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path: root/noncore/graphics/opie-eye/gui/imageview.cpp
authoralwin <alwin>2004-04-16 21:53:37 (UTC)
committer alwin <alwin>2004-04-16 21:53:37 (UTC)
commita33ef3772b9603ef60de8c9cfd029436e6cf0399 (patch) (side-by-side diff)
treebc90f3b3b552be411c18acf3e571316fe2623e0b /noncore/graphics/opie-eye/gui/imageview.cpp
parent217d387def6d97f912352899fd83908b28d75dfc (diff)
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after hard-testing on real device I hade made some beauty to
the fullscreen mode, now it seems working real fine. Zecke: I think, on real frontend side most work is finish, now we should resolve the problems with iconview and co. And find a faster rotate-algorithm ;)
Diffstat (limited to 'noncore/graphics/opie-eye/gui/imageview.cpp') (more/less context) (ignore whitespace changes)
-rw-r--r--noncore/graphics/opie-eye/gui/imageview.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/noncore/graphics/opie-eye/gui/imageview.cpp b/noncore/graphics/opie-eye/gui/imageview.cpp
index 8e7f982..ee4b0a1 100644
--- a/noncore/graphics/opie-eye/gui/imageview.cpp
+++ b/noncore/graphics/opie-eye/gui/imageview.cpp
@@ -66,6 +66,7 @@ void ImageView::keyReleaseEvent(QKeyEvent * e)
if (e->key()==Qt::Key_N) slotDispNext();
if (e->key()==Qt::Key_P) slotDispPrev();
if (e->key()==Qt::Key_F) emit toggleFullScreen();
+ if (e->key()==Qt::Key_Escape && fullScreen()) emit hideMe();
}
void ImageView::slotDispNext()