-rw-r--r-- | noncore/multimedia/opieplayer2/mediawidget.h | 10 |
1 files changed, 7 insertions, 3 deletions
diff --git a/noncore/multimedia/opieplayer2/mediawidget.h b/noncore/multimedia/opieplayer2/mediawidget.h index 3b3a263..df03b22 100644 --- a/noncore/multimedia/opieplayer2/mediawidget.h +++ b/noncore/multimedia/opieplayer2/mediawidget.h @@ -17,65 +17,69 @@ You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef MEDIAWIDGET_H #define MEDIAWIDGET_H #include <qwidget.h> #include <qmap.h> #include "mediaplayerstate.h" #include "playlistwidget.h" #include <vector> +#include <memory> class MediaWidget : public QWidget { Q_OBJECT public: enum Command { Play = 0, Stop, Next, Previous, VolumeUp, VolumeDown, Loop, PlayList, Forward, Back, FullScreen, Undefined }; enum ButtonType { NormalButton, ToggleButton }; struct Button { Button() : command( Undefined ), type( NormalButton ), isDown( false ) {} Command command; ButtonType type; // this should be part of the bitfield but gcc2 is too buggy to support this :-( bool isDown : 1; QBitmap mask; QPixmap pixUp; QPixmap pixDown; }; +#if defined( _CC_GNU_ ) + // use that allocator to avoid the default allocator that on gcc2 requires libstdc++ because + // in the BAD_ALLOC macro it uses std::cerr and friends :-( + typedef std::vector<Button, std::__allocator<Button, std::__new_alloc> > ButtonVector; +#else typedef std::vector<Button> ButtonVector; +#endif struct SkinButtonInfo { Command command; const char *fileName; ButtonType type; }; - typedef std::vector<QBitmap> MaskVector; - typedef std::vector<QPixmap> PixmapVector; - MediaWidget( PlayListWidget &_playList, MediaPlayerState &_mediaPlayerState, QWidget *parent = 0, const char *name = 0 ); virtual ~MediaWidget(); public slots: virtual void setDisplayType( MediaPlayerState::DisplayType displayType ) = 0; virtual void setLength( long length ) = 0; virtual void setPlaying( bool playing ) = 0; virtual void loadSkin() = 0; signals: void moreReleased(); void lessReleased(); void forwardReleased(); void backReleased(); void forwardClicked(); |