-rw-r--r-- | noncore/games/qasteroids/toplevel.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/noncore/games/qasteroids/toplevel.cpp b/noncore/games/qasteroids/toplevel.cpp index 090099f..71daf60 100644 --- a/noncore/games/qasteroids/toplevel.cpp +++ b/noncore/games/qasteroids/toplevel.cpp @@ -1,532 +1,532 @@ /********************************************************************** ** Copyright (C) 2000 Trolltech AS. All rights reserved. ** ** This file is part of Qtopia Environment. ** ** This file may be distributed and/or modified under the terms of the ** GNU General Public License version 2 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ** See http://www.trolltech.com/gpl/ for GPL licensing information. ** ** Contact info@trolltech.com if any conditions of this licensing are ** not clear to you. ** **********************************************************************//* * KAsteroids - Copyright (c) Martin R. Jones 1997 * * Part of the KDE project */ // --- toplevel.cpp --- #include "toplevel.h" #include "ledmeter.h" #include <qpe/qpeapplication.h> #include <qpe/resource.h> #include <qaccel.h> #include <qlabel.h> #include <qlayout.h> #include <qlcdnumber.h> #include <qpushbutton.h> #include <sys/utsname.h> #define SB_SCORE 1 #define SB_LEVEL 2 #define SB_SHIPS 3 struct SLevel { int nrocks; double rockSpeed; }; #define MAX_LEVELS 16 SLevel levels[MAX_LEVELS] = { { 1, 0.4 }, { 1, 0.6 }, { 2, 0.5 }, { 2, 0.7 }, { 2, 0.8 }, { 3, 0.6 }, { 3, 0.7 }, { 3, 0.8 }, { 4, 0.6 }, { 4, 0.7 }, { 4, 0.8 }, { 5, 0.7 }, { 5, 0.8 }, { 5, 0.9 }, { 5, 1.0 } }; const char *soundEvents[] = { "ShipDestroyed", "RockDestroyed", 0 }; const char *soundDefaults[] = { "Explosion.wav", "ploop.wav", 0 }; -KAstTopLevel::KAstTopLevel( QWidget *parent, const char *name ) - : QMainWindow( parent, name ) +KAstTopLevel::KAstTopLevel( QWidget *parent, const char *_name ) + : QMainWindow( parent, _name ) { setCaption( tr("Asteroids") ); QWidget *border = new QWidget( this ); border->setBackgroundColor( black ); setCentralWidget( border ); QVBoxLayout *borderLayout = new QVBoxLayout( border ); QWidget *mainWin = new QWidget( border ); borderLayout->addWidget( mainWin, 2, AlignHCenter ); view = new KAsteroidsView( mainWin ); connect( view, SIGNAL( shipKilled() ), SLOT( slotShipKilled() ) ); connect( view, SIGNAL( rockHit(int) ), SLOT( slotRockHit(int) ) ); connect( view, SIGNAL( rocksRemoved() ), SLOT( slotRocksRemoved() ) ); connect( view, SIGNAL( updateVitals() ), SLOT( slotUpdateVitals() ) ); QVBoxLayout *vb = new QVBoxLayout( mainWin ); QHBoxLayout *hb = new QHBoxLayout; QHBoxLayout *hbd = new QHBoxLayout; vb->addLayout( hb ); QFont labelFont( "helvetica", 12 ); QColorGroup grp( darkGreen, black, QColor( 128, 128, 128 ), QColor( 64, 64, 64 ), black, darkGreen, black ); QPalette pal( grp, grp, grp ); mainWin->setPalette( pal ); QLabel *label; label = new QLabel( tr("Score"), mainWin ); label->setFont( labelFont ); label->setPalette( pal ); // label->setFixedWidth( label->sizeHint().width() ); hb->addWidget( label ); scoreLCD = new QLCDNumber( 5, mainWin ); scoreLCD->setFrameStyle( QFrame::NoFrame ); scoreLCD->setSegmentStyle( QLCDNumber::Flat ); scoreLCD->setFixedHeight( 16 ); scoreLCD->setPalette( pal ); hb->addWidget( scoreLCD ); hb->addStretch( 1 ); label = new QLabel( tr("Level"), mainWin ); label->setFont( labelFont ); label->setPalette( pal ); // label->setFixedWidth( label->sizeHint().width() ); hb->addWidget( label ); levelLCD = new QLCDNumber( 2, mainWin ); levelLCD->setFrameStyle( QFrame::NoFrame ); levelLCD->setSegmentStyle( QLCDNumber::Flat ); levelLCD->setFixedHeight( 16 ); levelLCD->setPalette( pal ); hb->addWidget( levelLCD ); hb->addStretch( 1 ); label = new QLabel( tr("Ships"), mainWin ); label->setFont( labelFont ); // label->setFixedWidth( label->sizeHint().width() ); label->setPalette( pal ); hb->addWidget( label ); shipsLCD = new QLCDNumber( 1, mainWin ); shipsLCD->setFrameStyle( QFrame::NoFrame ); shipsLCD->setSegmentStyle( QLCDNumber::Flat ); shipsLCD->setFixedHeight( 16 ); shipsLCD->setPalette( pal ); hb->addWidget( shipsLCD ); // hb->addStrut( 14 ); vb->addWidget( view, 10 ); // -- bottom layout: vb->addLayout( hbd ); QFont smallFont( "helvetica", 12 ); hbd->addSpacing( 5 ); /* label = new QLabel( tr( "T" ), mainWin ); label->setFont( smallFont ); label->setFixedWidth( label->sizeHint().width() ); label->setPalette( pal ); hbd->addWidget( label ); teleportsLCD = new QLCDNumber( 1, mainWin ); teleportsLCD->setFrameStyle( QFrame::NoFrame ); teleportsLCD->setSegmentStyle( QLCDNumber::Flat ); teleportsLCD->setPalette( pal ); teleportsLCD->setFixedHeight( 18 ); hbd->addWidget( teleportsLCD ); hbd->addSpacing( 10 ); */ label = new QLabel( mainWin ); label->setPixmap( Resource::loadPixmap("qasteroids/powerups/brake.png") ); label->setFixedWidth( 16 ); label->setPalette( pal ); hbd->addWidget( label ); brakesLCD = new QLCDNumber( 1, mainWin ); brakesLCD->setFrameStyle( QFrame::NoFrame ); brakesLCD->setSegmentStyle( QLCDNumber::Flat ); brakesLCD->setPalette( pal ); brakesLCD->setFixedHeight( 16 ); hbd->addWidget( brakesLCD ); hbd->addSpacing( 5 ); label = new QLabel( mainWin ); label->setPixmap( Resource::loadPixmap("qasteroids/powerups/shield.png") ); label->setFixedWidth( 16 ); label->setPalette( pal ); hbd->addWidget( label ); shieldLCD = new QLCDNumber( 1, mainWin ); shieldLCD->setFrameStyle( QFrame::NoFrame ); shieldLCD->setSegmentStyle( QLCDNumber::Flat ); shieldLCD->setPalette( pal ); shieldLCD->setFixedHeight( 16 ); hbd->addWidget( shieldLCD ); hbd->addSpacing( 5 ); label = new QLabel( mainWin ); label->setPixmap( Resource::loadPixmap("qasteroids/powerups/shoot.png") ); label->setFixedWidth( 16 ); label->setPalette( pal ); hbd->addWidget( label ); shootLCD = new QLCDNumber( 1, mainWin ); shootLCD->setFrameStyle( QFrame::NoFrame ); shootLCD->setSegmentStyle( QLCDNumber::Flat ); shootLCD->setPalette( pal ); shootLCD->setFixedHeight( 16 ); hbd->addWidget( shootLCD ); hbd->addStretch( 1 ); label = new QLabel( tr( "Fuel" ), mainWin ); label->setFont( smallFont ); label->setFixedWidth( label->sizeHint().width() + 5 ); label->setPalette( pal ); hbd->addWidget( label ); powerMeter = new KALedMeter( mainWin ); powerMeter->setFrameStyle( QFrame::Box | QFrame::Plain ); powerMeter->setRange( MAX_POWER_LEVEL ); powerMeter->addColorRange( 10, darkRed ); powerMeter->addColorRange( 20, QColor(160, 96, 0) ); powerMeter->addColorRange( 70, darkGreen ); powerMeter->setCount( 15 ); powerMeter->setPalette( pal ); powerMeter->setFixedSize( 60, 12 ); hbd->addWidget( powerMeter ); shipsRemain = 3; showHiscores = FALSE; actions.insert( Qt::Key_Up, Thrust ); actions.insert( Qt::Key_Left, RotateLeft ); actions.insert( Qt::Key_Right, RotateRight ); actions.insert( Qt::Key_Enter, Shoot ); actions.insert( Qt::Key_Z, Teleport ); actions.insert( Qt::Key_Down, Brake ); actions.insert( Qt::Key_P, Pause ); struct utsname name; /* check for embedix kernel running on the zaurus, if lineo change string, this break */ if (uname(&name) != -1) { QString release=name.release; if(release.find("embedix",0,TRUE) !=-1) { actions.insert( Key_F12, Launch ); actions.insert( Key_F11, Shield ); actions.insert( Key_F9, NewGame ); } else { // ipaq actions.insert( Key_F12, Shoot ); actions.insert( Key_F11, Shield ); actions.insert( Key_F10, Launch ); actions.insert( Key_F9, NewGame ); } } // actions.insert( Qt::Key_S, Shield ); // actions.insert( Qt::Key_X, Brake ); // actions.insert( Qt::Key_L, Launch ); actions.insert( Qt::Key_Space, Shoot ); view->showText( tr( "Press Calendar to start playing" ), yellow ); setFocusPolicy( StrongFocus ); slotNewGame(); } KAstTopLevel::~KAstTopLevel() { } void KAstTopLevel::playSound( const char * ) { } void KAstTopLevel::keyPressEvent( QKeyEvent *event ) { if ( event->isAutoRepeat() || !actions.contains( event->key() ) ) { event->ignore(); return; } Action a = actions[ event->key() ]; switch ( a ) { case RotateLeft: view->rotateLeft( TRUE ); break; case RotateRight: view->rotateRight( TRUE ); break; case Thrust: view->thrust( TRUE ); break; case Shoot: view->shoot( TRUE ); break; case Shield: view->setShield( TRUE ); break; case Teleport: view->teleport( TRUE ); break; case Brake: view->brake( TRUE ); break; default: event->ignore(); return; } event->accept(); } void KAstTopLevel::keyReleaseEvent( QKeyEvent *event ) { if ( event->isAutoRepeat() || !actions.contains( event->key() ) ) { event->ignore(); return; } Action a = actions[ event->key() ]; switch ( a ) { case RotateLeft: view->rotateLeft( FALSE ); break; case RotateRight: view->rotateRight( FALSE ); break; case Thrust: view->thrust( FALSE ); break; case Shoot: view->shoot( FALSE ); break; case Brake: view->brake( FALSE ); break; case Shield: view->setShield( FALSE ); break; case Teleport: view->teleport( FALSE ); break; case Launch: if ( waitShip ) { view->newShip(); waitShip = FALSE; view->hideText(); } else { event->ignore(); return; } break; case NewGame: slotNewGame(); break; /* case Pause: { view->pause( TRUE ); QMessageBox::information( this, tr("KAsteroids is paused"), tr("Paused") ); view->pause( FALSE ); } break; */ default: event->ignore(); return; } event->accept(); } void KAstTopLevel::showEvent( QShowEvent *e ) { QMainWindow::showEvent( e ); view->pause( FALSE ); setFocus(); } void KAstTopLevel::hideEvent( QHideEvent *e ) { QMainWindow::hideEvent( e ); view->pause( TRUE ); } void KAstTopLevel::focusInEvent( QFocusEvent * ) { view->pause( FALSE ); setFocus(); } void KAstTopLevel::focusOutEvent( QFocusEvent * ) { view->pause( TRUE ); } void KAstTopLevel::slotNewGame() { shipsRemain = 3; score = 0; scoreLCD->display( 0 ); level = 0; levelLCD->display( level+1 ); shipsLCD->display( shipsRemain-1 ); view->newGame(); view->setRockSpeed( levels[0].rockSpeed ); view->addRocks( levels[0].nrocks ); view->newShip(); waitShip = FALSE; view->hideText(); isPaused = FALSE; } void KAstTopLevel::slotShipKilled() { shipsRemain--; shipsLCD->display( shipsRemain-1 ); playSound( "ShipDestroyed" ); if ( shipsRemain > 0 ) { waitShip = TRUE; view->showText( tr( "Ship Destroyed.\nPress Contacts/Home key."), yellow ); } else { view->endGame(); doStats(); } } void KAstTopLevel::slotRockHit( int size ) { switch ( size ) { case 0: score += 10; break; case 1: score += 20; break; default: score += 40; } playSound( "RockDestroyed" ); scoreLCD->display( score ); } void KAstTopLevel::slotRocksRemoved() { level++; if ( level >= MAX_LEVELS ) level = MAX_LEVELS - 1; view->setRockSpeed( levels[level-1].rockSpeed ); view->addRocks( levels[level-1].nrocks ); levelLCD->display( level+1 ); } void KAstTopLevel::doStats() { QString r( "0.00" ); if ( view->shots() ) r = QString::number( (double)view->hits() / view->shots() * 100.0, 'g', 2 ); view->showText( tr( "Game Over.\nPress Calendar for a new game." ), yellow, FALSE ); } void KAstTopLevel::slotUpdateVitals() { brakesLCD->display( view->brakeCount() ); shieldLCD->display( view->shieldCount() ); shootLCD->display( view->shootCount() ); // teleportsLCD->display( view->teleportCount() ); powerMeter->setValue( view->power() ); } |