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-rw-r--r--noncore/games/sfcave/sfcave.cpp19
1 files changed, 8 insertions, 11 deletions
diff --git a/noncore/games/sfcave/sfcave.cpp b/noncore/games/sfcave/sfcave.cpp
index 5633a8f..c1e4532 100644
--- a/noncore/games/sfcave/sfcave.cpp
+++ b/noncore/games/sfcave/sfcave.cpp
@@ -228,5 +228,4 @@ void SFCave :: setUp()
thrust = 0;
- int dist[] = { 100, 60, 40 };
if ( CURRENT_GAME_TYPE == SFCAVE_GAME )
{
@@ -236,12 +235,10 @@ void SFCave :: setUp()
maxDownThrust = MaxDownThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];;
- if ( currentCameDifficulty == DIFICULTY_EASY )
+ if ( currentGameDifficulty == DIFICULTY_EASY )
gateDistance = 100;
- else if ( currentCameDifficulty == DIFICULTY_EASY )
+ else if ( currentGameDifficulty == DIFICULTY_EASY )
gateDistance = 60;
else
gateDistance = 40;
-
- printf( "GD = %d\n", gateDistance );
}
else if ( CURRENT_GAME_TYPE == GATES_GAME )
@@ -792,9 +789,11 @@ void SFCave :: keyPressEvent( QKeyEvent *e )
case Qt::Key_F9:
case Qt::Key_Space:
- if ( !replay && !press )
+ if ( state == STATE_RUNNING && !replay && !press )
{
press = true;
replayList.append( new int( nrFrames ) );
}
+ else if ( state == STATE_CRASHED && e->key() == Key_Up )
+ state = STATE_NEWGAME;
break;
case Qt::Key_M:
@@ -832,10 +831,8 @@ void SFCave :: keyReleaseEvent( QKeyEvent *e )
case Qt::Key_Space:
case Qt::Key_Up:
- if ( !replay && press )
- {
- press = false;
-
+ press = false;
+ if ( state == STATE_RUNNING && !replay && press )
replayList.append( new int( nrFrames ) );
- }
+
break;