-rw-r--r-- | core/launcher/main.cpp | 27 |
1 files changed, 23 insertions, 4 deletions
diff --git a/core/launcher/main.cpp b/core/launcher/main.cpp index d11b6c5..0b38738 100644 --- a/core/launcher/main.cpp +++ b/core/launcher/main.cpp @@ -37,60 +37,79 @@ #include <qwindowsystem_qws.h> #include <qwsmouse_qws.h> #include <qpe/qcopenvelope_qws.h> #include <qpe/alarmserver.h> #include <stdlib.h> #include <stdio.h> #include <signal.h> #include <unistd.h> #include "../calibrate/calibrate.h" using namespace Opie; void initEnvironment() { + int rot; Config config("locale"); + config.setGroup( "Location" ); QString tz = config.readEntry( "Timezone", getenv("TZ") ); // if not timezone set, pick New York if (tz.isNull()) tz = "America/New_York"; setenv( "TZ", tz, 1 ); config.writeEntry( "Timezone", tz); config.setGroup( "Language" ); QString lang = config.readEntry( "Language", getenv("LANG") ); if ( !lang.isNull() ) setenv( "LANG", lang, 1 ); + +#if !defined(QT_QWS_CASSIOPEIA) && !defined(QT_QWS_IPAQ) && !defined(QT_QWS_SL5XXX) + setenv( "QWS_SIZE", "240x320", 0 ); +#endif + + /* + * Rotation: + * 1. use env var if set + * 2. use saved default if set + * 3. use physical orientation (currently fails due to ODevice + * using a QPixmap and therefore requiring a QApplication) + */ + if ( ( rot = QPEApplication::defaultRotation ( ) ) == 0 ) { + Config config("qpe"); + config.setGroup( "Rotation" ); + if ( ( rot = config.readNumEntry( "Rot", -1 ) ) == -1 ) + rot = ODevice::inst ( )-> rotation ( ) * 90; + } + + setenv("QWS_DISPLAY", QString("Transformed:Rot%1:0").arg(rot), 1); } int initApplication( int argc, char ** argv ) { initEnvironment(); -#if !defined(QT_QWS_CASSIOPEIA) && !defined(QT_QWS_IPAQ) && !defined(QT_QWS_SL5XXX) - setenv( "QWS_SIZE", "240x320", 0 ); -#endif - //Don't flicker at startup: QWSServer::setDesktopBackground( QImage() ); + DesktopApplication a( argc, argv, QApplication::GuiServer ); ODevice::inst ( )-> setSoftSuspend ( true ); { // init backlight QCopEnvelope e("QPE/System", "setBacklight(int)" ); e << -3; // Forced on } AlarmServer::initialize(); Desktop *d = new Desktop(); QObject::connect( &a, SIGNAL(power()), d, SLOT(togglePower()) ); QObject::connect( &a, SIGNAL(backlight()), d, SLOT(toggleLight()) ); QObject::connect( &a, SIGNAL(symbol()), d, SLOT(toggleSymbolInput()) ); |