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authorandyq <andyq>2002-12-21 18:37:35 (UTC)
committer andyq <andyq>2002-12-21 18:37:35 (UTC)
commitc32f49c53600fe2aa5d9610221b73c08499ffd69 (patch) (side-by-side diff)
tree292aa0137fe6b2cd7e7eb7dd84cefa05f36216ab /noncore/games
parent491ac1e10a2caceb5003b0649f0cb0131e9b81fd (diff)
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Added bit of eye candy - press 'e' to make smoke trails fade out (at expense of a little speed), and made fly game scoring zones better
Diffstat (limited to 'noncore/games') (more/less context) (ignore whitespace changes)
-rw-r--r--noncore/games/sfcave/sfcave.cpp127
-rw-r--r--noncore/games/sfcave/sfcave.h8
2 files changed, 104 insertions, 31 deletions
diff --git a/noncore/games/sfcave/sfcave.cpp b/noncore/games/sfcave/sfcave.cpp
index c1e4532..d6d28b2 100644
--- a/noncore/games/sfcave/sfcave.cpp
+++ b/noncore/games/sfcave/sfcave.cpp
@@ -11,13 +11,13 @@
#endif
#include <qdir.h>
#include "helpwindow.h"
#include "sfcave.h"
-#define CAPTION "SFCave 1.12 by AndyQ"
+#define CAPTION "SFCave 1.13 by AndyQ"
#define UP_THRUST 0.6
#define NO_THRUST 0.8
#define MAX_DOWN_THRUST 4.0
#define MAX_UP_THRUST -3.5
@@ -101,12 +101,33 @@ double SFCave::MaxUpThrustVals[3][3] = {{ -3.5, -3.5, -3.5 }, // S
{ -3.5, -4.0, -5.0 } }; // Fly
double SFCave::MaxDownThrustVals[3][3] = {{ 4.0, 4.0, 4.0 }, // SFCave
{ 4.0, 5.0, 5.5 }, // Gates
{ 3.5, 4.0, 5.0 } }; // Fly
+int SFCave::flyEasyScores[7][3] = { { 0, 10, 5 },
+ { 10, 20, 3 },
+ { 20, 30, 2 },
+ { 30, 40, 1 },
+ { 50, 70, -2 },
+ { 70, 300, -5 },
+ { -1, -1, -1 } };
+int SFCave::flyNormalScores[7][3] = { { 0, 10, 5 },
+ { 10, 20, 3 },
+ { 20, 30, 2 },
+ { 30, 40, 1 },
+ { 50, 70, -2 },
+ { 70, 300, -5 },
+ { -1, -1, -1 } };
+int SFCave::flyHardScores[7][3] = { { 0, 20, 5 },
+ { 20, 40, 3 },
+ { 40, 100, 1 },
+ { 100, 150, -2 },
+ { 150, 300, -5 },
+ { -1, -1, -1 } };
+
int SFCave::initialGateGaps[] = { 75, 50, 25 };
bool movel;
@@ -175,12 +196,13 @@ SFCave :: SFCave( int spd, QWidget *w, char *name )
currentGameType = cfg.readNumEntry( "gameType", 0 );
currentGameDifficulty = cfg.readNumEntry( "difficulty", 0 );
#endif
speed = spd; // Change to 2 for PC
press = false;
+ showEyeCandy = false;
offscreen = new QPixmap( sWidth, sHeight );
offscreen->fill( Qt::black );
// setUp();
crashLineLength = -1;
@@ -223,23 +245,25 @@ void SFCave :: setUp()
{
score = 0;
offset = 0;
nrFrames = 0;
dir = 1;
thrust = 0;
+ startScoring = false;
+ press = false;
if ( CURRENT_GAME_TYPE == SFCAVE_GAME )
{
thrustUp = UpThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];;
noThrust = DownThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];;
maxUpThrust = MaxUpThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];;
maxDownThrust = MaxDownThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];;
if ( currentGameDifficulty == DIFICULTY_EASY )
gateDistance = 100;
- else if ( currentGameDifficulty == DIFICULTY_EASY )
+ else if ( currentGameDifficulty == DIFICULTY_NORMAL )
gateDistance = 60;
else
gateDistance = 40;
}
else if ( CURRENT_GAME_TYPE == GATES_GAME )
{
@@ -253,12 +277,19 @@ void SFCave :: setUp()
else
{
thrustUp = UpThrustVals[FLY_GAME_TYPE][currentGameDifficulty];
noThrust = DownThrustVals[FLY_GAME_TYPE][currentGameDifficulty];
maxUpThrust = MaxUpThrustVals[FLY_GAME_TYPE][currentGameDifficulty];
maxDownThrust = MaxDownThrustVals[FLY_GAME_TYPE][currentGameDifficulty];
+
+ if ( currentGameDifficulty == DIFICULTY_EASY )
+ flyScores = flyEasyScores;
+ else if ( currentGameDifficulty == DIFICULTY_NORMAL )
+ flyScores = flyNormalScores;
+ else
+ flyScores = flyHardScores;
}
crashLineLength = 0;
lastGateBottomY = 0;
user.setRect( 50, sWidth/2, 4, 4 );
@@ -315,18 +346,20 @@ void SFCave :: run()
draw();
state = STATE_RUNNING;
replay = true;
if ( replayIt )
delete replayIt;
replayIt = new QListIterator<int>( replayList );
+ break;
case STATE_BOSS:
drawBoss();
break;
case STATE_CRASHING:
case STATE_CRASHED:
+ press = false;
draw();
break;
case STATE_RUNNING:
{
if ( nrFrames % 2 == 0 )
@@ -429,27 +462,37 @@ void SFCave :: handleGameGates()
}
}
void SFCave :: handleGameFly()
{
+ int diff = mapBottom[10] - user.y();
+
if ( nrFrames % 4 == 0 )
{
- // Update score
- // get distance between landscape and ship
- int diff = mapBottom[10] - user.y();
-
- // the closer the difference is to 0 means more points
- if ( diff < 10 )
- score += 5;
- else if ( diff < 20 )
- score += 3;
- else if ( diff < 30 )
- score += 2;
- else if ( diff < 40 )
- score += 1;
+ if ( !startScoring )
+ {
+ if ( diff < 40 )
+ startScoring = true;
+ }
+
+ if ( startScoring )
+ {
+ // Update score
+ // get distance between landscape and ship
+
+ // the closer the difference is to 0 means more points
+ for ( int i = 0 ; i < 10 && flyScores[i][0] != -1 ; ++i )
+ {
+ if ( flyScores[i][0] <= diff && flyScores[i][1] > diff )
+ {
+ score += flyScores[i][2];
+ break;
+ }
+ }
+ }
}
if ( checkFlyGameCollision() )
{
if ( score > highestScore[currentGameType][currentGameDifficulty] )
{
@@ -647,17 +690,21 @@ void SFCave :: draw()
p.drawLine( (i*segSize) - (offset*speed), mapTop[i], ((i+1)*segSize)-(offset*speed), mapTop[i+1] );
p.drawLine( (i*segSize) - (offset*speed), mapBottom[i], ((i+1)*segSize)-(offset*speed), mapBottom[i+1] );
if ( CURRENT_GAME_TYPE == FLY_GAME && showScoreZones )
{
- p.setPen( Qt::red );
- p.drawLine( (i*segSize) - (offset*speed), mapBottom[i]-10, ((i+1)*segSize)-(offset*speed), mapBottom[i+1]-10 );
- p.drawLine( (i*segSize) - (offset*speed), mapBottom[i]-20, ((i+1)*segSize)-(offset*speed), mapBottom[i+1]-20 );
- p.drawLine( (i*segSize) - (offset*speed), mapBottom[i]-30, ((i+1)*segSize)-(offset*speed), mapBottom[i+1]-30 );
- p.drawLine( (i*segSize) - (offset*speed), mapBottom[i]-40, ((i+1)*segSize)-(offset*speed), mapBottom[i+1]-40 );
+ p.setPen( Qt::blue );
+ for ( int j = 1 ; j < 10 && flyScores[j][0] != -1 ; ++j )
+ {
+ if ( flyScores[j][2] < 0 )
+ p.setPen( Qt::red );
+
+ p.drawLine( (i*segSize) - (offset*speed), mapBottom[i]-flyScores[j][0], ((i+1)*segSize)-(offset*speed), mapBottom[i+1]-flyScores[j][0] );
+ }
+
p.setPen( Qt::white );
}
}
// Uncomment this to show user segment (usful for checking collision boundary with landscape
// p.setPen( Qt::red );
@@ -667,14 +714,19 @@ void SFCave :: draw()
// Draw user
p.drawRect( user );
// Draw trails
for ( int i = 0 ; i < TRAILSIZE ; ++i )
if ( trail[i].x() >= 0 )
+ {
+ if ( showEyeCandy )
+ p.setPen( Qt::white.light((int)(100.0-3*(user.x()/100.0)* (user.x()-trail[i].x())) ) );
p.drawRect( trail[i].x(), trail[i].y(), 2, 2 );
+ }
+ p.setPen( Qt::white );
// Draw blocks
for ( int i = 0 ; i < BLOCKSIZE ; ++i )
if ( blocks[i].y() != -1 )
{
p.fillRect( blocks[i], Qt::black );
p.drawRect( blocks[i] );
@@ -785,19 +837,26 @@ void SFCave :: keyPressEvent( QKeyEvent *e )
{
switch( e->key() )
{
case Qt::Key_Up:
case Qt::Key_F9:
case Qt::Key_Space:
- if ( state == STATE_RUNNING && !replay && !press )
+ if ( state == STATE_RUNNING )
{
- press = true;
- replayList.append( new int( nrFrames ) );
+ if ( !replay && !press )
+ {
+ press = true;
+ replayList.append( new int( nrFrames ) );
+ }
}
- else if ( state == STATE_CRASHED && e->key() == Key_Up )
- state = STATE_NEWGAME;
+ else if ( state == STATE_CRASHED )
+ {
+ if ( e->key() == Key_Up )
+ state = STATE_NEWGAME;
+ }
+
break;
case Qt::Key_M:
case Qt::Key_Return:
case Qt::Key_Enter:
if ( state == STATE_CRASHED )
{
@@ -827,23 +886,29 @@ void SFCave :: keyReleaseEvent( QKeyEvent *e )
{
switch( e->key() )
{
case Qt::Key_F9:
case Qt::Key_Space:
case Qt::Key_Up:
- press = false;
- if ( state == STATE_RUNNING && !replay && press )
- replayList.append( new int( nrFrames ) );
-
+ if ( state == STATE_RUNNING )
+ {
+ if ( !replay && press )
+ {
+ press = false;
+ replayList.append( new int( nrFrames ) );
+ }
+ }
break;
+ case Qt::Key_E:
+ showEyeCandy = !showEyeCandy;
+ break;
+
case Qt::Key_R:
if ( state == STATE_CRASHED )
- {
state = STATE_REPLAY;
- }
break;
case Qt::Key_Down:
if ( state == STATE_CRASHED )
state = STATE_NEWGAME;
break;
diff --git a/noncore/games/sfcave/sfcave.h b/noncore/games/sfcave/sfcave.h
index 65e5ae4..f95558d 100644
--- a/noncore/games/sfcave/sfcave.h
+++ b/noncore/games/sfcave/sfcave.h
@@ -35,18 +35,26 @@ public:
int blockHeight;
int gapHeight;
int state;
int prevState;
int speed;
int crashLineLength;
+ bool startScoring;
+ bool showEyeCandy;
static double UpThrustVals[3][3];
static double DownThrustVals[3][3];
static double MaxUpThrustVals[3][3];
static double MaxDownThrustVals[3][3];
static int initialGateGaps[];
+
+ static int flyEasyScores[7][3];
+ static int flyNormalScores[7][3];
+ static int flyHardScores[7][3];
+ int flyScores[7][3];
+
double thrustUp;
double noThrust;
double maxUpThrust;
double maxDownThrust;