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-rw-r--r--noncore/games/sfcave/sfcave.cpp19
1 files changed, 8 insertions, 11 deletions
diff --git a/noncore/games/sfcave/sfcave.cpp b/noncore/games/sfcave/sfcave.cpp
index 5633a8f..c1e4532 100644
--- a/noncore/games/sfcave/sfcave.cpp
+++ b/noncore/games/sfcave/sfcave.cpp
@@ -218,40 +218,37 @@ int SFCave :: nextInt( int range )
218 return val; 218 return val;
219 219
220} 220}
221 221
222void SFCave :: setUp() 222void SFCave :: setUp()
223{ 223{
224 score = 0; 224 score = 0;
225 offset = 0; 225 offset = 0;
226 nrFrames = 0; 226 nrFrames = 0;
227 dir = 1; 227 dir = 1;
228 thrust = 0; 228 thrust = 0;
229 229
230 int dist[] = { 100, 60, 40 };
231 if ( CURRENT_GAME_TYPE == SFCAVE_GAME ) 230 if ( CURRENT_GAME_TYPE == SFCAVE_GAME )
232 { 231 {
233 thrustUp = UpThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];; 232 thrustUp = UpThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];;
234 noThrust = DownThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];; 233 noThrust = DownThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];;
235 maxUpThrust = MaxUpThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];; 234 maxUpThrust = MaxUpThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];;
236 maxDownThrust = MaxDownThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];; 235 maxDownThrust = MaxDownThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];;
237 236
238 if ( currentCameDifficulty == DIFICULTY_EASY ) 237 if ( currentGameDifficulty == DIFICULTY_EASY )
239 gateDistance = 100; 238 gateDistance = 100;
240 else if ( currentCameDifficulty == DIFICULTY_EASY ) 239 else if ( currentGameDifficulty == DIFICULTY_EASY )
241 gateDistance = 60; 240 gateDistance = 60;
242 else 241 else
243 gateDistance = 40; 242 gateDistance = 40;
244
245 printf( "GD = %d\n", gateDistance );
246 } 243 }
247 else if ( CURRENT_GAME_TYPE == GATES_GAME ) 244 else if ( CURRENT_GAME_TYPE == GATES_GAME )
248 { 245 {
249 thrustUp = UpThrustVals[GATES_GAME_TYPE][currentGameDifficulty];; 246 thrustUp = UpThrustVals[GATES_GAME_TYPE][currentGameDifficulty];;
250 noThrust = DownThrustVals[GATES_GAME_TYPE][currentGameDifficulty];; 247 noThrust = DownThrustVals[GATES_GAME_TYPE][currentGameDifficulty];;
251 maxUpThrust = MaxUpThrustVals[GATES_GAME_TYPE][currentGameDifficulty];; 248 maxUpThrust = MaxUpThrustVals[GATES_GAME_TYPE][currentGameDifficulty];;
252 maxDownThrust = MaxDownThrustVals[GATES_GAME_TYPE][currentGameDifficulty];; 249 maxDownThrust = MaxDownThrustVals[GATES_GAME_TYPE][currentGameDifficulty];;
253 gateDistance = 75; 250 gateDistance = 75;
254 nextGate = nextInt( 50 ) + gateDistance; 251 nextGate = nextInt( 50 ) + gateDistance;
255 } 252 }
256 else 253 else
257 { 254 {
@@ -782,29 +779,31 @@ void SFCave :: handleKeys()
782 779
783void SFCave :: keyPressEvent( QKeyEvent *e ) 780void SFCave :: keyPressEvent( QKeyEvent *e )
784{ 781{
785 if ( state == STATE_MENU ) 782 if ( state == STATE_MENU )
786 handleMenuKeys( e ); 783 handleMenuKeys( e );
787 else 784 else
788 { 785 {
789 switch( e->key() ) 786 switch( e->key() )
790 { 787 {
791 case Qt::Key_Up: 788 case Qt::Key_Up:
792 case Qt::Key_F9: 789 case Qt::Key_F9:
793 case Qt::Key_Space: 790 case Qt::Key_Space:
794 if ( !replay && !press ) 791 if ( state == STATE_RUNNING && !replay && !press )
795 { 792 {
796 press = true; 793 press = true;
797 replayList.append( new int( nrFrames ) ); 794 replayList.append( new int( nrFrames ) );
798 } 795 }
796 else if ( state == STATE_CRASHED && e->key() == Key_Up )
797 state = STATE_NEWGAME;
799 break; 798 break;
800 case Qt::Key_M: 799 case Qt::Key_M:
801 case Qt::Key_Return: 800 case Qt::Key_Return:
802 case Qt::Key_Enter: 801 case Qt::Key_Enter:
803 if ( state == STATE_CRASHED ) 802 if ( state == STATE_CRASHED )
804 { 803 {
805 state = STATE_MENU; 804 state = STATE_MENU;
806 currentMenuNr = 0; 805 currentMenuNr = 0;
807 currentMenuOption[currentMenuNr] = 0; 806 currentMenuOption[currentMenuNr] = 0;
808 } 807 }
809 break; 808 break;
810 809
@@ -822,30 +821,28 @@ void SFCave :: keyPressEvent( QKeyEvent *e )
822void SFCave :: keyReleaseEvent( QKeyEvent *e ) 821void SFCave :: keyReleaseEvent( QKeyEvent *e )
823{ 822{
824 if ( state == STATE_MENU ) 823 if ( state == STATE_MENU )
825 { 824 {
826 } 825 }
827 else 826 else
828 { 827 {
829 switch( e->key() ) 828 switch( e->key() )
830 { 829 {
831 case Qt::Key_F9: 830 case Qt::Key_F9:
832 case Qt::Key_Space: 831 case Qt::Key_Space:
833 case Qt::Key_Up: 832 case Qt::Key_Up:
834 if ( !replay && press ) 833 press = false;
835 { 834 if ( state == STATE_RUNNING && !replay && press )
836 press = false;
837
838 replayList.append( new int( nrFrames ) ); 835 replayList.append( new int( nrFrames ) );
839 } 836
840 break; 837 break;
841 838
842 case Qt::Key_R: 839 case Qt::Key_R:
843 if ( state == STATE_CRASHED ) 840 if ( state == STATE_CRASHED )
844 { 841 {
845 state = STATE_REPLAY; 842 state = STATE_REPLAY;
846 } 843 }
847 break; 844 break;
848 845
849 case Qt::Key_Down: 846 case Qt::Key_Down:
850 if ( state == STATE_CRASHED ) 847 if ( state == STATE_CRASHED )
851 state = STATE_NEWGAME; 848 state = STATE_NEWGAME;