-rw-r--r-- | noncore/comm/keypebble/krfbdecoder.cpp | 59 |
1 files changed, 24 insertions, 35 deletions
diff --git a/noncore/comm/keypebble/krfbdecoder.cpp b/noncore/comm/keypebble/krfbdecoder.cpp index 2c9ad71..db95154 100644 --- a/noncore/comm/keypebble/krfbdecoder.cpp +++ b/noncore/comm/keypebble/krfbdecoder.cpp @@ -789,53 +789,42 @@ void KRFBDecoder::sendKeyReleaseEvent( QKeyEvent *event ) CARD8 mask = false; CARD16 padding = 0; con->write( &KeyEventId, 1 ); con->write( &mask, 1 ); con->write( &padding, 2 ); con->write( &key, 4 ); } } + + +// +// The RFB protocol spec says 'For most ordinary keys, the 'keysym' +// is the same as the corresponding ASCII value.', but doesn't +// elaborate what the most ordinary keys are. The spec also lists +// a set (possibly subset, it's unspecified) of mappings for +// "other common keys" (backspace, tab, return, escape, etc). +// int KRFBDecoder::toKeySym( QKeyEvent *k ) { - int ke = 0; - - ke = k->ascii(); - // Markus: Crappy hack. I dont know why lower case letters are - // not defined in qkeydefs.h. The key() for e.g. 'l' == 'L'. - // This sucks. :-( - - if ( (ke == 'a') || (ke == 'b') || (ke == 'c') || (ke == 'd') - || (ke == 'e') || (ke == 'f') || (ke == 'g') || (ke == 'h') - || (ke == 'i') || (ke == 'j') || (ke == 'k') || (ke == 'l') - || (ke == 'm') || (ke == 'n') || (ke == 'o') || (ke == 'p') - || (ke == 'q') || (ke == 'r') || (ke == 's') || (ke == 't') - || (ke == 'u') || (ke == 'v') ||( ke == 'w') || (ke == 'x') - || (ke == 'y') || (ke == 'z') ) { - ke = k->key(); - ke = ke + 0x20; - return ke; - } - - // qkeydefs = xkeydefs! :-) - if ( ( k->key() >= 0x0a0 ) && k->key() <= 0x0ff ) - return k->key(); - - if ( ( k->key() >= 0x20 ) && ( k->key() <= 0x7e ) ) - return k->key(); - - // qkeydefs != xkeydefs! :-( - // This is gonna suck :-( - - int i = 0; - while ( keyMap[i].keycode ) { - if ( k->key() == keyMap[i].keycode ) + + // + // Try and map these "other common keys" first. + // + if ((k->key() >= Qt::Key_Escape) && (k->key() <= Qt::Key_F12)) { + for(int i = 0; keyMap[i].keycode != 0; i++) { + if (k->key() == keyMap[i].keycode) { return keyMap[i].keysym; - i++; } - - return 0; + } } + // + // If these keys aren't matched, return the ascii code and let the + // server figure it out. We don't return k->key(), as the data in + // key differs between input methods, and we don't want special cases. + // + return k->ascii(); +} |