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-rw-r--r--noncore/games/sfcave/sfcave.cpp15
1 files changed, 7 insertions, 8 deletions
diff --git a/noncore/games/sfcave/sfcave.cpp b/noncore/games/sfcave/sfcave.cpp
index 5dca427..d5aa38a 100644
--- a/noncore/games/sfcave/sfcave.cpp
+++ b/noncore/games/sfcave/sfcave.cpp
@@ -1,19 +1,20 @@
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <time.h>
#include <opie2/oapplicationfactory.h>
#include <qpe/config.h>
+#include <qpe/global.h>
#include <qapplication.h>
#include <qdir.h>
#include "helpwindow.h"
#include "sfcave.h"
#define CAPTION "SFCave 1.13 by AndyQ"
#define UP_THRUST 0.6
#define NO_THRUST 0.8
#define MAX_DOWN_THRUST 4.0
@@ -134,27 +135,25 @@ OPIE_EXPORT_APP( Opie::Core::OApplicationFactory<SFCave> )
SFCave :: SFCave( QWidget *w, const char *name, WFlags fl )
: QMainWindow( w, name, fl )
{
showMaximized();
movel = true;
int spd = 3;
replayIt = 0;
- replayFile = QDir::home().path();
- replayFile += "/sfcave.replay";
- printf( "%s\n", (const char *)replayFile );
+ replayFile = Global::applicationFileName("sfcave", "replay");
sWidth = width();
sHeight = height();
segSize = sWidth/(MAPSIZE-1)+1;
currentMenuNr = 0;
currentGameType = 0;
currentGameDifficulty = 0;
setCaption( CAPTION );
showScoreZones = false;
@@ -915,28 +914,28 @@ void SFCave :: saveScore()
cfg.setGroup( "settings" );
QString key = "highScore_";
cfg.writeEntry( key + gameTypes[currentGameType] + "_" + dificultyOption[currentGameDifficulty], highestScore[currentGameType][currentGameDifficulty] );
key += CURRENT_GAME_TYPE;
cfg.writeEntry( key, highestScore[currentGameType] );
#endif
}
void SFCave :: saveReplay()
{
FILE *out;
- out = fopen( (const char *)replayFile, "w" );
+ out = fopen( QFile::encodeName(replayFile).data(), "w" );
if ( !out )
{
- printf( "Couldn't write to /home/root/sfcave.replay\n" );
+ printf( "Couldn't write to %s\n", QFile::encodeName(replayFile).data() );
return;
}
// Build up string of values
// Format is:: <landscape seed> <game type> <difficulty> <framenr> <framenr>.......
QString val;
val.sprintf( "%d %d %d ", currentSeed, currentGameType, currentGameDifficulty );
QListIterator<int> it( replayList );
while( it.current() )
{
QString tmp;
@@ -946,31 +945,31 @@ void SFCave :: saveReplay()
++it;
}
val += "\n";
QString line;
line.sprintf( "%d\n", val.length() );
fwrite( (const char *)line, 1, line.length(), out );
fwrite( (const char *)val, 1, val.length(), out );
fclose( out );
- printf( "Replay saved to %s\n", (const char *)replayFile );
+ printf( "Replay saved to %s\n", QFile::encodeName(replayFile).data() );
}
void SFCave :: loadReplay()
{
- FILE *in = fopen( (const char *)replayFile, "r" );
+ FILE *in = fopen( QFile::encodeName(replayFile).data() , "r" );
if ( in == 0 )
{
printf( "Couldn't load replay file!\n" );
return;
}
// Read next line - contains the size of the options
char line[10+1];
fgets( line, 10, in );
int length = -1;
@@ -994,25 +993,25 @@ void SFCave :: loadReplay()
replayList.clear();
for ( ; it != list.end(); ++it )
{
int v = (*it).toInt();
replayList.append( new int( v ) );
}
delete data;
fclose( in );
- printf( "Replay loaded from %s\n", (const char *)replayFile );
+ printf( "Replay loaded from %s\n", QFile::encodeName(replayFile).data() );
}
//--------------- MENU CODE ---------------------
void SFCave :: handleMenuKeys( QKeyEvent *e )
{
switch( e->key() )
{
case Qt::Key_Down:
currentMenuOption[currentMenuNr] ++;
if ( menuOptions[currentMenuNr][currentMenuOption[currentMenuNr]] == "" )
currentMenuOption[currentMenuNr] = 0;