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authorzecke <zecke>2004-11-15 14:45:23 (UTC)
committer zecke <zecke>2004-11-15 14:45:23 (UTC)
commit74febba2749d3a8eefc13c1f46a0f7f5fc095d5a (patch) (unidiff)
tree421efd9b22184e94bf4dfdcd02e83fd567cece8f /noncore/games
parent2423fe1ba41caf6977afaf7df3156522b54db819 (diff)
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-Make HELP_TEXT translatable
-Make HelpWindow a QWidget
Diffstat (limited to 'noncore/games') (more/less context) (ignore whitespace changes)
-rw-r--r--noncore/games/sfcave/helpwindow.cpp77
-rw-r--r--noncore/games/sfcave/helpwindow.h4
-rw-r--r--noncore/games/sfcave/sfcave.cpp7
3 files changed, 42 insertions, 46 deletions
diff --git a/noncore/games/sfcave/helpwindow.cpp b/noncore/games/sfcave/helpwindow.cpp
index 8a5d034..bd6035a 100644
--- a/noncore/games/sfcave/helpwindow.cpp
+++ b/noncore/games/sfcave/helpwindow.cpp
@@ -23,55 +23,52 @@
23#include "helpwindow.h" 23#include "helpwindow.h"
24 24
25 25
26#define HELP_TEXT \ 26static QString HELP_TEXT() {
27"<qt><h1>SFCave Help</h1><p> " \ 27return QObject::tr("<qt><h1>SFCave Help</h1><p> "
28"SFCave is a flying game for the Zaurus.<br><br> " \ 28 "SFCave is a flying game for the Zaurus.<br><br> "
29"The aim is to stay alive for as long as possible and get the highest score " \ 29 "The aim is to stay alive for as long as possible and get the highest score "
30"you can.<br><br>" \ 30 "you can.<br><br>"
31"There are three game types currently - SFCave, Gates, and Fly.<br>" \ 31 "There are three game types currently - SFCave, Gates, and Fly.<br>"
32"<b>SFCave</b> is a remake of the classic SFCave game - fly through the " \ 32 "<b>SFCave</b> is a remake of the classic SFCave game - fly through the "
33"cavern avoiding all the blocks that just happen to be hanging in " \ 33 "cavern avoiding all the blocks that just happen to be hanging in "
34"midair<br><br>" \ 34 "midair<br><br>"
35"<b>Gates</b> is similar to SFCave but instead you must fly through the " \ 35 "<b>Gates</b> is similar to SFCave but instead you must fly through the "
36"without crashing.<br><br>" \ 36 "without crashing.<br><br>"
37"<b>Fly</b> is somewhat different to SFCave and above. Instead, you have " \ 37 "<b>Fly</b> is somewhat different to SFCave and above. Instead, you have "
38"are flying in the open air above a scrolling landscape, and the aim is to " \ 38 "are flying in the open air above a scrolling landscape, and the aim is to "
39"hug the ground - the closer to the land you fly the more points " \ 39 "hug the ground - the closer to the land you fly the more points "
40"scored.<br><br><br>" \ 40 "scored.<br><br><br>"
41"Basic instruction - Press <b>Up</B> or <b>Down</b> on the circle pad to " \ 41 "Basic instruction - Press <b>Up</B> or <b>Down</b> on the circle pad to "
42"start a new game, press the middle of the pad to apply thrust (makes you " \ 42 "start a new game, press the middle of the pad to apply thrust (makes you "
43"go up), and release the pad to remove thrust and drop down.<br><br>" \ 43 "go up), and release the pad to remove thrust and drop down.<br><br>"
44"Also, if playing the Fly game, you can press z to toggle the display " \ 44 "Also, if playing the Fly game, you can press z to toggle the display "
45"of the scoring zones. This will display 4 red lines at varying heights " \ 45 "of the scoring zones. This will display 4 red lines at varying heights "
46"above the landscape - if your ship falls into this zone, point are scored. " \ 46 "above the landscape - if your ship falls into this zone, point are scored. "
47"The closer to the landscape you get the more points you get.<br><br>" \ 47 "The closer to the landscape you get the more points you get.<br><br>"
48"In addition, SFCave has replays - save and load too so you can show off to all " \ 48 "In addition, SFCave has replays - save and load too so you can show off to all "
49"your friends (or vice versa). Currently, this is in its infancy but will improve.<br>" \ 49 "your friends (or vice versa). Currently, this is in its infancy but will improve.<br>"
50"To use, once you have crashed, press 'r' to replay the last game.<br>" \ 50 "To use, once you have crashed, press 'r' to replay the last game.<br>"
51"To save the replay press 's'.<br>" \ 51 "To save the replay press 's'.<br>"
52"To load a saved replay press 'l' (after you've crashed at least once).<br><br>" \ 52 "To load a saved replay press 'l' (after you've crashed at least once).<br><br>"
53"Replays are currently saved to your home directory in a file called sfcave.replay." \ 53 "Replays are currently saved to your home directory in a file called sfcave.replay."
54"This file can be copied and given to others as long as it it put in their home directory.<br><br>" \ 54 "This file can be copied and given to others as long as it it put in their home directory.<br><br>"
55"Have lots of fun.<br>" \ 55 "Have lots of fun.<br>"
56"Andy" \ 56 "Andy"
57"</p></qt>" 57 "</p></qt>");
58}
58 59
59 60
60HelpWindow::HelpWindow( QWidget *parent, const char *name, bool modal, WFlags flags ) 61HelpWindow::HelpWindow( QWidget *parent, const char *name)
61 : QDialog( parent, name, modal, flags ) 62 : QWidget( parent, name, WDestructiveClose )
62{ 63{
63// resize( 230, 280 ); 64 setCaption( tr("Help for SFCave") );
64
65 setCaption( "Help for SFCave" );
66 65
67 QVBoxLayout *layout = new QVBoxLayout( this ); 66 QVBoxLayout *layout = new QVBoxLayout( this );
68 QString text = HELP_TEXT;; 67 QString text = HELP_TEXT();;
69 QTextView *view = new QTextView( text, 0, this, "view" ); 68 QTextView *view = new QTextView( text, 0, this, "view" );
70 layout->insertSpacing( -1, 5 ); 69 layout->insertSpacing( -1, 5 );
71 layout->insertWidget( -1, view ); 70 layout->insertWidget( -1, view );
72 layout->insertSpacing( -1, 5 ); 71 layout->insertSpacing( -1, 5 );
73
74 QPEApplication::showDialog( this );
75} 72}
76 73
77HelpWindow::~HelpWindow() 74HelpWindow::~HelpWindow()
diff --git a/noncore/games/sfcave/helpwindow.h b/noncore/games/sfcave/helpwindow.h
index edc1b6e..0aaba7e 100644
--- a/noncore/games/sfcave/helpwindow.h
+++ b/noncore/games/sfcave/helpwindow.h
@@ -24,10 +24,10 @@
24 *@author Andy Qua 24 *@author Andy Qua
25 */ 25 */
26 26
27class HelpWindow : public QDialog 27class HelpWindow : public QWidget
28{ 28{
29public: 29public:
30 HelpWindow( QWidget *parent = 0, const char *name = 0, bool modal = true, WFlags flags = 0 ); 30 HelpWindow( QWidget *parent = 0, const char *name = 0);
31 ~HelpWindow(); 31 ~HelpWindow();
32}; 32};
33 33
diff --git a/noncore/games/sfcave/sfcave.cpp b/noncore/games/sfcave/sfcave.cpp
index d5aa38a..a6c92a0 100644
--- a/noncore/games/sfcave/sfcave.cpp
+++ b/noncore/games/sfcave/sfcave.cpp
@@ -4,10 +4,10 @@
4#include <time.h> 4#include <time.h>
5 5
6#include <opie2/oapplicationfactory.h> 6#include <opie2/oapplicationfactory.h>
7#include <qpe/qpeapplication.h>
7#include <qpe/config.h> 8#include <qpe/config.h>
8#include <qpe/global.h> 9#include <qpe/global.h>
9 10
10#include <qapplication.h>
11#include <qdir.h> 11#include <qdir.h>
12 12
13#include "helpwindow.h" 13#include "helpwindow.h"
@@ -1139,9 +1139,8 @@ void SFCave :: dealWithMenuSelection()
1139 case MENU_HELP: 1139 case MENU_HELP:
1140 { 1140 {
1141 // Display Help Menu 1141 // Display Help Menu
1142 HelpWindow *dlg = new HelpWindow( this ); 1142 HelpWindow *win = new HelpWindow( );
1143 dlg->exec(); 1143 QPEApplication::showWidget( win );
1144 delete dlg;
1145 break; 1144 break;
1146 } 1145 }
1147 1146