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-rw-r--r--noncore/games/sfcave/sfcave.cpp18
1 files changed, 14 insertions, 4 deletions
diff --git a/noncore/games/sfcave/sfcave.cpp b/noncore/games/sfcave/sfcave.cpp
index 929dc41..5633a8f 100644
--- a/noncore/games/sfcave/sfcave.cpp
+++ b/noncore/games/sfcave/sfcave.cpp
@@ -5,25 +5,25 @@
#ifdef QWS
#include <qpe/qpeapplication.h>
#include <qpe/config.h>
#else
#include <qapplication.h>
#endif
#include <qdir.h>
#include "helpwindow.h"
#include "sfcave.h"
-#define CAPTION "SFCave 1.11 by AndyQ"
+#define CAPTION "SFCave 1.12 by AndyQ"
#define UP_THRUST 0.6
#define NO_THRUST 0.8
#define MAX_DOWN_THRUST 4.0
#define MAX_UP_THRUST -3.5
// States
#define STATE_BOSS 0
#define STATE_RUNNING 1
#define STATE_CRASHING 2
#define STATE_CRASHED 3
#define STATE_NEWGAME 4
@@ -218,56 +218,66 @@ int SFCave :: nextInt( int range )
return val;
}
void SFCave :: setUp()
{
score = 0;
offset = 0;
nrFrames = 0;
dir = 1;
thrust = 0;
+ int dist[] = { 100, 60, 40 };
if ( CURRENT_GAME_TYPE == SFCAVE_GAME )
{
thrustUp = UpThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];;
noThrust = DownThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];;
maxUpThrust = MaxUpThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];;
maxDownThrust = MaxDownThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];;
+
+ if ( currentCameDifficulty == DIFICULTY_EASY )
+ gateDistance = 100;
+ else if ( currentCameDifficulty == DIFICULTY_EASY )
+ gateDistance = 60;
+ else
+ gateDistance = 40;
+
+ printf( "GD = %d\n", gateDistance );
}
else if ( CURRENT_GAME_TYPE == GATES_GAME )
{
thrustUp = UpThrustVals[GATES_GAME_TYPE][currentGameDifficulty];;
noThrust = DownThrustVals[GATES_GAME_TYPE][currentGameDifficulty];;
maxUpThrust = MaxUpThrustVals[GATES_GAME_TYPE][currentGameDifficulty];;
maxDownThrust = MaxDownThrustVals[GATES_GAME_TYPE][currentGameDifficulty];;
+ gateDistance = 75;
+ nextGate = nextInt( 50 ) + gateDistance;
}
else
{
thrustUp = UpThrustVals[FLY_GAME_TYPE][currentGameDifficulty];
noThrust = DownThrustVals[FLY_GAME_TYPE][currentGameDifficulty];
maxUpThrust = MaxUpThrustVals[FLY_GAME_TYPE][currentGameDifficulty];
maxDownThrust = MaxDownThrustVals[FLY_GAME_TYPE][currentGameDifficulty];
}
crashLineLength = 0;
lastGateBottomY = 0;
user.setRect( 50, sWidth/2, 4, 4 );
blockWidth = 20;
blockHeight = 70;
gapHeight = initialGateGaps[currentGameDifficulty];
- gateDistance = 75;
- nextGate = nextInt( 50 ) + gateDistance;
for ( int i = 0 ; i < TRAILSIZE ; ++i )
{
trail[i].setX( -1 );
trail[i].setY( 0 );
}
if ( CURRENT_GAME_TYPE != FLY_GAME )
{
maxHeight = 50;
mapTop[0] = (int)(nextInt(50)) + 5;
@@ -359,25 +369,25 @@ void SFCave :: handleGameSFCave()
if ( nrFrames % 500 == 0 )
{
if ( maxHeight < sHeight - 100 )
{
maxHeight += 10;
// Reduce block height
if ( maxHeight > sHeight - 150 )
blockHeight -= 5;
}
}
- if ( nrFrames % 100 == 0 )
+ if ( nrFrames % gateDistance == 0 )
addBlock();
if ( checkCollision() )
{
if ( score > highestScore[currentGameType][currentGameDifficulty] )
{
highestScore[currentGameType][currentGameDifficulty] = score;
saveScore();
}
state = STATE_CRASHING;
}
else