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authorwaspe <waspe>2003-05-16 16:34:55 (UTC)
committer waspe <waspe>2003-05-16 16:34:55 (UTC)
commit11b6ce5ac500dce757ccdd0a5f5b5ecd7fb866c8 (patch) (unidiff)
tree3013dbafcb4e1f919e104204d1288f0309da5641 /noncore
parent75f1e9815410e75a6f9ae76d8db716c0c315ea45 (diff)
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*** empty log message ***
Diffstat (limited to 'noncore') (more/less context) (ignore whitespace changes)
-rw-r--r--noncore/games/backgammon/backgammon.cpp131
-rw-r--r--noncore/games/backgammon/backgammon.h32
-rw-r--r--noncore/games/backgammon/backgammonview.cpp14
-rw-r--r--noncore/games/backgammon/backgammonview.h10
-rw-r--r--noncore/games/backgammon/definition.cpp1
-rw-r--r--noncore/games/backgammon/displaydialog.cpp89
-rw-r--r--noncore/games/backgammon/displaydialog.h30
-rw-r--r--noncore/games/backgammon/moveengine.cpp2
-rw-r--r--noncore/games/backgammon/moveengine.h2
-rw-r--r--noncore/games/backgammon/rulesdialog.h1
10 files changed, 56 insertions, 256 deletions
diff --git a/noncore/games/backgammon/backgammon.cpp b/noncore/games/backgammon/backgammon.cpp
index 38ccb49..c40f462 100644
--- a/noncore/games/backgammon/backgammon.cpp
+++ b/noncore/games/backgammon/backgammon.cpp
@@ -1,57 +1,37 @@
1#include "backgammon.h" 1#include "backgammon.h"
2 2
3#include "aidialog.h" 3#include "aidialog.h"
4#include "displaydialog.h"
5#include "filedialog.h" 4#include "filedialog.h"
6#include "playerdialog.h" 5#include "playerdialog.h"
7#include "rulesdialog.h" 6#include "rulesdialog.h"
8#include "themedialog.h" 7#include "themedialog.h"
9 8
10#include <qdatetime.h> 9#include <qdatetime.h>
11#include <qfile.h> 10#include <qfile.h>
11#include <qlayout.h>
12#include <qmessagebox.h> 12#include <qmessagebox.h>
13#include <qstring.h> 13#include <qstring.h>
14#include <qtimer.h> 14#include <qtimer.h>
15#include <qmainwindow.h>
15#include <qpe/qpeapplication.h> 16#include <qpe/qpeapplication.h>
16#include <qpe/config.h> 17#include <qpe/config.h>
17#include <qpe/qpemenubar.h> 18#include <qpe/qpemenubar.h>
18#include <qpe/resource.h> 19#include <qpe/resource.h>
19 20
20#include <stdlib.h> 21#include <stdlib.h>
21 22
22BackGammonView::BackGammonView(QCanvas* canvas,QWidget* parent)
23 :QCanvasView(canvas,parent)
24{
25 //do nothing
26}
27
28
29
30BackGammonView::~BackGammonView()
31{
32 //do nothing
33}
34
35
36
37void BackGammonView::contentsMousePressEvent(QMouseEvent* e)
38{
39 int x=e->x();
40 int y=e->y();
41 emit mouse(x,y);
42}
43 23
44BackGammon::BackGammon(QWidget* parent, const char* name, WFlags fl) 24BackGammon::BackGammon(QWidget* parent, const char* name, WFlags fl)
45 : QWidget(parent, name, fl) 25 : QMainWindow(parent, name, fl)
46{ 26{
47 if (!name) setName("BackGammon"); 27 if (!name) setName("BackGammon");
48 setCaption("Backgammon"); 28 setCaption("Backgammon");
49 setIcon( Resource::loadPixmap( "backgammon" ) ); 29 setIcon( Resource::loadPixmap( "backgammon" ) );
50 //general counter varaible 30 //general counter varaible
51 int a=0; 31 int a=0;
52 //the game engine 32 //the game engine
53 move=new MoveEngine(); 33 move=new MoveEngine();
54 34
55 //load the default theme 35 //load the default theme
56 Config conf("backgammon"); 36 Config conf("backgammon");
57 if(!conf.isValid()) 37 if(!conf.isValid())
@@ -87,39 +67,24 @@ BackGammon::BackGammon(QWidget* parent, const char* name, WFlags fl)
87 67
88 //get the AI settings 68 //get the AI settings
89 AISettings ai; 69 AISettings ai;
90 conf.setGroup("ai"); 70 conf.setGroup("ai");
91 ai.rescue=conf.readNumEntry("rescue",6); 71 ai.rescue=conf.readNumEntry("rescue",6);
92 ai.eliminate=conf.readNumEntry("eliminate",4); 72 ai.eliminate=conf.readNumEntry("eliminate",4);
93 ai.expose=conf.readNumEntry("expose",1); 73 ai.expose=conf.readNumEntry("expose",1);
94 ai.protect=conf.readNumEntry("protect",5); 74 ai.protect=conf.readNumEntry("protect",5);
95 ai.safe=conf.readNumEntry("safe",3); 75 ai.safe=conf.readNumEntry("safe",3);
96 ai.empty=conf.readNumEntry("empty",2); 76 ai.empty=conf.readNumEntry("empty",2);
97 move->setAISettings(ai); 77 move->setAISettings(ai);
98 78
99 //non qte styles are smaller
100 conf.setGroup("display");
101 display.small=conf.readBoolEntry("small",false);
102 display.warning=conf.readBoolEntry("warning",true);
103 non_qte=display.small;
104 if(display.warning)
105 {
106 Config test("qpe");
107 test.setGroup("Appearance");
108 if(test.readEntry("Style")!="QPE")
109 {
110 displaySettings();
111 }
112 }
113 offset=(non_qte) ? 5 : 0;
114 79
115 //get the theme component names 80 //get the theme component names
116 Config theme(theme_file,Config::File); 81 Config theme(theme_file,Config::File);
117 if(!theme.isValid()) 82 if(!theme.isValid())
118 { 83 {
119 qDebug("theme file does not exist"); 84 qDebug("theme file does not exist");
120 theme.setGroup("theme"); 85 theme.setGroup("theme");
121 theme.writeEntry("board","casino_board_1"); 86 theme.writeEntry("board","casino_board_1");
122 theme.writeEntry("pieces1","casino_pieces_blue"); 87 theme.writeEntry("pieces1","casino_pieces_blue");
123 theme.writeEntry("pieces2","casino_pieces_white"); 88 theme.writeEntry("pieces2","casino_pieces_white");
124 theme.writeEntry("dice1","casino_dice"); 89 theme.writeEntry("dice1","casino_dice");
125 theme.writeEntry("dice2","casino_dice"); 90 theme.writeEntry("dice2","casino_dice");
@@ -154,44 +119,39 @@ BackGammon::BackGammon(QWidget* parent, const char* name, WFlags fl)
154 thememenu->insertItem("Load",this,SLOT(loadtheme())); 119 thememenu->insertItem("Load",this,SLOT(loadtheme()));
155 thememenu->insertItem("Save",this,SLOT(savetheme())); 120 thememenu->insertItem("Save",this,SLOT(savetheme()));
156 thememenu->insertSeparator(); 121 thememenu->insertSeparator();
157 thememenu->insertItem("Default",this,SLOT(themedefault())); 122 thememenu->insertItem("Default",this,SLOT(themedefault()));
158 thememenu->insertItem("Delete",this,SLOT(deletetheme())); 123 thememenu->insertItem("Delete",this,SLOT(deletetheme()));
159 menuBar->insertItem("Theme",thememenu); 124 menuBar->insertItem("Theme",thememenu);
160 125
161 QPopupMenu* optionmenu=new QPopupMenu(this); 126 QPopupMenu* optionmenu=new QPopupMenu(this);
162 optionmenu->insertItem("Player",this,SLOT(playerselect())); 127 optionmenu->insertItem("Player",this,SLOT(playerselect()));
163 optionmenu->insertSeparator(); 128 optionmenu->insertSeparator();
164 optionmenu->insertItem("AI",this,SLOT(modify_AI())); 129 optionmenu->insertItem("AI",this,SLOT(modify_AI()));
165 optionmenu->insertItem("Rules",this,SLOT(setrules())); 130 optionmenu->insertItem("Rules",this,SLOT(setrules()));
166 optionmenu->insertItem("Display",this,SLOT(displaySettings()));
167 menuBar->insertItem("Options",optionmenu); 131 menuBar->insertItem("Options",optionmenu);
168 132
169 //status bar 133 QWidget* mainarea=new QWidget(this);
170 message=new QLabel("<b>Backgammon</b>",this); 134 setCentralWidget(mainarea);
171 message->setGeometry(0,260,237,20);
172 message->setAlignment(AlignHCenter);
173
174 //the main area 135 //the main area
175 area=new QCanvas(235-2*offset,235-2*offset); 136 QBoxLayout* layout=new QBoxLayout(mainarea,QBoxLayout::TopToBottom);
176 boardview=new BackGammonView(area,this); 137 area=new QCanvas(235,235);
138 boardview=new BackGammonView(area,mainarea);
139 boardview->setMaximumHeight(240);
140 layout->addWidget(boardview);
177 connect(boardview,SIGNAL(mouse(int,int)),this,SLOT(mouse(int,int))); 141 connect(boardview,SIGNAL(mouse(int,int)),this,SLOT(mouse(int,int)));
178 if(non_qte) 142 //status bar
179 { 143 message=new QLabel("<b>Backgammon</b>",mainarea);
180 boardview->setGeometry(5,20,229,229); 144 message->setAlignment(AlignHCenter);
181 } 145 layout->addWidget(message);
182 else
183 {
184 boardview->setGeometry(1,20,237,237);
185 }
186 146
187 //the marker 147 //the marker
188 marker_current=new QCanvasRectangle(area); 148 marker_current=new QCanvasRectangle(area);
189 marker_current->setBrush(QColor(0,0,255)); 149 marker_current->setBrush(QColor(0,0,255));
190 marker_current->setSize(15,5); 150 marker_current->setSize(15,5);
191 marker_current->setZ(1); 151 marker_current->setZ(1);
192 152
193 for(a=0;a<4;a++) 153 for(a=0;a<4;a++)
194 { 154 {
195 marker_next[a]=new QCanvasRectangle(area); 155 marker_next[a]=new QCanvasRectangle(area);
196 marker_next[a]->setBrush(QColor(0,255,0)); 156 marker_next[a]->setBrush(QColor(0,255,0));
197 marker_next[a]->setSize(15,5); 157 marker_next[a]->setSize(15,5);
@@ -239,85 +199,77 @@ BackGammon::BackGammon(QWidget* parent, const char* name, WFlags fl)
239 diceA2=new CanvasImageItem*[7]; 199 diceA2=new CanvasImageItem*[7];
240 QImage dicebgB_all(Resource::loadImage("backgammon/dice/"+diceB_name)); 200 QImage dicebgB_all(Resource::loadImage("backgammon/dice/"+diceB_name));
241 diceB1=new CanvasImageItem*[7]; 201 diceB1=new CanvasImageItem*[7];
242 diceB2=new CanvasImageItem*[7]; 202 diceB2=new CanvasImageItem*[7];
243 QImage oddsbg_all=(Resource::loadImage("backgammon/odds/"+odds_name)); 203 QImage oddsbg_all=(Resource::loadImage("backgammon/odds/"+odds_name));
244 //oddsDice=new CanvasImageItem*[6]; 204 //oddsDice=new CanvasImageItem*[6];
245 205
246 206
247 for(a=0;a<7;a++) 207 for(a=0;a<7;a++)
248 { 208 {
249 QImage dicebgA=dicebgA_all.copy(a*25,0,25,25); 209 QImage dicebgA=dicebgA_all.copy(a*25,0,25,25);
250 diceA1[a]=new CanvasImageItem(dicebgA,area); 210 diceA1[a]=new CanvasImageItem(dicebgA,area);
251 diceA1[a]->setX(5-offset); 211 diceA1[a]->setX(5);
252 diceA1[a]->setY(205-2*offset); 212 diceA1[a]->setY(205-2);
253 diceA1[a]->setZ(1); 213 diceA1[a]->setZ(1);
254 diceA1[a]->setSize(25,25); 214 diceA1[a]->setSize(25,25);
255 diceA2[a]=new CanvasImageItem(dicebgA,area); 215 diceA2[a]=new CanvasImageItem(dicebgA,area);
256 diceA2[a]->setX(35-offset); 216 diceA2[a]->setX(35);
257 diceA2[a]->setY(205-2*offset); 217 diceA2[a]->setY(205-2);
258 diceA2[a]->setZ(1); 218 diceA2[a]->setZ(1);
259 diceA2[a]->setSize(25,25); 219 diceA2[a]->setSize(25,25);
260 220
261 QImage dicebgB=dicebgB_all.copy(a*25,0,25,25); 221 QImage dicebgB=dicebgB_all.copy(a*25,0,25,25);
262 diceB1[a]=new CanvasImageItem(dicebgB,area); 222 diceB1[a]=new CanvasImageItem(dicebgB,area);
263 diceB1[a]->setX(175-offset); 223 diceB1[a]->setX(175);
264 diceB1[a]->setY(205-2*offset); 224 diceB1[a]->setY(205-2);
265 diceB1[a]->setZ(1); 225 diceB1[a]->setZ(1);
266 diceB1[a]->setSize(25,25); 226 diceB1[a]->setSize(25,25);
267 diceB2[a]=new CanvasImageItem(dicebgB,area); 227 diceB2[a]=new CanvasImageItem(dicebgB,area);
268 diceB2[a]->setX(205-offset); 228 diceB2[a]->setX(205);
269 diceB2[a]->setY(205-2*offset); 229 diceB2[a]->setY(205-2);
270 diceB2[a]->setZ(1); 230 diceB2[a]->setZ(1);
271 diceB2[a]->setSize(25,25); 231 diceB2[a]->setSize(25,25);
272 232
273 /* 233 /*
274 if(a<6) 234 if(a<6)
275 { 235 {
276 QImage oddsbg=oddsbg_all.copy(a*15,0,15,15); 236 QImage oddsbg=oddsbg_all.copy(a*15,0,15,15);
277 oddsDice[a]=new CanvasImageItem(oddsbg,area); 237 oddsDice[a]=new CanvasImageItem(oddsbg,area);
278 oddsDice[a]->setX(110-offset); 238 oddsDice[a]->setX(110);
279 oddsDice[a]->setY(210-2*offset); 239 oddsDice[a]->setY(210-2);
280 oddsDice[a]->setZ(1); 240 oddsDice[a]->setZ(1);
281 oddsDice[a]->setSize(15,15); 241 oddsDice[a]->setSize(15,15);
282 oddsDice[a]->hide(); 242 oddsDice[a]->hide();
283 } 243 }
284 */ 244 */
285 } 245 }
286 //oddsDice[0]->show(); 246 //oddsDice[0]->show();
287 247
288 //set the board 248 //set the board
289 QImage boardbg(Resource::loadImage("backgammon/boards/"+board_name)); 249 QImage boardbg(Resource::loadImage("backgammon/boards/"+board_name));
290 if(non_qte)
291 {
292 boardbg=boardbg.copy(offset,offset,235-2*offset,200-2*offset);
293 }
294 board=new CanvasImageItem(boardbg,area); 250 board=new CanvasImageItem(boardbg,area);
295 board->setX(0); 251 board->setX(0);
296 board->setY(0); 252 board->setY(0);
297 board->setZ(0); 253 board->setZ(0);
298 board->setSize(235-2*offset,200-2*offset); 254 board->setSize(235-2,200-2);
299 board->show(); 255 board->show();
300 256
301 //the table 257 //the table
302 QImage tablebg(Resource::loadImage("backgammon/table/"+table_name)); 258 QImage tablebg(Resource::loadImage("backgammon/table/"+table_name));
303 if(non_qte)
304 {
305 tablebg=tablebg.copy(offset,0,235-offset,200);
306 }
307 table=new CanvasImageItem(tablebg,area); 259 table=new CanvasImageItem(tablebg,area);
308 table->setX(0); 260 table->setX(0);
309 table->setY(200-2*offset); 261 table->setY(200-2);
310 table->setZ(0); 262 table->setZ(0);
311 table->setSize(235-2*offset,20); 263 table->setSize(235-2,20);
312 table->show(); 264 table->show();
313 265
314 //the no move marker 266 //the no move marker
315 QImage nomovebg(Resource::loadImage("backgammon/no_move")); 267 QImage nomovebg(Resource::loadImage("backgammon/no_move"));
316 nomove_marker=new CanvasImageItem(nomovebg,area); 268 nomove_marker=new CanvasImageItem(nomovebg,area);
317 nomove_marker->setX(0); 269 nomove_marker->setX(0);
318 nomove_marker->setY(200); 270 nomove_marker->setY(200);
319 nomove_marker->setZ(2); 271 nomove_marker->setZ(2);
320 nomove_marker->hide(); 272 nomove_marker->hide();
321 273
322 //default human against computer 274 //default human against computer
323 player1_auto=false; 275 player1_auto=false;
@@ -590,42 +542,29 @@ void BackGammon::setrules()
590 RulesDialog* rulesdialog=new RulesDialog(this,"Load Theme",".theme"); 542 RulesDialog* rulesdialog=new RulesDialog(this,"Load Theme",".theme");
591 rulesdialog->setRules(rules); 543 rulesdialog->setRules(rules);
592 if(!rulesdialog->exec()) 544 if(!rulesdialog->exec())
593 return; 545 return;
594 rules=rulesdialog->getRules(); 546 rules=rulesdialog->getRules();
595 Config conf("backgammon"); 547 Config conf("backgammon");
596 conf.setGroup("rules"); 548 conf.setGroup("rules");
597 conf.writeEntry("move_with_pieces_out",rules.move_with_pieces_out); 549 conf.writeEntry("move_with_pieces_out",rules.move_with_pieces_out);
598 conf.writeEntry("nice_dice",rules.generous_dice); 550 conf.writeEntry("nice_dice",rules.generous_dice);
599 move->setRules(rules); 551 move->setRules(rules);
600} 552}
601 553
602void BackGammon::displaySettings()
603{
604 DisplayDialog* displaydialog=new DisplayDialog(this);
605 displaydialog->setDisplaySettings(display);
606 if(!displaydialog->exec())
607 return;
608 display=displaydialog->getDisplaySettings();
609 Config conf("backgammon");
610 conf.setGroup("display");
611 conf.writeEntry("small",display.small);
612 conf.writeEntry("warning",display.warning);
613 QMessageBox::warning(this,"Backgammon","changed display settings will\nonly take place after game has\nbeen restarted","OK");
614}
615 554
616void BackGammon::draw() 555void BackGammon::draw()
617{ 556{
618 Pieces pieces; 557 Pieces pieces;
619 move->position(pieces,non_qte); 558 move->position(pieces);
620 for(int a=0;a<15;a++) 559 for(int a=0;a<15;a++)
621 { 560 {
622 if(!pieces.player1[a].side) 561 if(!pieces.player1[a].side)
623 { 562 {
624 p1[a]->setX(pieces.player1[a].x); 563 p1[a]->setX(pieces.player1[a].x);
625 p1[a]->setY(pieces.player1[a].y); 564 p1[a]->setY(pieces.player1[a].y);
626 p1[a]->setZ(pieces.player1[a].z); 565 p1[a]->setZ(pieces.player1[a].z);
627 p1[a]->show(); 566 p1[a]->show();
628 p1_side[a]->hide(); 567 p1_side[a]->hide();
629 } 568 }
630 else 569 else
631 { 570 {
@@ -660,41 +599,41 @@ void BackGammon::mouse(int x,int y)
660 if(gameFinished) 599 if(gameFinished)
661 { 600 {
662 newgame(); 601 newgame();
663 return; 602 return;
664 } 603 }
665 if(y<=200) //move pieces 604 if(y<=200) //move pieces
666 { 605 {
667 if((player==1 && player1_auto) || (player==2 && player2_auto)) 606 if((player==1 && player1_auto) || (player==2 && player2_auto))
668 return; 607 return;
669 608
670 Marker marker; 609 Marker marker;
671 610
672 move->boardpressed(x,y,marker,non_qte); 611 move->boardpressed(x,y,marker);
673 if(marker.visible_current) 612 if(marker.visible_current)
674 { 613 {
675 marker_current->setX(marker.x_current-offset); 614 marker_current->setX(marker.x_current);
676 marker_current->setY(marker.y_current); 615 marker_current->setY(marker.y_current);
677 marker_current->show(); 616 marker_current->show();
678 } 617 }
679 else 618 else
680 { 619 {
681 marker_current->hide(); 620 marker_current->hide();
682 } 621 }
683 622
684 for(int a=0;a<4;a++) 623 for(int a=0;a<4;a++)
685 { 624 {
686 if(marker.visible_next[a]) 625 if(marker.visible_next[a])
687 { 626 {
688 marker_next[a]->setX(marker.x_next[a]-offset); 627 marker_next[a]->setX(marker.x_next[a]);
689 marker_next[a]->setY(marker.y_next[a]); 628 marker_next[a]->setY(marker.y_next[a]);
690 marker_next[a]->show(); 629 marker_next[a]->show();
691 } 630 }
692 else 631 else
693 { 632 {
694 marker_next[a]->hide(); 633 marker_next[a]->hide();
695 } 634 }
696 } 635 }
697 area->update(); 636 area->update();
698 } 637 }
699 else //roll dice 638 else //roll dice
700 { 639 {
@@ -976,35 +915,27 @@ void BackGammon::autoroll_dice1()
976{ 915{
977 mouse(20,210); 916 mouse(20,210);
978} 917}
979 918
980void BackGammon::autoroll_dice2() 919void BackGammon::autoroll_dice2()
981{ 920{
982 mouse(170,210); 921 mouse(170,210);
983} 922}
984 923
985void BackGammon::applytheme() 924void BackGammon::applytheme()
986{ 925{
987 QImage boardbg(Resource::loadImage("backgammon/boards/"+board_name)); 926 QImage boardbg(Resource::loadImage("backgammon/boards/"+board_name));
988 if(non_qte)
989 {
990 boardbg=boardbg.copy(offset,offset,235-2*offset,200-2*offset);
991 }
992 board->setImage(boardbg); 927 board->setImage(boardbg);
993 928
994 QImage tablebg(Resource::loadImage("backgammon/table/"+table_name)); 929 QImage tablebg(Resource::loadImage("backgammon/table/"+table_name));
995 if(non_qte)
996 {
997 tablebg=tablebg.copy(offset,0,235-offset,200);
998 }
999 table->setImage(tablebg); 930 table->setImage(tablebg);
1000 931
1001 QImage piece_1_all(Resource::loadImage("backgammon/pieces/"+piecesA_name)); 932 QImage piece_1_all(Resource::loadImage("backgammon/pieces/"+piecesA_name));
1002 QImage piece_1_front=piece_1_all.copy(0,0,15,15); 933 QImage piece_1_front=piece_1_all.copy(0,0,15,15);
1003 QImage piece_1_side=piece_1_all.copy(0,15,15,5); 934 QImage piece_1_side=piece_1_all.copy(0,15,15,5);
1004 935
1005 QImage piece_2_all(Resource::loadImage("backgammon/pieces/"+piecesB_name)); 936 QImage piece_2_all(Resource::loadImage("backgammon/pieces/"+piecesB_name));
1006 QImage piece_2_front=piece_2_all.copy(0,0,15,15); 937 QImage piece_2_front=piece_2_all.copy(0,0,15,15);
1007 QImage piece_2_side=piece_2_all.copy(0,15,15,5); 938 QImage piece_2_side=piece_2_all.copy(0,15,15,5);
1008 939
1009 int a=0; 940 int a=0;
1010 for(a=0;a<15;a++) 941 for(a=0;a<15;a++)
diff --git a/noncore/games/backgammon/backgammon.h b/noncore/games/backgammon/backgammon.h
index 40dbaba..e3276f1 100644
--- a/noncore/games/backgammon/backgammon.h
+++ b/noncore/games/backgammon/backgammon.h
@@ -1,68 +1,55 @@
1#ifndef BACKGAMMON_H 1#ifndef BACKGAMMON_H
2#define BACKGAMMON_H 2#define BACKGAMMON_H
3 3
4#include "backgammonview.h"
4#include "canvasimageitem.h" 5#include "canvasimageitem.h"
5#include "definition.h"
6//#include "rulesdialog.h" 6//#include "rulesdialog.h"
7#include "moveengine.h" 7#include "moveengine.h"
8 8
9#include <qcanvas.h> 9
10#include <qlabel.h> 10#include <qlabel.h>
11#include <qlineedit.h> 11#include <qmainwindow.h>
12#include <qwidget.h> 12//#include <qwidget.h>
13 13
14 14
15class BackGammonView : public QCanvasView
16{
17 Q_OBJECT
18public:
19 BackGammonView(QCanvas* canvas,QWidget* parent);
20 ~BackGammonView();
21signals:
22 void mouse(int,int);
23private:
24 void contentsMousePressEvent(QMouseEvent* e);
25};
26 15
27class BackGammon : public QWidget 16
17class BackGammon : public QMainWindow
28{ 18{
29 Q_OBJECT 19 Q_OBJECT
30private: 20private:
31 //GUI 21 //GUI
32 //is the style not qte ?
33 bool non_qte;
34 int offset;
35 //the "status" bar 22 //the "status" bar
36 QLineEdit* inputfield; 23 QLabel* message;
37 //the main drawing area 24 //the main drawing area
38 QCanvas* area; 25 QCanvas* area;
39 BackGammonView* boardview; 26 BackGammonView* boardview;
40 CanvasImageItem* board; 27 CanvasImageItem* board;
41 CanvasImageItem* table; 28 CanvasImageItem* table;
42 CanvasImageItem** p1; 29 CanvasImageItem** p1;
43 CanvasImageItem** p2; 30 CanvasImageItem** p2;
44 CanvasImageItem** p1_side; 31 CanvasImageItem** p1_side;
45 CanvasImageItem** p2_side; 32 CanvasImageItem** p2_side;
46 33
47 CanvasImageItem** diceA1; 34 CanvasImageItem** diceA1;
48 CanvasImageItem** diceA2; 35 CanvasImageItem** diceA2;
49 CanvasImageItem** diceB1; 36 CanvasImageItem** diceB1;
50 CanvasImageItem** diceB2; 37 CanvasImageItem** diceB2;
51 //CanvasImageItem** oddsDice; 38 //CanvasImageItem** oddsDice;
52 CanvasImageItem* nomove_marker; 39 CanvasImageItem* nomove_marker;
53 40
54 QCanvasRectangle* marker_current; 41 QCanvasRectangle* marker_current;
55 QCanvasRectangle* marker_next[4]; 42 QCanvasRectangle* marker_next[4];
56 QLabel* message; 43
57 //ENGINE 44 //ENGINE
58 MoveEngine* move; 45 MoveEngine* move;
59 //the dice values 46 //the dice values
60 int diceA1_value; 47 int diceA1_value;
61 int diceA2_value; 48 int diceA2_value;
62 int diceA3_value; 49 int diceA3_value;
63 int diceA4_value; 50 int diceA4_value;
64 int diceB1_value; 51 int diceB1_value;
65 int diceB2_value; 52 int diceB2_value;
66 int diceB3_value; 53 int diceB3_value;
67 int diceB4_value; 54 int diceB4_value;
68 55
@@ -104,25 +91,24 @@ private slots:
104 void newgame(); 91 void newgame();
105 void playerselect(); 92 void playerselect();
106 void loadgame(); 93 void loadgame();
107 void savegame(); 94 void savegame();
108 void deletegame(); 95 void deletegame();
109 void newtheme(); 96 void newtheme();
110 void loadtheme(); 97 void loadtheme();
111 void savetheme(); 98 void savetheme();
112 void themedefault(); 99 void themedefault();
113 void deletetheme(); 100 void deletetheme();
114 void modify_AI(); 101 void modify_AI();
115 void setrules(); 102 void setrules();
116 void displaySettings();
117 void mouse(int x,int y); 103 void mouse(int x,int y);
118 void done_dice1(); 104 void done_dice1();
119 void done_dice2(); 105 void done_dice2();
120 void done_dice3(); 106 void done_dice3();
121 void done_dice4(); 107 void done_dice4();
122 void nomove(); 108 void nomove();
123 void nomove2(); 109 void nomove2();
124 void finished(int theplayer); 110 void finished(int theplayer);
125 void autoroll_dice1(); 111 void autoroll_dice1();
126 void autoroll_dice2(); 112 void autoroll_dice2();
127private: 113private:
128 void draw(); 114 void draw();
diff --git a/noncore/games/backgammon/backgammonview.cpp b/noncore/games/backgammon/backgammonview.cpp
index ecbc12b..6ee8f10 100644
--- a/noncore/games/backgammon/backgammonview.cpp
+++ b/noncore/games/backgammon/backgammonview.cpp
@@ -1,17 +1,23 @@
1#include "backgammonview.h" 1#include "backgammonview.h"
2 2
3BackGammonView::BackGammonView(QCanvas* canvas,QWidget* parent) 3BackGammonView::BackGammonView(QCanvas* canvas,QWidget* parent)
4 :QCanvasView(canvas,parent) 4 :QCanvasView(canvas,parent)
5{ 5{
6 //do nothing
6} 7}
7 8
9
10
8BackGammonView::~BackGammonView() 11BackGammonView::~BackGammonView()
9{ 12{
13 //do nothing
10} 14}
11 15
16
17
12void BackGammonView::contentsMousePressEvent(QMouseEvent* e) 18void BackGammonView::contentsMousePressEvent(QMouseEvent* e)
13{ 19{
14 int x=e->x(); 20 int x=e->x();
15 int y=e->y(); 21 int y=e->y();
16 //emit mousepressed(x,y); 22 emit mouse(x,y);
17} \ No newline at end of file 23}
diff --git a/noncore/games/backgammon/backgammonview.h b/noncore/games/backgammon/backgammonview.h
index e50f2b0..52508e2 100644
--- a/noncore/games/backgammon/backgammonview.h
+++ b/noncore/games/backgammon/backgammonview.h
@@ -1,18 +1,18 @@
1#ifndef BACKGAMMONVIEW_H 1#ifndef BACKGAMMON_VIEW_H
2#define BACKGAMMONVIEW_H 2#define BACKGAMMON_VIEW_H
3 3
4#include <qcanvas.h> 4#include <qcanvas.h>
5 5
6class BackGammonView : public QCanvasView 6class BackGammonView : public QCanvasView
7{ 7{
8 Q_OBJECT 8 Q_OBJECT
9public: 9public:
10 BackGammonView(QCanvas* canvas,QWidget* parent); 10 BackGammonView(QCanvas* canvas,QWidget* parent);
11 ~BackGammonView(); 11 ~BackGammonView();
12signals: 12signals:
13 //void mousepressed(int,int); 13 void mouse(int,int);
14private: 14private:
15 void contentsMousePressEvent(QMouseEvent* e); 15 void contentsMousePressEvent(QMouseEvent* e);
16}; 16};
17 17
18#endif //BACKGAMMONVIEW_H \ No newline at end of file 18#endif //BACKGAMMON_VIEW_H \ No newline at end of file
diff --git a/noncore/games/backgammon/definition.cpp b/noncore/games/backgammon/definition.cpp
index 9e0029d..c036319 100644
--- a/noncore/games/backgammon/definition.cpp
+++ b/noncore/games/backgammon/definition.cpp
@@ -1,3 +1,2 @@
1#include "definition.h" 1#include "definition.h"
2 2
3static bool debug=false;
diff --git a/noncore/games/backgammon/displaydialog.cpp b/noncore/games/backgammon/displaydialog.cpp
deleted file mode 100644
index 8b97545..0000000
--- a/noncore/games/backgammon/displaydialog.cpp
+++ b/dev/null
@@ -1,89 +0,0 @@
1#include "displaydialog.h"
2
3#include <qgroupbox.h>
4#include <qlabel.h>
5
6DisplayDialog::DisplayDialog(QWidget* parent,const char* name,bool modal,WFlags f)
7 : QDialog(parent,name,modal,f)
8{
9 setCaption("Display Configuration");
10 QLabel* header=new QLabel("<b>Change the display settings</b>",this);
11 header->setGeometry(10,10,200,20);
12
13 //
14 QGroupBox* settings_frame=new QGroupBox("Settings",this);
15 settings_frame->setGeometry(10,10,220,120);
16
17 small_box=new QRadioButton("Big display, e.g. for QPE Style",settings_frame);
18 small_box->setGeometry(10,20,200,20);
19 connect(small_box,SIGNAL(clicked()),this,SLOT(small_clicked()));
20
21 big_box=new QRadioButton("Small display, e.g. for Windows Style",settings_frame);
22 big_box->setGeometry(10,50,200,20);
23 connect(big_box,SIGNAL(clicked()),this,SLOT(big_clicked()));
24
25 //
26 QGroupBox* warning_frame=new QGroupBox("Warning",this);
27 warning_frame->setGeometry(10,140,220,120);
28
29 warning_box=new QCheckBox("show style warning",warning_frame);
30 warning_box->setGeometry(10,20,200,20);
31 connect(warning_box,SIGNAL(clicked()),this,SLOT(warning_clicked()));
32
33 QLabel* warning_help=new QLabel("show style warning at statup if the system style is not QPE\nif not set to small you may have\nscrollbars on the palying area",warning_frame);
34 warning_help->setGeometry(10,50,200,60);
35
36 showMaximized();
37}
38
39
40DisplayDialog::~DisplayDialog()
41{
42}
43
44void DisplayDialog::big_clicked()
45{
46 big_box->setChecked(true);
47 small_box->setChecked(false);
48}
49
50void DisplayDialog::small_clicked()
51{
52 big_box->setChecked(false);
53 small_box->setChecked(true);
54}
55
56void DisplayDialog::warning_clicked()
57{
58}
59
60void DisplayDialog::setDisplaySettings(const Display& display)
61{
62 if(!display.small)
63 {
64 big_box->setChecked(false);
65 small_box->setChecked(true);
66 }
67 else
68 {
69 big_box->setChecked(true);
70 small_box->setChecked(false);
71 }
72 if(display.warning)
73 warning_box->setChecked(true);
74 else
75 warning_box->setChecked(false);
76
77}
78
79Display DisplayDialog::getDisplaySettings()
80{
81 Display display;
82 display.small=!small_box->isChecked();
83 display.warning=warning_box->isChecked();
84 return display;
85}
86
87
88
89
diff --git a/noncore/games/backgammon/displaydialog.h b/noncore/games/backgammon/displaydialog.h
deleted file mode 100644
index 26b77f0..0000000
--- a/noncore/games/backgammon/displaydialog.h
+++ b/dev/null
@@ -1,30 +0,0 @@
1#ifndef DISPLAYDLAOG_H
2#define DISPLAYDLAOG_H
3
4#include <qcheckbox.h>
5#include <qdialog.h>
6#include <qradiobutton.h>
7
8#include "definition.h"
9
10
11class DisplayDialog : public QDialog
12{
13 Q_OBJECT
14private:
15 QRadioButton* small_box;
16 QRadioButton* big_box;
17 QCheckBox* warning_box;
18public:
19 DisplayDialog(QWidget* parent=0,const char* name=0,bool modal=TRUE,WFlags f=0);
20 ~DisplayDialog();
21private slots:
22 void big_clicked();
23 void small_clicked();
24 void warning_clicked();
25public:
26 void setDisplaySettings(const Display& display);
27 Display getDisplaySettings();
28};
29
30#endif //DISPLAYDLAOG_H
diff --git a/noncore/games/backgammon/moveengine.cpp b/noncore/games/backgammon/moveengine.cpp
index 8106b3f..009c449 100644
--- a/noncore/games/backgammon/moveengine.cpp
+++ b/noncore/games/backgammon/moveengine.cpp
@@ -1,20 +1,18 @@
1#include "moveengine.h" 1#include "moveengine.h"
2 2
3#include <qmessagebox.h> 3#include <qmessagebox.h>
4 4
5#include <qtimer.h> 5#include <qtimer.h>
6 6
7#include <stdlib.h>
8
9MoveEngine::MoveEngine() 7MoveEngine::MoveEngine()
10 : QObject() 8 : QObject()
11{ 9{
12 int offset=7; 10 int offset=7;
13 int a=0; //counter variable 11 int a=0; //counter variable
14 int xfill[]={210,185,170,155,140,125,110,85,70,55,40,25,10,10,25,40,55,70,85,110,125,140,155,170,185,210}; 12 int xfill[]={210,185,170,155,140,125,110,85,70,55,40,25,10,10,25,40,55,70,85,110,125,140,155,170,185,210};
15 for(a=0;a<26;a++) 13 for(a=0;a<26;a++)
16 { 14 {
17 x_coord[a]=xfill[a]; 15 x_coord[a]=xfill[a];
18 } 16 }
19 17
20 int yfill[]={10,25,40,55,70,10+offset,25+offset,40+offset,55+offset,25,40,55, 25+offset,40+offset,40}; 18 int yfill[]={10,25,40,55,70,10+offset,25+offset,40+offset,55+offset,25,40,55, 25+offset,40+offset,40};
diff --git a/noncore/games/backgammon/moveengine.h b/noncore/games/backgammon/moveengine.h
index a2d4a52..4c39a04 100644
--- a/noncore/games/backgammon/moveengine.h
+++ b/noncore/games/backgammon/moveengine.h
@@ -1,17 +1,17 @@
1#ifndef MOVEENGINE_H 1#ifndef MOVEENGINE_H
2#define MOVEENGINE_H 2#define MOVEENGINE_H
3 3
4#include <qobject.h>
5#include "definition.h" 4#include "definition.h"
5#include <qobject.h>
6 6
7class MoveEngine : public QObject 7class MoveEngine : public QObject
8{ 8{
9 Q_OBJECT 9 Q_OBJECT
10private: 10private:
11 //normal pieses 11 //normal pieses
12 int x_coord[26]; //26 posssible x-positions or piece is not on the board 12 int x_coord[26]; //26 posssible x-positions or piece is not on the board
13 int yup_coord[15]; // the 15 posssible y-positions on the upper half of the board 13 int yup_coord[15]; // the 15 posssible y-positions on the upper half of the board
14 int ylow_coord[15]; // the 15 posssible y-positions on the lower half of the board 14 int ylow_coord[15]; // the 15 posssible y-positions on the lower half of the board
15 int z_coord[15]; //the 15 possible z-positionson the board 15 int z_coord[15]; //the 15 possible z-positionson the board
16 //finshed pieces 16 //finshed pieces
17 int x_fin1[3]; 17 int x_fin1[3];
diff --git a/noncore/games/backgammon/rulesdialog.h b/noncore/games/backgammon/rulesdialog.h
index 9269a0e..f11a28c 100644
--- a/noncore/games/backgammon/rulesdialog.h
+++ b/noncore/games/backgammon/rulesdialog.h
@@ -1,20 +1,19 @@
1#ifndef RULESDIALOG_H_ 1#ifndef RULESDIALOG_H_
2#define RULESDIALOG_H_ 2#define RULESDIALOG_H_
3 3
4#include <qcheckbox.h> 4#include <qcheckbox.h>
5#include <qdialog.h> 5#include <qdialog.h>
6#include "definition.h" 6#include "definition.h"
7 7
8
9class RulesDialog : public QDialog 8class RulesDialog : public QDialog
10{ 9{
11 Q_OBJECT 10 Q_OBJECT
12private: 11private:
13 QCheckBox* pieces_out; 12 QCheckBox* pieces_out;
14 QCheckBox* nice_dice; 13 QCheckBox* nice_dice;
15 Rules rules; 14 Rules rules;
16public: 15public:
17 RulesDialog(QWidget* parent=0,const char* name=0,bool modal=TRUE,WFlags f=0); 16 RulesDialog(QWidget* parent=0,const char* name=0,bool modal=TRUE,WFlags f=0);
18 ~RulesDialog(); 17 ~RulesDialog();
19private slots: 18private slots:
20 void pieces_out_clicked(); 19 void pieces_out_clicked();