-rw-r--r-- | noncore/games/tictac/tictac.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/noncore/games/tictac/tictac.cpp b/noncore/games/tictac/tictac.cpp index 12ce35f..db8ee1e 100644 --- a/noncore/games/tictac/tictac.cpp +++ b/noncore/games/tictac/tictac.cpp @@ -70,24 +70,25 @@ TicTacGameBoard::TicTacGameBoard( int n, QWidget *parent, const char *name ) QPalette p( blue ); for ( int i=0; i<n; i++ ) { // create and connect buttons TicTacButton *ttb = new TicTacButton( this ); ttb->setPalette( p ); ttb->setEnabled( FALSE ); connect( ttb, SIGNAL(clicked()), SLOT(buttonClicked()) ); grid->addWidget( ttb, i%3, i/3 ); buttons->insert( i, ttb ); btArray->at(i) = TicTacButton::Blank; // initial button type } QTime t = QTime::currentTime(); // set random seed srand( t.hour()*12+t.minute()*60+t.second()*60 ); + } TicTacGameBoard::~TicTacGameBoard() { delete buttons; delete btArray; } // -------------------------------------------------------------------------- // TicTacGameBoard::computerStarts( bool v ) // @@ -320,24 +321,25 @@ TicTacToe::TicTacToe( QWidget *parent, const char *name, WFlags fl ) // Create the push buttons and connect their clicked() signals // to this right slots. newGame = new QPushButton( tr( "Play!" ), this ); connect( newGame, SIGNAL(clicked()), SLOT(newGameClicked()) ); quit = new QPushButton( tr( "Quit" ), this ); connect( quit, SIGNAL(clicked()), qApp, SLOT(quit()) ); QHBoxLayout * b = new QHBoxLayout; l->addLayout( b ); b->addWidget( newGame ); b->addWidget( quit ); + move(0,0); QPEApplication::showWidget( this ); newState(); } // -------------------------------------------------------------------------- // TicTacToe::newGameClicked() - SLOT // // This slot is activated when the new game button is clicked. // void TicTacToe::newGameClicked() |