author | sudonix <sudonix> | 2004-02-26 02:25:15 (UTC) |
---|---|---|
committer | sudonix <sudonix> | 2004-02-26 02:25:15 (UTC) |
commit | b339031e14a607ff18e404e0395b1c2782b92fdc (patch) (side-by-side diff) | |
tree | ecd65299976322166ee5dfb2c30f045dd542c1e1 /noncore | |
parent | cb72ff620022306e493421006b024b971449f864 (diff) | |
download | opie-b339031e14a607ff18e404e0395b1c2782b92fdc.zip opie-b339031e14a607ff18e404e0395b1c2782b92fdc.tar.gz opie-b339031e14a607ff18e404e0395b1c2782b92fdc.tar.bz2 |
SDL includes corrected, CRs in some files removed, just for consistency :)
32 files changed, 35 insertions, 36 deletions
diff --git a/noncore/games/sfcave-sdl/animatedimage.cpp b/noncore/games/sfcave-sdl/animatedimage.cpp index 441c647..680b603 100644 --- a/noncore/games/sfcave-sdl/animatedimage.cpp +++ b/noncore/games/sfcave-sdl/animatedimage.cpp @@ -1,26 +1,26 @@ -#include "SDL.h" -#include "SDL_image.h" +#include <SDL/SDL.h> +#include <SDL/SDL_image.h> #include "constants.h" #include "animatedimage.h" AnimatedImage :: AnimatedImage( string file, int nFrames ) { nrFrames = nFrames; currentFrame = 0; // Load image image = IMG_Load( (const char *)file.c_str() ); if ( !image ) { nrFrames = 0; image = 0; return; } SDL_SetColorKey(image, SDL_SRCCOLORKEY | SDL_RLEACCEL, SDL_MapRGB( image->format, 0, 0, 0 ) ); frameWidth = image->w/nrFrames; frameHeight = image->h; } AnimatedImage :: ~AnimatedImage() diff --git a/noncore/games/sfcave-sdl/animatedimage.h b/noncore/games/sfcave-sdl/animatedimage.h index 3c03f52..ecebf03 100644 --- a/noncore/games/sfcave-sdl/animatedimage.h +++ b/noncore/games/sfcave-sdl/animatedimage.h @@ -1,25 +1,25 @@ #ifndef __ANIMATED_IMAGE_H #define __ANIMATED_IMAGE_H -#include "SDL.h" +#include <SDL/SDL.h> class AnimatedImage { public: AnimatedImage( string file, int nFrames ); ~AnimatedImage(); bool nextFrame(); void draw( SDL_Surface *screen, int x, int y ); bool AtEnd(); void reset() { currentFrame = 0; } private: SDL_Surface *image; int nrFrames; int currentFrame; int frameWidth; int frameHeight; }; #endif diff --git a/noncore/games/sfcave-sdl/bfont.cpp b/noncore/games/sfcave-sdl/bfont.cpp index 7dec8f5..3ba0f4f 100644 --- a/noncore/games/sfcave-sdl/bfont.cpp +++ b/noncore/games/sfcave-sdl/bfont.cpp @@ -1,36 +1,36 @@ /***********************************************************/ /* */ /* BFONT.c v. 1.0.2 - Billi Font Library by Diego Billi */ /* BFONT++ C++ port by Gianluigi Davassi */ /***********************************************************/ #include "iostream" using namespace std; #include "string.h" #include "stdlib.h" #include "stdarg.h" -#include "SDL_image.h" +#include <SDL/SDL_image.h> #include "bfont.h" void BFont::InitFont() { int x = 0, i = '!'; Uint32 sentry = GetPixel(0,0); if (SDL_MUSTLOCK(Surface)) SDL_LockSurface(Surface); while ( x < (Surface->w-1)) { if(GetPixel(x,0) != sentry) { Chars[i].x = x; Chars[i].y = 1; Chars[i].h = Surface->h; for (; GetPixel(x, 0) != sentry && x < (Surface->w); ++x) ; Chars[i].w = (x - Chars[i].x); i++; } else { x++; } } Chars[' '].x = 0; diff --git a/noncore/games/sfcave-sdl/bfont.h b/noncore/games/sfcave-sdl/bfont.h index dee97f1..5c2d7e7 100644 --- a/noncore/games/sfcave-sdl/bfont.h +++ b/noncore/games/sfcave-sdl/bfont.h @@ -1,36 +1,36 @@ /************************************************************ BFONT v. 1.0.2 - Billi Font Library by Diego Billi BFONT++ C++ port by Gianluigi Davassi ************************************************************/ #ifndef __BFONT_HEADER_H__ #define __BFONT_HEADER_H__ #include <iostream> -#include "SDL.h" +#include <SDL/SDL.h> class BFont { int h; // font height SDL_Surface *Surface; // font surface SDL_Rect Chars[256]; // characters width const char* name; // font name BFont(const BFont&); void InitFont(); int count(const char *text); public: BFont(const char *__filename) // generator bill : name(__filename) { LoadFont(__filename); } ~BFont() { SDL_FreeSurface(Surface); } // screen must be free by application int FontHeight () // Returns the font height { return h; } diff --git a/noncore/games/sfcave-sdl/fly_game.cpp b/noncore/games/sfcave-sdl/fly_game.cpp index 8b05d8f..69413ba 100644 --- a/noncore/games/sfcave-sdl/fly_game.cpp +++ b/noncore/games/sfcave-sdl/fly_game.cpp @@ -1,25 +1,25 @@ -#include "SDL_gfxPrimitives.h" +#include <SDL/SDL_gfxPrimitives.h> #include "constants.h" #include "fly_game.h" #include "random.h" FlyGame :: FlyGame( SFCave *p, int w, int h, int diff ) : Game( p, w, h, diff ) { gameName = "Fly"; difficulty = MENU_DIFFICULTY_EASY; terrain = new FlyTerrain( w, h ); player = new Player( w, h ); highScore = 0; } FlyGame :: ~FlyGame() { // terrain and player get deleted by parent class } void FlyGame :: init() { switch( difficulty ) diff --git a/noncore/games/sfcave-sdl/fly_game.h b/noncore/games/sfcave-sdl/fly_game.h index 1ab081a..f648deb 100644 --- a/noncore/games/sfcave-sdl/fly_game.h +++ b/noncore/games/sfcave-sdl/fly_game.h @@ -1,28 +1,28 @@ #ifndef __FLY_GAME_H #define __FLY_GAME_H #include "sfcave.h" #include "flyterrain.h" #include "player.h" #include "game.h" -#include "SDL.h" +#include <SDL/SDL.h> class FlyGame : public Game { public: FlyGame( SFCave *p, int w, int h, int diff ); ~FlyGame(); void init(); void update( int state ); void draw( SDL_Surface *screen ); private: // int movePlayer; bool startScoring; bool checkCollisions(); }; #endif diff --git a/noncore/games/sfcave-sdl/flyterrain.cpp b/noncore/games/sfcave-sdl/flyterrain.cpp index b1b8db5..bffe5c9 100644 --- a/noncore/games/sfcave-sdl/flyterrain.cpp +++ b/noncore/games/sfcave-sdl/flyterrain.cpp @@ -1,26 +1,25 @@ - -#include "SDL_gfxPrimitives.h" +#include <SDL/SDL_gfxPrimitives.h> #include "constants.h" #include "flyterrain.h" #include "random.h" int FlyTerrain :: flyScoreZones[][3] = { { 0, 20, 5 }, { 20, 30, 2 }, { 30, 40, 0 }, { 40, 100, -1 }, { 100, 300, -2 }, { -1, -1, -1 } }; FlyTerrain :: FlyTerrain( int w, int h ) : Terrain( w, h, false, true ) { showScoreZones = true; } FlyTerrain :: ~FlyTerrain() { } void FlyTerrain :: setPoint( int point ) diff --git a/noncore/games/sfcave-sdl/flyterrain.h b/noncore/games/sfcave-sdl/flyterrain.h index 63b5731..6258fa0 100644 --- a/noncore/games/sfcave-sdl/flyterrain.h +++ b/noncore/games/sfcave-sdl/flyterrain.h @@ -1,28 +1,28 @@ #ifndef __FLYTERRAIN_H #define __FLYTERRAIN_H -#include <SDL.h> +#include <SDL/SDL.h> #include "terrain.h" class FlyTerrain : public Terrain { public: FlyTerrain( int w, int h ); ~FlyTerrain(); void drawTerrain( SDL_Surface *screen ); int getScore( int difficulty, int dist ); void displayScoreZones( bool val ) { showScoreZones = val; } protected: bool showScoreZones; static int flyScoreZones[][3]; void setPoint( int point ); }; #endif diff --git a/noncore/games/sfcave-sdl/font.h b/noncore/games/sfcave-sdl/font.h index 5f0674a..ed9c590 100644 --- a/noncore/games/sfcave-sdl/font.h +++ b/noncore/games/sfcave-sdl/font.h @@ -1,28 +1,28 @@ #ifndef __FONT_H #define __FONT_H -#include "SDL.h" +#include <SDL/SDL.h> #include "bfont.h" #define FONT_MENU_HIGHLIGHTED 1 #define FONT_MENU_UNHIGHLIGHTED 2 #define FONT_WHITE_TEXT 3 #define FONT_COLOURED_TEXT 4 #define FONT_HELP_FONT 5 class FontHandler { public: static bool init(); static void cleanUp(); static int TextWidth( int font, const char *text ); static int FontHeight( int font ); static void draw( SDL_Surface *screen, int font, const char *text, int x, int y ); static void changeColor( int font, int r, int g, int b ); static BFont *getFont( int font ); private: static BFont *menuSelFont; static BFont *menuUnSelFont; static BFont *whiteFont; diff --git a/noncore/games/sfcave-sdl/game.cpp b/noncore/games/sfcave-sdl/game.cpp index 1ee0230..bf9c46f 100644 --- a/noncore/games/sfcave-sdl/game.cpp +++ b/noncore/games/sfcave-sdl/game.cpp @@ -1,29 +1,29 @@ #include <stdio.h> #include <time.h> -#include <SDL.h> -#include <SDL_image.h> +#include <SDL/SDL.h> +#include <SDL/SDL_image.h> #include "font.h" #include "constants.h" #include "game.h" #include "player.h" #include "random.h" #include "sound.h" #include "stringtokenizer.h" #include "sfcave_game.h" #include "gates_game.h" #include "fly_game.h" #include "starfield.h" Game :: Game( SFCave *p, int w, int h, int diff ) { parent = p; sHeight = h; sWidth = w; difficulty = diff; replayIt = 0; replay = false; terrain = 0; diff --git a/noncore/games/sfcave-sdl/gates_game.cpp b/noncore/games/sfcave-sdl/gates_game.cpp index 700a6ec..638658b 100644 --- a/noncore/games/sfcave-sdl/gates_game.cpp +++ b/noncore/games/sfcave-sdl/gates_game.cpp @@ -1,25 +1,25 @@ -#include "SDL_gfxPrimitives.h" +#include <SDL/SDL_gfxPrimitives.h> #include "constants.h" #include "gates_game.h" #include "random.h" GatesGame :: GatesGame( SFCave *p, int w, int h, int diff ) : Game( p, w, h, diff ) { gameName = "Gates"; difficulty = MENU_DIFFICULTY_EASY; blockUpdateRate = 200; terrain = new Terrain( w, h ); player = new Player( w, h ); highScore = 0; } GatesGame :: ~GatesGame() { // terrain and player get deleted by parent class } void GatesGame :: init() { diff --git a/noncore/games/sfcave-sdl/gates_game.h b/noncore/games/sfcave-sdl/gates_game.h index 8499ff9..b44336a 100644 --- a/noncore/games/sfcave-sdl/gates_game.h +++ b/noncore/games/sfcave-sdl/gates_game.h @@ -1,28 +1,28 @@ #ifndef __GATES_GAME_H #define __GATES_GAME_H -#include "SDL.h" +#include <SDL/SDL.h> #include "rect.h" #include "sfcave.h" #include "terrain.h" #include "player.h" #include "game.h" class GatesGame : public Game { public: GatesGame( SFCave *p, int w, int h, int diff ); ~GatesGame(); void init(); void update( int state ); void draw( SDL_Surface *screen ); private: int gapHeight; int gateDistance; int nextGate; diff --git a/noncore/games/sfcave-sdl/help.cpp b/noncore/games/sfcave-sdl/help.cpp index f1728f6..0a7924b 100644 --- a/noncore/games/sfcave-sdl/help.cpp +++ b/noncore/games/sfcave-sdl/help.cpp @@ -1,25 +1,25 @@ -#include "SDL.h"
+#include <SDL/SDL.h> #include "constants.h"
#include "font.h"
#include "help.h"
#include "sfcave.h"
#include "starfield.h"
Help :: Help( SFCave *p )
{
parent = p;
stars = new StarField( false, 200 );
loadText();
init();
}
Help :: ~Help()
{
delete stars;
}
void Help :: handleKeys( SDL_KeyboardEvent &key )
{
diff --git a/noncore/games/sfcave-sdl/help.h b/noncore/games/sfcave-sdl/help.h index dc9e80e..2cc32cd 100644 --- a/noncore/games/sfcave-sdl/help.h +++ b/noncore/games/sfcave-sdl/help.h diff --git a/noncore/games/sfcave-sdl/menu.cpp b/noncore/games/sfcave-sdl/menu.cpp index a4a4216..fb2a635 100644 --- a/noncore/games/sfcave-sdl/menu.cpp +++ b/noncore/games/sfcave-sdl/menu.cpp @@ -1,26 +1,26 @@ -#include <SDL_image.h> -#include "SDL_rotozoom.h" +#include <SDL/SDL_image.h> +#include <SDL/SDL_rotozoom.h> #include "constants.h" #include "sfcave.h" #include "game.h" #include "menu.h" #include "font.h" #include "starfield.h" MenuOption :: MenuOption( string text, int id ) { menuText = text; menuId = id; nextMenu = 0; highlighted = false; } MenuOption :: ~MenuOption() { } int MenuOption :: draw( SDL_Surface *screen, int y ) { if ( highlighted ) diff --git a/noncore/games/sfcave-sdl/menu.h b/noncore/games/sfcave-sdl/menu.h index 6a5ef40..c263bcc 100644 --- a/noncore/games/sfcave-sdl/menu.h +++ b/noncore/games/sfcave-sdl/menu.h @@ -1,31 +1,31 @@ #ifndef __MENU_H #define __MENU_H #include <list> using namespace std; -#include <SDL.h> +#include <SDL/SDL.h> class SFCave; class StarField; class Menu; class MenuOption { public: MenuOption( string text, int id ); ~MenuOption(); void highlight( bool val ) { highlighted = val; } int draw( SDL_Surface *screen, int y ); void setNextMenu( Menu *item, bool down = true ); Menu *getNextMenu() { return nextMenu; } int getMenuId() { return menuId; } bool isDownMenuTree() { return downMenuTree; } private: int menuId; string menuText; bool highlighted; bool downMenuTree; diff --git a/noncore/games/sfcave-sdl/player.cpp b/noncore/games/sfcave-sdl/player.cpp index f024d6b..b491e53 100644 --- a/noncore/games/sfcave-sdl/player.cpp +++ b/noncore/games/sfcave-sdl/player.cpp @@ -1,26 +1,26 @@ -#include <SDL.h> -#include "SDL_gfxPrimitives.h" +#include <SDL/SDL.h> +#include <SDL/SDL_gfxPrimitives.h> #include "constants.h" #include "player.h" #include "random.h" #include "animatedimage.h" Player :: Player( int w, int h ) { sWidth = w; sHeight = h; thrust = 0.4; gravity = 0.6; maxUpSpeed = 4.0; maxDownSpeed = 5.0; explosion = new AnimatedImage( IMAGES_PATH "explosion.bmp", 15 ); init(); } Player :: ~Player() { if ( explosion ) delete explosion; diff --git a/noncore/games/sfcave-sdl/rect.h b/noncore/games/sfcave-sdl/rect.h index dc9c9d5..30f082c 100644 --- a/noncore/games/sfcave-sdl/rect.h +++ b/noncore/games/sfcave-sdl/rect.h @@ -1,28 +1,28 @@ #ifndef __RECT_H
#define __RECT_H
-#include "SDL.h"
+#include <SDL/SDL.h> class Rect
{
public:
Rect() { r.x = r.y = r.w = r.h = 0; }
Rect( int x, int y, int w, int h ) { setRect( x, y, w, h ); }
~Rect() {}
void setRect( int x, int y, int w, int h ) { r.x = x; r.y = y; r.w = w; r.h = h; }
SDL_Rect getRect() { return r; }
int x() { return r.x; }
int y() { return r.y; }
int w() { return r.w; }
int h() { return r.h; }
void x( int x) { r.x = x; }
void y( int y) { r.y = y; }
void w( int w) { r.w = w; }
void h( int h) { r.h = h; }
void moveBy( int x, int y )
{
r.x += x;
r.y += y;
diff --git a/noncore/games/sfcave-sdl/sfcave-sdl.pro b/noncore/games/sfcave-sdl/sfcave-sdl.pro index a4eb918..a02eeb3 100644 --- a/noncore/games/sfcave-sdl/sfcave-sdl.pro +++ b/noncore/games/sfcave-sdl/sfcave-sdl.pro diff --git a/noncore/games/sfcave-sdl/sfcave.cpp b/noncore/games/sfcave-sdl/sfcave.cpp index dbd788c..5d1cdd5 100644 --- a/noncore/games/sfcave-sdl/sfcave.cpp +++ b/noncore/games/sfcave-sdl/sfcave.cpp @@ -1,32 +1,32 @@ #include <stdio.h> #include <stdlib.h> #include <time.h> #include <sys/timeb.h> -#include "SDL.h" -#include "SDL_gfxPrimitives.h" +#include <SDL/SDL.h> +#include <SDL/SDL_gfxPrimitives.h> #include "constants.h" #include "sound.h" #include "menu.h" #include "help.h" #include "game.h" #include "terrain.h" #include "random.h" #include "sfcave.h" #include "font.h" #include "settings.h" #include "util.h" #include "sfcave_game.h" #include "gates_game.h" #include "fly_game.h" void start( int argc, char *argv[] ) { SFCave *app = new SFCave( argc, argv ); app->mainEventLoop(); delete app; } diff --git a/noncore/games/sfcave-sdl/sfcave.h b/noncore/games/sfcave-sdl/sfcave.h index c707919..4e45ec2 100644 --- a/noncore/games/sfcave-sdl/sfcave.h +++ b/noncore/games/sfcave-sdl/sfcave.h @@ -1,28 +1,28 @@ #ifndef __SFCAVE_H #define __SFCAVE_H -#include "SDL.h" +#include <SDL/SDL.h> #include "terrain.h" class Game; class Menu; class Help; class SFCave { public: SFCave( int argc, char *argv[] ); ~SFCave(); void initSDL( int argc, char *argv[] ); void mainEventLoop(); void setCrashed( bool val ); void changeState( int s ); int getState() { return state; } Game *getCurrentGame() { return currentGame; } int getFPS() { return actualFPS; } bool showFPS() { return showFps; } void setMenuStatusText( string statusText ); diff --git a/noncore/games/sfcave-sdl/sfcave_game.cpp b/noncore/games/sfcave-sdl/sfcave_game.cpp index 8fdbbe5..ccdd625 100644 --- a/noncore/games/sfcave-sdl/sfcave_game.cpp +++ b/noncore/games/sfcave-sdl/sfcave_game.cpp @@ -1,25 +1,25 @@ -#include "SDL_gfxPrimitives.h" +#include <SDL/SDL_gfxPrimitives.h> #include "constants.h" #include "sfcave_game.h" #include "random.h" SFCaveGame :: SFCaveGame( SFCave *p, int w, int h, int diff ) : Game( p, w, h, diff ) { gameName = "SFCave"; difficulty = MENU_DIFFICULTY_EASY; blockUpdateRate = 200; terrain = new Terrain( w, h ); player = new Player( w, h ); highScore = 0; } SFCaveGame :: ~SFCaveGame() { } void SFCaveGame :: init() { blockDistance = 50; diff --git a/noncore/games/sfcave-sdl/sfcave_game.h b/noncore/games/sfcave-sdl/sfcave_game.h index 92a0f5d..6dddf5e 100644 --- a/noncore/games/sfcave-sdl/sfcave_game.h +++ b/noncore/games/sfcave-sdl/sfcave_game.h @@ -1,28 +1,28 @@ #ifndef __SFCAVE_GAME_H #define __SFCAVE_GAME_H -#include "SDL.h" +#include <SDL/SDL.h> #include "rect.h" #include "sfcave.h" #include "terrain.h" #include "player.h" #include "game.h" class SFCaveGame : public Game { public: SFCaveGame( SFCave *p, int w, int h, int diff ); ~SFCaveGame(); void init(); void update( int state ); void draw( SDL_Surface *screen ); private: int blockDistance; int blockHeight; int blockWidth; int blockUpdateRate; diff --git a/noncore/games/sfcave-sdl/sound.cpp b/noncore/games/sfcave-sdl/sound.cpp index 855f2e6..0be1abf 100644 --- a/noncore/games/sfcave-sdl/sound.cpp +++ b/noncore/games/sfcave-sdl/sound.cpp diff --git a/noncore/games/sfcave-sdl/sound.h b/noncore/games/sfcave-sdl/sound.h index d46b5bc..180429a 100644 --- a/noncore/games/sfcave-sdl/sound.h +++ b/noncore/games/sfcave-sdl/sound.h @@ -1,29 +1,29 @@ #ifndef __SOUND_H
#define __SOUND_H
-#include <SDL.h>
-#include "SDL_mixer.h"
+#include <SDL/SDL.h> +#include <SDL/SDL_mixer.h> #define NR_SOUNDS 3
class SoundHandler
{
public:
static bool init();
static void cleanUp();
static int playSound( int soundNr, int channel = -1, int nrLoops = 0, int playBeforeFinished = false );
static void stopSound( int channel, bool fadeOut, int nrMilliSecs = 1000 );
static void setSoundsOn( bool val );
static void setMusicOn( bool val );
static void playMusic( string musicFile );
static void playMusic( bool fadeIn = false );
static void stopMusic( bool fadeOut = false );
static void setMusicVolume( int vol );
private:
static Mix_Music *music;
static Mix_Chunk *sounds[NR_SOUNDS];
static int soundChannels[NR_SOUNDS];
static bool soundOn;
diff --git a/noncore/games/sfcave-sdl/starfield.cpp b/noncore/games/sfcave-sdl/starfield.cpp index 82edfc1..3b26895 100644 --- a/noncore/games/sfcave-sdl/starfield.cpp +++ b/noncore/games/sfcave-sdl/starfield.cpp @@ -1,26 +1,26 @@ -#include "SDL.h"
-#include "SDL_gfxPrimitives.h"
+#include <SDL/SDL.h> +#include <SDL/SDL_gfxPrimitives.h> #include <stdlib.h>
#include "starfield.h"
#include "random.h"
#include "util.h"
#define VERTICAL_VELOCITY 0
StarField :: StarField( bool side, int nStars, int mx, int my, int minz, int maxz )
{
nrStars = nStars;
maxX = mx;
maxY = my;
minZ = minz;
maxZ = maxz;
min_brightness = 50;
top_star_speed = 6;
sideways = side;
if ( !sideways )
{
diff --git a/noncore/games/sfcave-sdl/starfield.h b/noncore/games/sfcave-sdl/starfield.h index ae9bd34..133cb54 100644 --- a/noncore/games/sfcave-sdl/starfield.h +++ b/noncore/games/sfcave-sdl/starfield.h diff --git a/noncore/games/sfcave-sdl/stringtokenizer.h b/noncore/games/sfcave-sdl/stringtokenizer.h index 3f299a6..51daa42 100644 --- a/noncore/games/sfcave-sdl/stringtokenizer.h +++ b/noncore/games/sfcave-sdl/stringtokenizer.h diff --git a/noncore/games/sfcave-sdl/terrain.cpp b/noncore/games/sfcave-sdl/terrain.cpp index b243f45..5943275 100644 --- a/noncore/games/sfcave-sdl/terrain.cpp +++ b/noncore/games/sfcave-sdl/terrain.cpp @@ -1,27 +1,27 @@ -#include "SDL.h" -#include "SDL_rotozoom.h" -#include "SDL_gfxPrimitives.h" +#include <SDL/SDL.h> +#include <SDL/SDL_rotozoom.h> +#include <SDL/SDL_gfxPrimitives.h> #include "constants.h" #include "terrain.h" #include "random.h" #include "util.h" #include "starfield.h" Terrain :: Terrain( int w, int h, bool drawTop, bool drawBottom ) { sWidth = w; sHeight = h; speed = 1; segSize = sWidth/(MAPSIZE-2)+1; this->drawTop = drawTop; this->drawBottom = drawBottom; stars = new StarField( true ); SDL_Surface *tmp = SDL_CreateRGBSurface(SDL_SWSURFACE, sWidth + 20, sHeight, 32, 0x000000ff,0x0000ff00, 0x00ff0000, 0xff000000); terrainSurface = SDL_DisplayFormat( tmp ); SDL_FreeSurface( tmp ); initTerrain(); diff --git a/noncore/games/sfcave-sdl/terrain.h b/noncore/games/sfcave-sdl/terrain.h index 4070318..3cc9691 100644 --- a/noncore/games/sfcave-sdl/terrain.h +++ b/noncore/games/sfcave-sdl/terrain.h @@ -1,28 +1,28 @@ #ifndef __TERRAIN_H #define __TERRAIN_H -#include <SDL.h> +#include <SDL/SDL.h> class StarField; class Terrain { public: Terrain( int w, int h, bool drawTop = true, bool drawBottom = true ); virtual ~Terrain(); virtual void initTerrain(); virtual void moveTerrain( int amountToMove ); virtual bool checkCollision( int x, int y, int h ); virtual void drawTerrain( SDL_Surface *screen ); int getMapTop( int pos ) { return mapTop[pos]; } int getMapBottom( int pos ) { return mapBottom[pos]; } int getMaxHeight() { return maxHeight; } void increaseMaxHeight( int amount ); int offset; protected: int sWidth; int sHeight; diff --git a/noncore/games/sfcave-sdl/util.cpp b/noncore/games/sfcave-sdl/util.cpp index f73e256..743f16e 100644 --- a/noncore/games/sfcave-sdl/util.cpp +++ b/noncore/games/sfcave-sdl/util.cpp @@ -1,25 +1,25 @@ -#include "SDL.h"
+#include <SDL/SDL.h> #include <dirent.h>
#include <vector>
using namespace std;
#include "util.h"
#include "random.h"
Uint32 getpixel(SDL_Surface *surface, int x, int y)
{
int bpp = surface->format->BytesPerPixel;
/* Here p is the address to the pixel we want to retrieve */
Uint8 *p = (Uint8 *)surface->pixels + y * surface->pitch + x * bpp;
switch(bpp) {
case 1:
return *p;
case 2:
return *(Uint16 *)p;
case 3:
if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
diff --git a/noncore/games/sfcave-sdl/util.h b/noncore/games/sfcave-sdl/util.h index e3aa31a..a67707b 100644 --- a/noncore/games/sfcave-sdl/util.h +++ b/noncore/games/sfcave-sdl/util.h |