfcave-sdl/bfont.cpp
+++ b/noncore/games/sfcave-sdl/bfont.cpp
@@ -1,24 +1,24 @@
/***********************************************************/
/* */
/* BFONT.c v. 1.0.2 - Billi Font Library by Diego Billi */
/* BFONT++ C++ port by Gianluigi Davassi */
/***********************************************************/
#include "iostream"
using namespace std;
#include "string.h"
#include "stdlib.h"
#include "stdarg.h"
-#include "SDL_image.h"
+#include <SDL/SDL_image.h>
#include "bfont.h"
void BFont::InitFont()
{
int x = 0, i = '!';
Uint32 sentry = GetPixel(0,0);
if (SDL_MUSTLOCK(Surface))
SDL_LockSurface(Surface);
while ( x < (Surface->w-1))
{
diff --git a/noncore/games/sfcave-sdl/bfont.h b/noncore/games/sfcave-sdl/bfont.h
index dee97f1..5c2d7e7 100644
--- a/noncore/games/sfcave-sdl/bfont.h
+++ b/noncore/games/sfcave-sdl/bfont.h
@@ -1,24 +1,24 @@
/************************************************************
BFONT v. 1.0.2 - Billi Font Library by Diego Billi
BFONT++ C++ port by Gianluigi Davassi
************************************************************/
#ifndef __BFONT_HEADER_H__
#define __BFONT_HEADER_H__
#include <iostream>
-#include "SDL.h"
+#include <SDL/SDL.h>
class BFont
{
int h; // font height
SDL_Surface *Surface; // font surface
SDL_Rect Chars[256]; // characters width
const char* name; // font name
BFont(const BFont&);
void InitFont();
int count(const char *text);
diff --git a/noncore/games/sfcave-sdl/fly_game.cpp b/noncore/games/sfcave-sdl/fly_game.cpp
index 8b05d8f..69413ba 100644
--- a/noncore/games/sfcave-sdl/fly_game.cpp
+++ b/noncore/games/sfcave-sdl/fly_game.cpp
@@ -1,13 +1,13 @@
-#include "SDL_gfxPrimitives.h"
+#include <SDL/SDL_gfxPrimitives.h>
#include "constants.h"
#include "fly_game.h"
#include "random.h"
FlyGame :: FlyGame( SFCave *p, int w, int h, int diff )
: Game( p, w, h, diff )
{
gameName = "Fly";
difficulty = MENU_DIFFICULTY_EASY;
terrain = new FlyTerrain( w, h );
diff --git a/noncore/games/sfcave-sdl/fly_game.h b/noncore/games/sfcave-sdl/fly_game.h
index 1ab081a..f648deb 100644
--- a/noncore/games/sfcave-sdl/fly_game.h
+++ b/noncore/games/sfcave-sdl/fly_game.h
@@ -1,20 +1,20 @@
#ifndef __FLY_GAME_H
#define __FLY_GAME_H
#include "sfcave.h"
#include "flyterrain.h"
#include "player.h"
#include "game.h"
-#include "SDL.h"
+#include <SDL/SDL.h>
class FlyGame : public Game
{
public:
FlyGame( SFCave *p, int w, int h, int diff );
~FlyGame();
void init();
void update( int state );
void draw( SDL_Surface *screen );
private:
diff --git a/noncore/games/sfcave-sdl/flyterrain.cpp b/noncore/games/sfcave-sdl/flyterrain.cpp
index b1b8db5..bffe5c9 100644
--- a/noncore/games/sfcave-sdl/flyterrain.cpp
+++ b/noncore/games/sfcave-sdl/flyterrain.cpp
@@ -1,14 +1,13 @@
-
-#include "SDL_gfxPrimitives.h"
+#include <SDL/SDL_gfxPrimitives.h>
#include "constants.h"
#include "flyterrain.h"
#include "random.h"
int FlyTerrain :: flyScoreZones[][3] = { { 0, 20, 5 },
{ 20, 30, 2 },
{ 30, 40, 0 },
{ 40, 100, -1 },
{ 100, 300, -2 },
{ -1, -1, -1 } };
diff --git a/noncore/games/sfcave-sdl/flyterrain.h b/noncore/games/sfcave-sdl/flyterrain.h
index 63b5731..6258fa0 100644
--- a/noncore/games/sfcave-sdl/flyterrain.h
+++ b/noncore/games/sfcave-sdl/flyterrain.h
@@ -1,16 +1,16 @@
#ifndef __FLYTERRAIN_H
#define __FLYTERRAIN_H
-#include <SDL.h>
+#include <SDL/SDL.h>
#include "terrain.h"
class FlyTerrain : public Terrain
{
public:
FlyTerrain( int w, int h );
~FlyTerrain();
void drawTerrain( SDL_Surface *screen );
int getScore( int difficulty, int dist );
diff --git a/noncore/games/sfcave-sdl/font.h b/noncore/games/sfcave-sdl/font.h
index 5f0674a..ed9c590 100644
--- a/noncore/games/sfcave-sdl/font.h
+++ b/noncore/games/sfcave-sdl/font.h
@@ -1,16 +1,16 @@
#ifndef __FONT_H
#define __FONT_H
-#include "SDL.h"
+#include <SDL/SDL.h>
#include "bfont.h"
#define FONT_MENU_HIGHLIGHTED 1
#define FONT_MENU_UNHIGHLIGHTED 2
#define FONT_WHITE_TEXT 3
#define FONT_COLOURED_TEXT 4
#define FONT_HELP_FONT 5
class FontHandler
{
public:
static bool init();
diff --git a/noncore/games/sfcave-sdl/game.cpp b/noncore/games/sfcave-sdl/game.cpp
index 1ee0230..bf9c46f 100644
--- a/noncore/games/sfcave-sdl/game.cpp
+++ b/noncore/games/sfcave-sdl/game.cpp
@@ -1,17 +1,17 @@
#include <stdio.h>
#include <time.h>
-#include <SDL.h>
-#include <SDL_image.h>
+#include <SDL/SDL.h>
+#include <SDL/SDL_image.h>
#include "font.h"
#include "constants.h"
#include "game.h"
#include "player.h"
#include "random.h"
#include "sound.h"
#include "stringtokenizer.h"
#include "sfcave_game.h"
#include "gates_game.h"
diff --git a/noncore/games/sfcave-sdl/gates_game.cpp b/noncore/games/sfcave-sdl/gates_game.cpp
index 700a6ec..638658b 100644
--- a/noncore/games/sfcave-sdl/gates_game.cpp
+++ b/noncore/games/sfcave-sdl/gates_game.cpp
@@ -1,13 +1,13 @@
-#include "SDL_gfxPrimitives.h"
+#include <SDL/SDL_gfxPrimitives.h>
#include "constants.h"
#include "gates_game.h"
#include "random.h"
GatesGame :: GatesGame( SFCave *p, int w, int h, int diff )
: Game( p, w, h, diff )
{
gameName = "Gates";
difficulty = MENU_DIFFICULTY_EASY;
blockUpdateRate = 200;
diff --git a/noncore/games/sfcave-sdl/gates_game.h b/noncore/games/sfcave-sdl/gates_game.h
index 8499ff9..b44336a 100644
--- a/noncore/games/sfcave-sdl/gates_game.h
+++ b/noncore/games/sfcave-sdl/gates_game.h
@@ -1,16 +1,16 @@
#ifndef __GATES_GAME_H
#define __GATES_GAME_H
-#include "SDL.h"
+#include <SDL/SDL.h>
#include "rect.h"
#include "sfcave.h"
#include "terrain.h"
#include "player.h"
#include "game.h"
class GatesGame : public Game
{
public:
GatesGame( SFCave *p, int w, int h, int diff );
diff --git a/noncore/games/sfcave-sdl/help.cpp b/noncore/games/sfcave-sdl/help.cpp
index f1728f6..0a7924b 100644
--- a/noncore/games/sfcave-sdl/help.cpp
+++ b/noncore/games/sfcave-sdl/help.cpp
@@ -1,13 +1,13 @@
-#include "SDL.h"
+#include <SDL/SDL.h>
#include "constants.h"
#include "font.h"
#include "help.h"
#include "sfcave.h"
#include "starfield.h"
Help :: Help( SFCave *p )
{
parent = p;
stars = new StarField( false, 200 );
diff --git a/noncore/games/sfcave-sdl/help.h b/noncore/games/sfcave-sdl/help.h
index dc9e80e..2cc32cd 100644
--- a/noncore/games/sfcave-sdl/help.h
+++ b/noncore/games/sfcave-sdl/help.h
diff --git a/noncore/games/sfcave-sdl/menu.cpp b/noncore/games/sfcave-sdl/menu.cpp
index a4a4216..fb2a635 100644
--- a/noncore/games/sfcave-sdl/menu.cpp
+++ b/noncore/games/sfcave-sdl/menu.cpp
@@ -1,14 +1,14 @@
-#include <SDL_image.h>
-#include "SDL_rotozoom.h"
+#include <SDL/SDL_image.h>
+#include <SDL/SDL_rotozoom.h>
#include "constants.h"
#include "sfcave.h"
#include "game.h"
#include "menu.h"
#include "font.h"
#include "starfield.h"
MenuOption :: MenuOption( string text, int id )
{
menuText = text;
menuId = id;
diff --git a/noncore/games/sfcave-sdl/menu.h b/noncore/games/sfcave-sdl/menu.h
index 6a5ef40..c263bcc 100644
--- a/noncore/games/sfcave-sdl/menu.h
+++ b/noncore/games/sfcave-sdl/menu.h
@@ -1,19 +1,19 @@
#ifndef __MENU_H
#define __MENU_H
#include <list>
using namespace std;
-#include <SDL.h>
+#include <SDL/SDL.h>
class SFCave;
class StarField;
class Menu;
class MenuOption
{
public:
MenuOption( string text, int id );
~MenuOption();
void highlight( bool val ) { highlighted = val; }
diff --git a/noncore/games/sfcave-sdl/player.cpp b/noncore/games/sfcave-sdl/player.cpp
index f024d6b..b491e53 100644
--- a/noncore/games/sfcave-sdl/player.cpp
+++ b/noncore/games/sfcave-sdl/player.cpp
@@ -1,14 +1,14 @@
-#include <SDL.h>
-#include "SDL_gfxPrimitives.h"
+#include <SDL/SDL.h>
+#include <SDL/SDL_gfxPrimitives.h>
#include "constants.h"
#include "player.h"
#include "random.h"
#include "animatedimage.h"
Player :: Player( int w, int h )
{
sWidth = w;
sHeight = h;
thrust = 0.4;
diff --git a/noncore/games/sfcave-sdl/rect.h b/noncore/games/sfcave-sdl/rect.h
index dc9c9d5..30f082c 100644
--- a/noncore/games/sfcave-sdl/rect.h
+++ b/noncore/games/sfcave-sdl/rect.h
@@ -1,16 +1,16 @@
#ifndef __RECT_H
#define __RECT_H
-#include "SDL.h"
+#include <SDL/SDL.h>
class Rect
{
public:
Rect() { r.x = r.y = r.w = r.h = 0; }
Rect( int x, int y, int w, int h ) { setRect( x, y, w, h ); }
~Rect() {}
void setRect( int x, int y, int w, int h ) { r.x = x; r.y = y; r.w = w; r.h = h; }
SDL_Rect getRect() { return r; }
int x() { return r.x; }
int y() { return r.y; }
diff --git a/noncore/games/sfcave-sdl/sfcave-sdl.pro b/noncore/games/sfcave-sdl/sfcave-sdl.pro
index a4eb918..a02eeb3 100644
--- a/noncore/games/sfcave-sdl/sfcave-sdl.pro
+++ b/noncore/games/sfcave-sdl/sfcave-sdl.pro
diff --git a/noncore/games/sfcave-sdl/sfcave.cpp b/noncore/games/sfcave-sdl/sfcave.cpp
index dbd788c..5d1cdd5 100644
--- a/noncore/games/sfcave-sdl/sfcave.cpp
+++ b/noncore/games/sfcave-sdl/sfcave.cpp
@@ -1,20 +1,20 @@
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <sys/timeb.h>
-#include "SDL.h"
-#include "SDL_gfxPrimitives.h"
+#include <SDL/SDL.h>
+#include <SDL/SDL_gfxPrimitives.h>
#include "constants.h"
#include "sound.h"
#include "menu.h"
#include "help.h"
#include "game.h"
#include "terrain.h"
#include "random.h"
#include "sfcave.h"
#include "font.h"
#include "settings.h"
diff --git a/noncore/games/sfcave-sdl/sfcave.h b/noncore/games/sfcave-sdl/sfcave.h
index c707919..4e45ec2 100644
--- a/noncore/games/sfcave-sdl/sfcave.h
+++ b/noncore/games/sfcave-sdl/sfcave.h
@@ -1,16 +1,16 @@
#ifndef __SFCAVE_H
#define __SFCAVE_H
-#include "SDL.h"
+#include <SDL/SDL.h>
#include "terrain.h"
class Game;
class Menu;
class Help;
class SFCave
{
public:
SFCave( int argc, char *argv[] );
~SFCave();
diff --git a/noncore/games/sfcave-sdl/sfcave_game.cpp b/noncore/games/sfcave-sdl/sfcave_game.cpp
index 8fdbbe5..ccdd625 100644
--- a/noncore/games/sfcave-sdl/sfcave_game.cpp
+++ b/noncore/games/sfcave-sdl/sfcave_game.cpp
@@ -1,13 +1,13 @@
-#include "SDL_gfxPrimitives.h"
+#include <SDL/SDL_gfxPrimitives.h>
#include "constants.h"
#include "sfcave_game.h"
#include "random.h"
SFCaveGame :: SFCaveGame( SFCave *p, int w, int h, int diff )
: Game( p, w, h, diff )
{
gameName = "SFCave";
difficulty = MENU_DIFFICULTY_EASY;
blockUpdateRate = 200;
diff --git a/noncore/games/sfcave-sdl/sfcave_game.h b/noncore/games/sfcave-sdl/sfcave_game.h
index 92a0f5d..6dddf5e 100644
--- a/noncore/games/sfcave-sdl/sfcave_game.h
+++ b/noncore/games/sfcave-sdl/sfcave_game.h
@@ -1,16 +1,16 @@
#ifndef __SFCAVE_GAME_H
#define __SFCAVE_GAME_H
-#include "SDL.h"
+#include <SDL/SDL.h>
#include "rect.h"
#include "sfcave.h"
#include "terrain.h"
#include "player.h"
#include "game.h"
class SFCaveGame : public Game
{
public:
SFCaveGame( SFCave *p, int w, int h, int diff );
diff --git a/noncore/games/sfcave-sdl/sound.cpp b/noncore/games/sfcave-sdl/sound.cpp
index 855f2e6..0be1abf 100644
--- a/noncore/games/sfcave-sdl/sound.cpp
+++ b/noncore/games/sfcave-sdl/sound.cpp
diff --git a/noncore/games/sfcave-sdl/sound.h b/noncore/games/sfcave-sdl/sound.h
index d46b5bc..180429a 100644
--- a/noncore/games/sfcave-sdl/sound.h
+++ b/noncore/games/sfcave-sdl/sound.h
@@ -1,17 +1,17 @@
#ifndef __SOUND_H
#define __SOUND_H
-#include <SDL.h>
-#include "SDL_mixer.h"
+#include <SDL/SDL.h>
+#include <SDL/SDL_mixer.h>
#define NR_SOUNDS 3
class SoundHandler
{
public:
static bool init();
static void cleanUp();
static int playSound( int soundNr, int channel = -1, int nrLoops = 0, int playBeforeFinished = false );
static void stopSound( int channel, bool fadeOut, int nrMilliSecs = 1000 );
static void setSoundsOn( bool val );
diff --git a/noncore/games/sfcave-sdl/starfield.cpp b/noncore/games/sfcave-sdl/starfield.cpp
index 82edfc1..3b26895 100644
--- a/noncore/games/sfcave-sdl/starfield.cpp
+++ b/noncore/games/sfcave-sdl/starfield.cpp
@@ -1,14 +1,14 @@
-#include "SDL.h"
-#include "SDL_gfxPrimitives.h"
+#include <SDL/SDL.h>
+#include <SDL/SDL_gfxPrimitives.h>
#include <stdlib.h>
#include "starfield.h"
#include "random.h"
#include "util.h"
#define VERTICAL_VELOCITY 0
StarField :: StarField( bool side, int nStars, int mx, int my, int minz, int maxz )
{
nrStars = nStars;
diff --git a/noncore/games/sfcave-sdl/starfield.h b/noncore/games/sfcave-sdl/starfield.h
index ae9bd34..133cb54 100644
--- a/noncore/games/sfcave-sdl/starfield.h
+++ b/noncore/games/sfcave-sdl/starfield.h
diff --git a/noncore/games/sfcave-sdl/stringtokenizer.h b/noncore/games/sfcave-sdl/stringtokenizer.h
index 3f299a6..51daa42 100644
--- a/noncore/games/sfcave-sdl/stringtokenizer.h
+++ b/noncore/games/sfcave-sdl/stringtokenizer.h
diff --git a/noncore/games/sfcave-sdl/terrain.cpp b/noncore/games/sfcave-sdl/terrain.cpp
index b243f45..5943275 100644
--- a/noncore/games/sfcave-sdl/terrain.cpp
+++ b/noncore/games/sfcave-sdl/terrain.cpp
@@ -1,15 +1,15 @@
-#include "SDL.h"
-#include "SDL_rotozoom.h"
-#include "SDL_gfxPrimitives.h"
+#include <SDL/SDL.h>
+#include <SDL/SDL_rotozoom.h>
+#include <SDL/SDL_gfxPrimitives.h>
#include "constants.h"
#include "terrain.h"
#include "random.h"
#include "util.h"
#include "starfield.h"
Terrain :: Terrain( int w, int h, bool drawTop, bool drawBottom )
{
sWidth = w;
sHeight = h;
speed = 1;
diff --git a/noncore/games/sfcave-sdl/terrain.h b/noncore/games/sfcave-sdl/terrain.h
index 4070318..3cc9691 100644
--- a/noncore/games/sfcave-sdl/terrain.h
+++ b/noncore/games/sfcave-sdl/terrain.h
@@ -1,16 +1,16 @@
#ifndef __TERRAIN_H
#define __TERRAIN_H
-#include <SDL.h>
+#include <SDL/SDL.h>
class StarField;
class Terrain
{
public:
Terrain( int w, int h, bool drawTop = true, bool drawBottom = true );
virtual ~Terrain();
virtual void initTerrain();
virtual void moveTerrain( int amountToMove );
virtual bool checkCollision( int x, int y, int h );
virtual void drawTerrain( SDL_Surface *screen );
diff --git a/noncore/games/sfcave-sdl/util.cpp b/noncore/games/sfcave-sdl/util.cpp
index f73e256..743f16e 100644
--- a/noncore/games/sfcave-sdl/util.cpp
+++ b/noncore/games/sfcave-sdl/util.cpp
@@ -1,13 +1,13 @@
-#include "SDL.h"
+#include <SDL/SDL.h>
#include <dirent.h>
#include <vector>
using namespace std;
#include "util.h"
#include "random.h"
Uint32 getpixel(SDL_Surface *surface, int x, int y)
{
int bpp = surface->format->BytesPerPixel;
diff --git a/noncore/games/sfcave-sdl/util.h b/noncore/games/sfcave-sdl/util.h
index e3aa31a..a67707b 100644
--- a/noncore/games/sfcave-sdl/util.h
+++ b/noncore/games/sfcave-sdl/util.h