author | mickeyl <mickeyl> | 2003-12-07 14:06:21 (UTC) |
---|---|---|
committer | mickeyl <mickeyl> | 2003-12-07 14:06:21 (UTC) |
commit | 4518f62746143246d29eb9f08030e241ac33eeb7 (patch) (side-by-side diff) | |
tree | beda04d2c1ddadefd4d0dc2bb18774a15da03bf2 /noncore/games | |
parent | c648101ca50a9782911b58b5158b31e1d0427ab3 (diff) | |
download | opie-4518f62746143246d29eb9f08030e241ac33eeb7.zip opie-4518f62746143246d29eb9f08030e241ac33eeb7.tar.gz opie-4518f62746143246d29eb9f08030e241ac33eeb7.tar.bz2 |
s/QPEToolBar/QToolBar:
- remove usage of deprecated classses
- makes it easier to migrate to OToolBar in the future
-rw-r--r-- | noncore/games/backgammon/backgammon.cpp | 2 | ||||
-rw-r--r-- | noncore/games/fifteen/fifteen.cpp | 4 | ||||
-rw-r--r-- | noncore/games/go/gowidget.cpp | 4 | ||||
-rw-r--r-- | noncore/games/mindbreaker/mindbreaker.cpp | 2 | ||||
-rw-r--r-- | noncore/games/minesweep/minesweep.cpp | 4 | ||||
-rw-r--r-- | noncore/games/parashoot/interface.cpp | 2 | ||||
-rw-r--r-- | noncore/games/snake/interface.cpp | 2 | ||||
-rw-r--r-- | noncore/games/solitaire/canvascardgame.cpp | 2 | ||||
-rw-r--r-- | noncore/games/wordgame/wordgame.cpp | 2 |
9 files changed, 12 insertions, 12 deletions
diff --git a/noncore/games/backgammon/backgammon.cpp b/noncore/games/backgammon/backgammon.cpp index 755ed10..e9e5467 100644 --- a/noncore/games/backgammon/backgammon.cpp +++ b/noncore/games/backgammon/backgammon.cpp @@ -1,42 +1,42 @@ #include "backgammon.h" #include "aidialog.h" #include "filedialog.h" #include "playerdialog.h" #include "rulesdialog.h" #include "themedialog.h" #include <qdatetime.h> #include <qfile.h> #include <qlayout.h> #include <qmessagebox.h> #include <qstring.h> #include <qtimer.h> #include <qmainwindow.h> #include <qpe/qpeapplication.h> #include <qpe/config.h> -#include <qpe/qpemenubar.h> +#include <qmenubar.h> #include <qpe/resource.h> #include <stdlib.h> BackGammon::BackGammon(QWidget* parent, const char* name, WFlags fl) : QMainWindow(parent, name, fl) { if (!name) setName("BackGammon"); setCaption(tr( "Backgammon") ); setIcon( Resource::loadPixmap( "backgammon" ) ); //general counter varaible int a=0; //the game engine move=new MoveEngine(); //load the default theme Config conf("backgammon"); if(!conf.isValid()) { qDebug("config file does not exist"); conf.setGroup("general"); conf.writeEntry("theme","default"); conf.setGroup("rules"); diff --git a/noncore/games/fifteen/fifteen.cpp b/noncore/games/fifteen/fifteen.cpp index 212f7b1..2e4ed94 100644 --- a/noncore/games/fifteen/fifteen.cpp +++ b/noncore/games/fifteen/fifteen.cpp @@ -9,67 +9,67 @@ ** packaging of this file. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ** See http://www.trolltech.com/gpl/ for GPL licensing information. ** ** Contact info@trolltech.com if any conditions of this licensing are ** not clear to you. ** **********************************************************************/ #include "fifteen.h" #include <qpe/resource.h> #include <qpe/config.h> #include <qvbox.h> #include <qaction.h> #include <qlayout.h> #include <qpainter.h> #include <qpopupmenu.h> #include <qmessagebox.h> #include <qpe/qpetoolbar.h> -#include <qpe/qpemenubar.h> +#include <qmenubar.h> #include <qstringlist.h> #include <qapplication.h> #include <stdlib.h> #include <time.h> FifteenMainWindow::FifteenMainWindow(QWidget *parent, const char* name) : QMainWindow( parent, name ) { // random seed srand(time(0)); setToolBarsMovable( FALSE ); QVBox *vbox = new QVBox( this ); PiecesTable *table = new PiecesTable( vbox ); setCentralWidget(vbox); - QPEToolBar *toolbar = new QPEToolBar(this); + QToolBar *toolbar = new QToolBar(this); toolbar->setHorizontalStretchable( TRUE ); addToolBar(toolbar); QMenuBar *menubar = new QMenuBar( toolbar ); menubar->setMargin(0); QPopupMenu *game = new QPopupMenu( this ); QWidget *spacer = new QWidget( toolbar ); spacer->setBackgroundMode( PaletteButton ); toolbar->setStretchableWidget( spacer ); QAction *a = new QAction( tr( "Randomize" ), Resource::loadPixmap( "new" ), QString::null, 0, this, 0 ); connect( a, SIGNAL( activated() ), table, SLOT( slotRandomize() ) ); a->addTo( game ); a->addTo( toolbar ); a = new QAction( tr( "Solve" ), Resource::loadPixmap( "repeat" ), QString::null, 0, this, 0 ); connect( a, SIGNAL( activated() ), table, SLOT( slotReset() ) ); a->addTo( game ); a->addTo( toolbar ); diff --git a/noncore/games/go/gowidget.cpp b/noncore/games/go/gowidget.cpp index 476f7ce1..6d06f3b 100644 --- a/noncore/games/go/gowidget.cpp +++ b/noncore/games/go/gowidget.cpp @@ -5,81 +5,81 @@ ** ** This file may be distributed and/or modified under the terms of the ** GNU General Public License version 2 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ** See http://www.trolltech.com/gpl/ for GPL licensing information. ** ** Contact info@trolltech.com if any conditions of this licensing are ** not clear to you. ** **********************************************************************/ #include "gowidget.h" #include <qpe/config.h> #include <qpe/resource.h> #include <qpainter.h> #include <qpixmap.h> #include <qpe/qpetoolbar.h> -#include <qpe/qpemenubar.h> +#include <qmenubar.h> #include <qpopupmenu.h> #include <qaction.h> #include <qapplication.h> //processEvents() #include <qlabel.h> //#include <stdio.h> #include "amigo.h" #include "goplayutils.h" static const enum bVal computer_color = BLACK; static int current_handicap = 1; static QBrush *goBrush; //static QImage *newBlackStone; //static QImage *blackStone; //static QImage *whiteStone; static QPixmap *newBlackStone; static QPixmap *blackStone; static QPixmap *whiteStone; static bool smallStones = FALSE; GoMainWidget::GoMainWidget( QWidget *parent, const char* name) : QMainWindow( parent, name ) { setToolBarsMovable( FALSE ); GoWidget *go = new GoWidget(this); setCentralWidget(go); - toolbar = new QPEToolBar(this); + toolbar = new QToolBar(this); toolbar->setHorizontalStretchable( TRUE ); addToolBar(toolbar); QMenuBar *mb = new QMenuBar( toolbar ); mb->setMargin(0); QPopupMenu *file = new QPopupMenu( this ); QAction *a = new QAction( tr( "New Game" ), QString::null, 0, this, 0 ); connect( a, SIGNAL( activated() ), go, SLOT( newGame() ) ); a->addTo( file ); a = new QAction( tr( "Pass" ), Resource::loadPixmap( "pass" ), QString::null, 0, this, 0 ); connect( a, SIGNAL( activated() ), go, SLOT( pass() ) ); a->addTo( file ); a->addTo( toolbar ); a = new QAction( tr( "Resign" ), Resource::loadPixmap( "reset" ), QString::null, 0, this, 0 ); connect( a, SIGNAL( activated() ), go, SLOT( resign() ) ); a->addTo( file ); a = new QAction( tr( "Two player option" ), QString::null, 0, this, 0 ); a->setToggleAction( TRUE ); connect( a, SIGNAL( toggled(bool) ), go, SLOT( setTwoplayer(bool) ) ); diff --git a/noncore/games/mindbreaker/mindbreaker.cpp b/noncore/games/mindbreaker/mindbreaker.cpp index 1a1d05d..7802e38 100644 --- a/noncore/games/mindbreaker/mindbreaker.cpp +++ b/noncore/games/mindbreaker/mindbreaker.cpp @@ -193,49 +193,49 @@ inline void Peg::setPegPos(int p) } inline void Peg::setPlaced(bool p) { isplaced = p; } inline int Peg::type() const { return pegtype; } /* Load the main image, copy from it the pegs, the board, and the answer image * and use these to create the tray, answer and board */ MindBreaker::MindBreaker( QWidget *parent, const char *name, int wFlags ) : QMainWindow(parent, name, wFlags), canvas(board_height, board_width) { MindBreakerBoard *m = new MindBreakerBoard(canvas, this); setCentralWidget(m); setToolBarsMovable( FALSE ); - QPEToolBar *tb = new QPEToolBar(this); + QToolBar *tb = new QToolBar(this); tb->setHorizontalStretchable( TRUE ); QPixmap newicon = Resource::loadPixmap("new"); new QToolButton(newicon, tr("New Game"), 0, m, SLOT(clear()), tb, "NewGame"); score = new QToolButton(tb); score->setText(""); score->setMaximumHeight(20); score->setUsesTextLabel(TRUE); tb->setStretchableWidget(score); connect(m, SIGNAL(scoreChanged(int, int)), this, SLOT(setScore(int, int))); connect(score, SIGNAL(clicked()), m, SLOT(resetScore())); int a, b; m->getScore(&a, &b); setScore(a,b); } void MindBreaker::setScore(int turns, int games) { double average; double total_turns = turns; diff --git a/noncore/games/minesweep/minesweep.cpp b/noncore/games/minesweep/minesweep.cpp index 814070b..48644b3 100644 --- a/noncore/games/minesweep/minesweep.cpp +++ b/noncore/games/minesweep/minesweep.cpp @@ -4,49 +4,49 @@ ** This file is part of Qtopia Environment. ** ** This file may be distributed and/or modified under the terms of the ** GNU General Public License version 2 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ** See http://www.trolltech.com/gpl/ for GPL licensing information. ** ** Contact info@trolltech.com if any conditions of this licensing are ** not clear to you. ** **********************************************************************/ #include "minesweep.h" #include "minefield.h" #include <qpe/resource.h> #include <qpe/config.h> #include <qpe/qpetoolbar.h> -#include <qpe/qpemenubar.h> +#include <qmenubar.h> #include <qpopupmenu.h> #include <qpushbutton.h> #include <qlcdnumber.h> #include <qmessagebox.h> #include <qtimer.h> #include <qpalette.h> #include <qapplication.h> #include <qlayout.h> #include <qlabel.h> #include <stdlib.h> #include <time.h> static const char *pix_new[]={ "20 20 3 1", " c None", "# c #00FF00", ". c #000000", " ", " ...... ", " ..######.. ", @@ -222,49 +222,49 @@ void ResultIndicator::timerEvent( QTimerEvent *te ) class MineFrame : public QFrame { public: MineFrame( QWidget *parent, const char *name = 0 ) :QFrame( parent, name ) {} void setField( MineField *f ) { field = f; } protected: void resizeEvent( QResizeEvent *e ) { field->setAvailableRect( contentsRect()); QFrame::resizeEvent(e); } private: MineField *field; }; MineSweep::MineSweep( QWidget* parent, const char* name, WFlags f ) : QMainWindow( parent, name, f ) { srand(::time(0)); setCaption( tr("Mine Hunt") ); setIcon( Resource::loadPixmap( "minesweep_icon" ) ); - QPEToolBar *toolBar = new QPEToolBar( this ); + QToolBar *toolBar = new QToolBar( this ); toolBar->setHorizontalStretchable( TRUE ); QMenuBar *menuBar = new QMenuBar( toolBar ); QPopupMenu *gameMenu = new QPopupMenu( this ); gameMenu->insertItem( tr("Beginner"), this, SLOT( beginner() ) ); gameMenu->insertItem( tr("Advanced"), this, SLOT( advanced() ) ); gameMenu->insertItem( tr("Expert"), this, SLOT( expert() ) ); menuBar->insertItem( tr("Game"), gameMenu ); guessLCD = new QLCDNumber( toolBar ); toolBar->setStretchableWidget( guessLCD ); QPalette lcdPal( red ); lcdPal.setColor( QColorGroup::Background, QApplication::palette().active().background() ); lcdPal.setColor( QColorGroup::Button, QApplication::palette().active().button() ); // guessLCD->setPalette( lcdPal ); guessLCD->setSegmentStyle( QLCDNumber::Flat ); guessLCD->setFrameStyle( QFrame::NoFrame ); guessLCD->setNumDigits( 2 ); guessLCD->setBackgroundMode( PaletteButton ); newGameButton = new QPushButton( toolBar ); diff --git a/noncore/games/parashoot/interface.cpp b/noncore/games/parashoot/interface.cpp index 84e5e60..db98720 100644 --- a/noncore/games/parashoot/interface.cpp +++ b/noncore/games/parashoot/interface.cpp @@ -24,49 +24,49 @@ #include <qpe/resource.h> #include <qlabel.h> #include <qmessagebox.h> #include <qapplication.h> #include <qstyle.h> #include <qpe/qpetoolbar.h> #include <qtoolbutton.h> ParaShoot::ParaShoot(QWidget* parent, const char* name, WFlags f) : QMainWindow(parent,name,f), canvas(232, 258), fanfare("level_up"), score(0) { canvas.setAdvancePeriod(80); QPixmap bg = Resource::loadPixmap("parashoot/sky"); canvas.setBackgroundPixmap(bg); pb = new QCanvasView(&canvas, this); pb->setFocus(); setToolBarsMovable( FALSE ); - QPEToolBar* toolbar = new QPEToolBar(this); + QToolBar* toolbar = new QToolBar(this); toolbar->setHorizontalStretchable( TRUE ); setCaption( tr("ParaShoot") ); QPixmap newicon = Resource::loadPixmap("parashoot/manicon"); setIcon(newicon); new QToolButton(newicon, tr("New Game"), 0, this, SLOT(newGame()), toolbar, "New Game"); levelscore = new QLabel(toolbar); levelscore->setBackgroundMode( PaletteButton ); levelscore->setAlignment( AlignRight | AlignVCenter | ExpandTabs ); toolbar->setStretchableWidget( levelscore ); showScore(0,0); setCentralWidget(pb); autoDropTimer = new QTimer(this); connect (autoDropTimer, SIGNAL(timeout()), this, SLOT(play()) ); pauseTimer = new QTimer(this); connect(pauseTimer, SIGNAL(timeout()), this, SLOT(wait()) ); setFocusPolicy(StrongFocus); diff --git a/noncore/games/snake/interface.cpp b/noncore/games/snake/interface.cpp index 68e0f14..f1227cb 100644 --- a/noncore/games/snake/interface.cpp +++ b/noncore/games/snake/interface.cpp @@ -24,49 +24,49 @@ #include <qpe/qpetoolbar.h> #include <qtoolbutton.h> #include <qstyle.h> #include <qapplication.h> #include <qmessagebox.h> SnakeGame::SnakeGame(QWidget* parent, const char* name, WFlags f) : QMainWindow(parent,name,f), canvas(232, 258) { setCaption( tr("Snake") ); QPixmap bg = Resource::loadPixmap("snake/grass"); canvas.setBackgroundPixmap(bg); canvas.setUpdatePeriod(100); snake = 0; cv = new QCanvasView(&canvas, this); pauseTimer = new QTimer(this); connect(pauseTimer, SIGNAL(timeout()), this, SLOT(wait()) ); setToolBarsMovable( FALSE ); - QPEToolBar* toolbar = new QPEToolBar( this); + QToolBar* toolbar = new QToolBar( this); toolbar->setHorizontalStretchable( TRUE ); QPixmap newicon = Resource::loadPixmap("ksnake"); setIcon(newicon); (void)new QToolButton(newicon, tr("New Game"), 0, this, SLOT(newGame()), toolbar, "New Game"); scorelabel = new QLabel(toolbar); showScore(0); scorelabel->setBackgroundMode( PaletteButton ); scorelabel->setAlignment( AlignRight | AlignVCenter | ExpandTabs ); toolbar->setStretchableWidget( scorelabel ); setFocusPolicy(StrongFocus); setCentralWidget(cv); QTimer::singleShot( 16, this, SLOT(welcomescreen()) ); gamestopped = true; waitover = true; } SnakeGame::~SnakeGame() { diff --git a/noncore/games/solitaire/canvascardgame.cpp b/noncore/games/solitaire/canvascardgame.cpp index 8250193..9ae2a23 100644 --- a/noncore/games/solitaire/canvascardgame.cpp +++ b/noncore/games/solitaire/canvascardgame.cpp @@ -6,49 +6,49 @@ ** This file may be distributed and/or modified under the terms of the ** GNU General Public License version 2 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ** See http://www.trolltech.com/gpl/ for GPL licensing information. ** ** Contact info@trolltech.com if any conditions of this licensing are ** not clear to you. ** **********************************************************************/ #include "cardgame.h" #include "canvasshapes.h" #include "canvascard.h" #include "canvascardgame.h" #include <qpe/resource.h> #include <qpe/config.h> #include <qmainwindow.h> -#include <qpe/qpemenubar.h> +#include <qmenubar.h> #include <qpainter.h> #include <qgfx_qws.h> #include <stdlib.h> #include <limits.h> #include <time.h> #include <math.h> extern int highestZ; class CanvasCardPile : public QCanvasRectangle { public: CanvasCardPile( CanvasCardGame *ccg, QCanvas *canvas ) : QCanvasRectangle( canvas ), parent( ccg ) { pile = new QPixmap( 0, 0 ); pileHeight = 0; firstCard = NULL; } void addCard( CanvasCard *card ); void advance(int stage); void animatedMove() { animatedMove(savedX, savedY); } diff --git a/noncore/games/wordgame/wordgame.cpp b/noncore/games/wordgame/wordgame.cpp index d46e824..c01551d 100644 --- a/noncore/games/wordgame/wordgame.cpp +++ b/noncore/games/wordgame/wordgame.cpp @@ -113,49 +113,49 @@ const char* sampleWGR= "8 s 1\n" "8 i 1\n" "11 e 1\n" "0\n"; WordGame::WordGame( QWidget* parent, const char* name, WFlags fl ) : QMainWindow(parent, name, fl) { if ( qApp->desktop()->width() < 240 ) { tile_smallw = 10; tile_smallh = 10; tile_bigw = 16; tile_bigh = 16; tile_stweak = 0; tile_btweak = 0; } setIcon( Resource::loadPixmap( "wordgame/WordGame.png" ) ); setCaption( tr("Word Game") ); setToolBarsMovable( FALSE ); vbox = new QVBox(this); setCentralWidget(vbox); - toolbar = new QPEToolBar(this); + toolbar = new QToolBar(this); addToolBar(toolbar, Bottom); reset = new QToolButton(Resource::loadPixmap("back"), tr("Back"), "", this, SLOT(resetTurn()), toolbar); done = new QToolButton(Resource::loadPixmap("done"), tr("Done"), "", this, SLOT(endTurn()), toolbar); scoreinfo = new ScoreInfo(toolbar); scoreinfo->setFont(QFont("Helvetica",10)); new QToolButton(Resource::loadPixmap("finish"), tr("Close"), "", this, SLOT(endGame()), toolbar); toolbar->setStretchableWidget(scoreinfo); cpu = 0; board = 0; bag = 0; racks = 0; aiheart = new QTimer(this); connect(aiheart, SIGNAL(timeout()), this, SLOT(think())); readConfig(); } WordGame::~WordGame() { writeConfig(); } |