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-rw-r--r--core/launcher/main.cpp27
1 files changed, 23 insertions, 4 deletions
diff --git a/core/launcher/main.cpp b/core/launcher/main.cpp
index d11b6c5..0b38738 100644
--- a/core/launcher/main.cpp
+++ b/core/launcher/main.cpp
@@ -37,60 +37,79 @@
#include <qwindowsystem_qws.h>
#include <qwsmouse_qws.h>
#include <qpe/qcopenvelope_qws.h>
#include <qpe/alarmserver.h>
#include <stdlib.h>
#include <stdio.h>
#include <signal.h>
#include <unistd.h>
#include "../calibrate/calibrate.h"
using namespace Opie;
void initEnvironment()
{
+ int rot;
Config config("locale");
+
config.setGroup( "Location" );
QString tz = config.readEntry( "Timezone", getenv("TZ") );
// if not timezone set, pick New York
if (tz.isNull())
tz = "America/New_York";
setenv( "TZ", tz, 1 );
config.writeEntry( "Timezone", tz);
config.setGroup( "Language" );
QString lang = config.readEntry( "Language", getenv("LANG") );
if ( !lang.isNull() )
setenv( "LANG", lang, 1 );
+
+#if !defined(QT_QWS_CASSIOPEIA) && !defined(QT_QWS_IPAQ) && !defined(QT_QWS_SL5XXX)
+ setenv( "QWS_SIZE", "240x320", 0 );
+#endif
+
+ /*
+ * Rotation:
+ * 1. use env var if set
+ * 2. use saved default if set
+ * 3. use physical orientation (currently fails due to ODevice
+ * using a QPixmap and therefore requiring a QApplication)
+ */
+ if ( ( rot = QPEApplication::defaultRotation ( ) ) == 0 ) {
+ Config config("qpe");
+ config.setGroup( "Rotation" );
+ if ( ( rot = config.readNumEntry( "Rot", -1 ) ) == -1 )
+ rot = ODevice::inst ( )-> rotation ( ) * 90;
+ }
+
+ setenv("QWS_DISPLAY", QString("Transformed:Rot%1:0").arg(rot), 1);
}
int initApplication( int argc, char ** argv )
{
initEnvironment();
-#if !defined(QT_QWS_CASSIOPEIA) && !defined(QT_QWS_IPAQ) && !defined(QT_QWS_SL5XXX)
- setenv( "QWS_SIZE", "240x320", 0 );
-#endif
-
//Don't flicker at startup:
QWSServer::setDesktopBackground( QImage() );
+
DesktopApplication a( argc, argv, QApplication::GuiServer );
ODevice::inst ( )-> setSoftSuspend ( true );
{ // init backlight
QCopEnvelope e("QPE/System", "setBacklight(int)" );
e << -3; // Forced on
}
AlarmServer::initialize();
Desktop *d = new Desktop();
QObject::connect( &a, SIGNAL(power()), d, SLOT(togglePower()) );
QObject::connect( &a, SIGNAL(backlight()), d, SLOT(toggleLight()) );
QObject::connect( &a, SIGNAL(symbol()), d, SLOT(toggleSymbolInput()) );