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-rw-r--r--noncore/comm/keypebble/krfbdecoder.cpp59
1 files changed, 24 insertions, 35 deletions
diff --git a/noncore/comm/keypebble/krfbdecoder.cpp b/noncore/comm/keypebble/krfbdecoder.cpp
index 2c9ad71..db95154 100644
--- a/noncore/comm/keypebble/krfbdecoder.cpp
+++ b/noncore/comm/keypebble/krfbdecoder.cpp
@@ -789,53 +789,42 @@ void KRFBDecoder::sendKeyReleaseEvent( QKeyEvent *event )
CARD8 mask = false;
CARD16 padding = 0;
con->write( &KeyEventId, 1 );
con->write( &mask, 1 );
con->write( &padding, 2 );
con->write( &key, 4 );
}
}
+
+
+//
+// The RFB protocol spec says 'For most ordinary keys, the 'keysym'
+// is the same as the corresponding ASCII value.', but doesn't
+// elaborate what the most ordinary keys are. The spec also lists
+// a set (possibly subset, it's unspecified) of mappings for
+// "other common keys" (backspace, tab, return, escape, etc).
+//
int KRFBDecoder::toKeySym( QKeyEvent *k )
{
- int ke = 0;
-
- ke = k->ascii();
- // Markus: Crappy hack. I dont know why lower case letters are
- // not defined in qkeydefs.h. The key() for e.g. 'l' == 'L'.
- // This sucks. :-(
-
- if ( (ke == 'a') || (ke == 'b') || (ke == 'c') || (ke == 'd')
- || (ke == 'e') || (ke == 'f') || (ke == 'g') || (ke == 'h')
- || (ke == 'i') || (ke == 'j') || (ke == 'k') || (ke == 'l')
- || (ke == 'm') || (ke == 'n') || (ke == 'o') || (ke == 'p')
- || (ke == 'q') || (ke == 'r') || (ke == 's') || (ke == 't')
- || (ke == 'u') || (ke == 'v') ||( ke == 'w') || (ke == 'x')
- || (ke == 'y') || (ke == 'z') ) {
- ke = k->key();
- ke = ke + 0x20;
- return ke;
- }
-
- // qkeydefs = xkeydefs! :-)
- if ( ( k->key() >= 0x0a0 ) && k->key() <= 0x0ff )
- return k->key();
-
- if ( ( k->key() >= 0x20 ) && ( k->key() <= 0x7e ) )
- return k->key();
-
- // qkeydefs != xkeydefs! :-(
- // This is gonna suck :-(
-
- int i = 0;
- while ( keyMap[i].keycode ) {
- if ( k->key() == keyMap[i].keycode )
+
+ //
+ // Try and map these "other common keys" first.
+ //
+ if ((k->key() >= Qt::Key_Escape) && (k->key() <= Qt::Key_F12)) {
+ for(int i = 0; keyMap[i].keycode != 0; i++) {
+ if (k->key() == keyMap[i].keycode) {
return keyMap[i].keysym;
- i++;
}
-
- return 0;
+ }
}
+ //
+ // If these keys aren't matched, return the ascii code and let the
+ // server figure it out. We don't return k->key(), as the data in
+ // key differs between input methods, and we don't want special cases.
+ //
+ return k->ascii();
+}