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-rw-r--r--noncore/games/sfcave/sfcave.cpp19
-rw-r--r--noncore/games/sfcave/sfcave.h2
2 files changed, 11 insertions, 10 deletions
diff --git a/noncore/games/sfcave/sfcave.cpp b/noncore/games/sfcave/sfcave.cpp
index d6d28b2..9b30fe6 100644
--- a/noncore/games/sfcave/sfcave.cpp
+++ b/noncore/games/sfcave/sfcave.cpp
@@ -115,32 +115,33 @@ int SFCave::flyNormalScores[7][3] = { { 0, 10, 5 },
{ 10, 20, 3 },
{ 20, 30, 2 },
{ 30, 40, 1 },
{ 50, 70, -2 },
{ 70, 300, -5 },
{ -1, -1, -1 } };
int SFCave::flyHardScores[7][3] = { { 0, 20, 5 },
{ 20, 40, 3 },
{ 40, 100, 1 },
{ 100, 150, -2 },
{ 150, 300, -5 },
{ -1, -1, -1 } };
int SFCave::initialGateGaps[] = { 75, 50, 25 };
+#define FLYSCORES( x, y ) (*(flyScores + ((x)*3) + y))
bool movel;
int main( int argc, char *argv[] )
{
movel = true;
#ifdef QWS
QPEApplication a( argc, argv );
#else
QApplication a( argc, argv );
#endif
int speed = 3;
for ( int i = 0 ; i < argc ; ++i )
{
if ( strcmp( argv[i], "-s" ) == 0 )
@@ -269,37 +270,37 @@ void SFCave :: setUp()
{
thrustUp = UpThrustVals[GATES_GAME_TYPE][currentGameDifficulty];;
noThrust = DownThrustVals[GATES_GAME_TYPE][currentGameDifficulty];;
maxUpThrust = MaxUpThrustVals[GATES_GAME_TYPE][currentGameDifficulty];;
maxDownThrust = MaxDownThrustVals[GATES_GAME_TYPE][currentGameDifficulty];;
gateDistance = 75;
nextGate = nextInt( 50 ) + gateDistance;
}
else
{
thrustUp = UpThrustVals[FLY_GAME_TYPE][currentGameDifficulty];
noThrust = DownThrustVals[FLY_GAME_TYPE][currentGameDifficulty];
maxUpThrust = MaxUpThrustVals[FLY_GAME_TYPE][currentGameDifficulty];
maxDownThrust = MaxDownThrustVals[FLY_GAME_TYPE][currentGameDifficulty];
if ( currentGameDifficulty == DIFICULTY_EASY )
- flyScores = flyEasyScores;
+ flyScores = (int*)flyEasyScores;
else if ( currentGameDifficulty == DIFICULTY_NORMAL )
- flyScores = flyNormalScores;
+ flyScores = (int*)flyNormalScores;
else
- flyScores = flyHardScores;
+ flyScores = (int*)flyHardScores;
}
crashLineLength = 0;
lastGateBottomY = 0;
user.setRect( 50, sWidth/2, 4, 4 );
blockWidth = 20;
blockHeight = 70;
gapHeight = initialGateGaps[currentGameDifficulty];
for ( int i = 0 ; i < TRAILSIZE ; ++i )
{
trail[i].setX( -1 );
trail[i].setY( 0 );
}
@@ -468,37 +469,37 @@ void SFCave :: handleGameFly()
int diff = mapBottom[10] - user.y();
if ( nrFrames % 4 == 0 )
{
if ( !startScoring )
{
if ( diff < 40 )
startScoring = true;
}
if ( startScoring )
{
// Update score
// get distance between landscape and ship
// the closer the difference is to 0 means more points
- for ( int i = 0 ; i < 10 && flyScores[i][0] != -1 ; ++i )
+ for ( int i = 0 ; i < 10 && FLYSCORES( i, 0 ) != -1 ; ++i )
{
- if ( flyScores[i][0] <= diff && flyScores[i][1] > diff )
+ if ( FLYSCORES( i, 0 ) <= diff && FLYSCORES(i, 1 ) > diff )
{
- score += flyScores[i][2];
+ score += FLYSCORES( i, 2 );
break;
}
}
}
}
if ( checkFlyGameCollision() )
{
if ( score > highestScore[currentGameType][currentGameDifficulty] )
{
highestScore[currentGameType][currentGameDifficulty] = score;
saveScore();
}
state = STATE_CRASHING;
}
else
@@ -681,38 +682,38 @@ void SFCave :: draw()
QPainter p( offscreen );
QFontMetrics fm = p.fontMetrics();
p.setPen( Qt::white );
for ( int i = 0 ; i < MAPSIZE -3; ++i )
{
// Only display top landscape if not running FLY_GAME
if ( CURRENT_GAME_TYPE != FLY_GAME )
p.drawLine( (i*segSize) - (offset*speed), mapTop[i], ((i+1)*segSize)-(offset*speed), mapTop[i+1] );
p.drawLine( (i*segSize) - (offset*speed), mapBottom[i], ((i+1)*segSize)-(offset*speed), mapBottom[i+1] );
if ( CURRENT_GAME_TYPE == FLY_GAME && showScoreZones )
{
p.setPen( Qt::blue );
- for ( int j = 1 ; j < 10 && flyScores[j][0] != -1 ; ++j )
+ for ( int j = 1 ; j < 10 && FLYSCORES( j, 0 ) != -1 ; ++j )
{
- if ( flyScores[j][2] < 0 )
+ if ( FLYSCORES( j, 2 ) < 0 )
p.setPen( Qt::red );
- p.drawLine( (i*segSize) - (offset*speed), mapBottom[i]-flyScores[j][0], ((i+1)*segSize)-(offset*speed), mapBottom[i+1]-flyScores[j][0] );
+ p.drawLine( (i*segSize) - (offset*speed), mapBottom[i]-FLYSCORES( j, 0 ), ((i+1)*segSize)-(offset*speed), mapBottom[i+1]-FLYSCORES( j, 0 ) );
}
p.setPen( Qt::white );
}
}
// Uncomment this to show user segment (usful for checking collision boundary with landscape
// p.setPen( Qt::red );
// p.drawLine( (11*segSize) - (offset*speed), 0, ((11)*segSize)-(offset*speed), sHeight );
// p.setPen( Qt::white );
// Draw user
p.drawRect( user );
// Draw trails
for ( int i = 0 ; i < TRAILSIZE ; ++i )
diff --git a/noncore/games/sfcave/sfcave.h b/noncore/games/sfcave/sfcave.h
index f95558d..b1fe819 100644
--- a/noncore/games/sfcave/sfcave.h
+++ b/noncore/games/sfcave/sfcave.h
@@ -37,33 +37,33 @@ public:
int state;
int prevState;
int speed;
int crashLineLength;
bool startScoring;
bool showEyeCandy;
static double UpThrustVals[3][3];
static double DownThrustVals[3][3];
static double MaxUpThrustVals[3][3];
static double MaxDownThrustVals[3][3];
static int initialGateGaps[];
static int flyEasyScores[7][3];
static int flyNormalScores[7][3];
static int flyHardScores[7][3];
- int flyScores[7][3];
+ int *flyScores;
double thrustUp;
double noThrust;
double maxUpThrust;
double maxDownThrust;
int gateDistance;
int nextGate;
int lastGateBottomY;
static QString menuOptions[NR_MENUS][MAX_MENU_OPTIONS];
int currentMenuNr;
static int nrMenuOptions[NR_MENUS];
static int currentMenuOption[NR_MENUS];