-rw-r--r-- | noncore/games/tetrix/qtetrix.cpp | 58 | ||||
-rw-r--r-- | noncore/games/tetrix/qtetrix.h | 8 | ||||
-rw-r--r-- | noncore/games/tetrix/qtetrixb.cpp | 4 |
3 files changed, 58 insertions, 12 deletions
diff --git a/noncore/games/tetrix/qtetrix.cpp b/noncore/games/tetrix/qtetrix.cpp index 20cf1a7..a6a5f34 100644 --- a/noncore/games/tetrix/qtetrix.cpp +++ b/noncore/games/tetrix/qtetrix.cpp @@ -28,2 +28,3 @@ #include <qlayout.h> +#include <qtimer.h> @@ -109,2 +110,4 @@ QTetrix::QTetrix( QWidget *parent, const char *name, WFlags f ) QGridLayout *gl = new QGridLayout( gameArea, 5, 3, 8 ); + gl->setColStretch( 1, 5 ); + gl->setColStretch( 2, 10 ); @@ -132,7 +135,3 @@ QTetrix::QTetrix( QWidget *parent, const char *name, WFlags f ) board->setBackgroundColor(QColor(0,0,0)); - board->setFixedWidth( 124 ); gl->addMultiCellWidget( board, 0, 4, 2, 2 ); - gl->addColSpacing( 2, 100 ); - gl->addColSpacing( 1, 35 ); - gl->addRowSpacing( 0, 35 ); @@ -144,11 +143,8 @@ QTetrix::QTetrix( QWidget *parent, const char *name, WFlags f ) connect( board, SIGNAL(gameOverSignal()), SLOT(gameOver()) ); - connect( board, SIGNAL(drawNextSquareSignal(int,int,QColor*)), showNext, - SLOT(drawNextSquare(int,int,QColor*)) ); + connect( board, SIGNAL(drawNextSquareSignal(int,int,QColor*)), this, + SLOT(setNext(int,int,QColor*)) ); connect( showNext, SIGNAL(update()), board, SLOT(updateNext()) ); - connect( board, SIGNAL(updateScoreSignal(int)), showScore, - SLOT(setNum(int)) ); - connect( board, SIGNAL(updateLevelSignal(int)), showLevel, - SLOT(setNum(int))); - connect( board, SIGNAL(updateRemovedSignal(int)), showLines, - SLOT(setNum(int))); + connect( board, SIGNAL(updateScoreSignal(int)), showScore, SLOT(setNum(int)) ); + connect( board, SIGNAL(updateLevelSignal(int)), showLevel, SLOT(setNum(int)) ); + connect( board, SIGNAL(updateRemovedSignal(int)), showLines, SLOT(setNum(int)) ); @@ -159,2 +155,9 @@ QTetrix::QTetrix( QWidget *parent, const char *name, WFlags f ) board->setFocusPolicy( StrongFocus ); + + QTimer::singleShot( -1, this, SLOT(setup()) ); +} + +void QTetrix::setup() +{ + resizeEvent( 0x0 ); } @@ -174 +177,32 @@ void QTetrix::quit() } + +void QTetrix::setNext( int x, int y, QColor *color ) +{ + resizeEvent( 0x0 ); + showNext->drawNextSquare( x, y, color ); +} + +void QTetrix::resizeEvent( QResizeEvent * ) +{ + // Set size of board + int widthFactor = board->QFrame::width() / board->boardWidth(); + if ( widthFactor < 1 ) + widthFactor = 1; + int heightFactor = board->QFrame::height() / board->boardHeight(); + if ( heightFactor < 1 ) + heightFactor = 1; + widthFactor > heightFactor ? board->resize( heightFactor * board->boardWidth() + 2, + heightFactor * board->boardHeight() + 2 ) + : board->resize( widthFactor * board->boardWidth() + 2, + widthFactor * board->boardHeight() + 2 ); + + // Set size of preview widget + widthFactor = showNext->width() / 5; + if ( widthFactor < 1 ) + widthFactor = 1; + heightFactor = showNext->height() / 6; + if ( heightFactor < 1 ) + heightFactor = 1; + widthFactor > heightFactor ? showNext->resize( heightFactor * 5 + 2, heightFactor * 6 + 2 ) + : showNext->resize( widthFactor * 5 + 2, widthFactor * 6 + 2 ); +} diff --git a/noncore/games/tetrix/qtetrix.h b/noncore/games/tetrix/qtetrix.h index c8959c5..8c44b77 100644 --- a/noncore/games/tetrix/qtetrix.h +++ b/noncore/games/tetrix/qtetrix.h @@ -59,6 +59,14 @@ public: public slots: + void setup(); void gameOver(); void quit(); + + void setNext( int x, int y, QColor *color ); +// void setScore( int score ); +// void setLevel( int level ); +// void setLines( int lines ); + private: void keyPressEvent( QKeyEvent *e ) { board->keyPressEvent(e); } + void resizeEvent( QResizeEvent * ); diff --git a/noncore/games/tetrix/qtetrixb.cpp b/noncore/games/tetrix/qtetrixb.cpp index 3c179df..8c41fb2 100644 --- a/noncore/games/tetrix/qtetrixb.cpp +++ b/noncore/games/tetrix/qtetrixb.cpp @@ -58,2 +58,3 @@ void QTetrixBoard::startGame(int gameType,int fillRandomLines) noGame = FALSE; + GenericTetrix::startGame( gameType, fillRandomLines ); @@ -208,4 +209,7 @@ void QTetrixBoard::resizeEvent(QResizeEvent *e) QSize sz = e->size(); + blockWidth = (sz.width() - 2)/10; blockHeight = (sz.height() - 2)/22; +/* blockWidth > blockHeight ? blockWidth = blockHeight + : blockHeight = blockWidth;*/ xOffset = 1; |