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-rw-r--r--noncore/games/solitaire/canvascardwindow.cpp120
-rw-r--r--noncore/games/solitaire/opie-solitaire.control2
2 files changed, 66 insertions, 56 deletions
diff --git a/noncore/games/solitaire/canvascardwindow.cpp b/noncore/games/solitaire/canvascardwindow.cpp
index 450b4db..e836eb2 100644
--- a/noncore/games/solitaire/canvascardwindow.cpp
+++ b/noncore/games/solitaire/canvascardwindow.cpp
@@ -42,9 +42,9 @@ CanvasCardWindow::CanvasCardWindow(QWidget* parent, const char* name, WFlags f)
if ( QPixmap::defaultDepth() < 12 ) {
// canvas.setBackgroundColor(QColor(0x51, 0x74, 0x6B));
-// canvas.setBackgroundColor(QColor(0x20, 0xb0, 0x50));
- canvas.setBackgroundColor(QColor(0x08, 0x98, 0x2D));
+// canvas.setBackgroundColor(QColor(0x20, 0xb0, 0x50));
+ canvas.setBackgroundColor(QColor(0x08, 0x98, 0x2D));
} else {
QPixmap bg;
- bg.convertFromImage( Resource::loadImage( "table_pattern" ), ThresholdDither );
+ bg.convertFromImage( Resource::loadImage( "table_pattern" ), ThresholdDither );
canvas.setBackgroundPixmap(bg);
}
@@ -103,4 +103,5 @@ CanvasCardWindow::CanvasCardWindow(QWidget* parent, const char* name, WFlags f)
drawId = settings->insertItem(tr("Turn One Card"), this, SLOT(drawnToggle()));
menu->insertItem(tr("Settings"),settings);
+ settings->setCheckable(TRUE);
#endif
@@ -112,45 +113,47 @@ CanvasCardWindow::CanvasCardWindow(QWidget* parent, const char* name, WFlags f)
snapOn = cfg.readBoolEntry( "SnapOn", TRUE);
settings->setItemChecked(snap_id, snapOn);
+
gameType = cfg.readNumEntry( "GameType", -1 );
- drawThree = cfg.readBoolEntry( "DrawThree", TRUE);
+ drawThree = cfg.readBoolEntry( "DrawThree", FALSE);
if ( gameType == 0 ) {
- cardGame = new PatienceCardGame( &canvas, snapOn, this );
- cardGame->setNumberToDraw(drawThree ? 3 : 1);
- setCaption(tr("Patience"));
- setCentralWidget(cardGame);
- cardGame->readConfig( cfg );
- setCardBacks();
+ cardGame = new PatienceCardGame( &canvas, snapOn, this );
+ cardGame->setNumberToDraw(drawThree ? 3 : 1);
+
+ setCaption(tr("Patience"));
+ setCentralWidget(cardGame);
+ cardGame->readConfig( cfg );
+ setCardBacks();
} else if ( gameType == 1 ) {
- cardGame = new FreecellCardGame( &canvas, snapOn, this );
- setCaption(tr("Freecell"));
- setCentralWidget(cardGame);
- //cardGame->newGame(); // Until we know how to handle reading freecell config
- cardGame->readConfig( cfg );
- setCardBacks();
+ cardGame = new FreecellCardGame( &canvas, snapOn, this );
+ setCaption(tr("Freecell"));
+ setCentralWidget(cardGame);
+ //cardGame->newGame(); // Until we know how to handle reading freecell config
+ cardGame->readConfig( cfg );
+ setCardBacks();
} else if ( gameType == 2 ) {
- cardGame = new ChicaneCardGame( &canvas, snapOn, this );
- cardGame->setNumberToDraw(1);
- setCaption(tr("Chicane"));
- setCentralWidget(cardGame);
- cardGame->readConfig( cfg );
- setCardBacks();
+ cardGame = new ChicaneCardGame( &canvas, snapOn, this );
+ cardGame->setNumberToDraw(1);
+ setCaption(tr("Chicane"));
+ setCentralWidget(cardGame);
+ cardGame->readConfig( cfg );
+ setCardBacks();
} else if ( gameType == 3 ) {
- cardGame = new HarpCardGame( &canvas, snapOn, this );
- cardGame->setNumberToDraw(1);
- setCaption(tr("Harp"));
- setCentralWidget(cardGame);
- cardGame->readConfig( cfg );
- setCardBacks();
+ cardGame = new HarpCardGame( &canvas, snapOn, this );
+ cardGame->setNumberToDraw(1);
+ setCaption(tr("Harp"));
+ setCentralWidget(cardGame);
+ cardGame->readConfig( cfg );
+ setCardBacks();
} else if ( gameType == 4 ) {
- cardGame = new TeeclubCardGame( &canvas, snapOn, this );
- cardGame->setNumberToDraw(1);
- setCaption(tr("Teeclub"));
- setCentralWidget(cardGame);
- cardGame->readConfig( cfg );
- setCardBacks();
+ cardGame = new TeeclubCardGame( &canvas, snapOn, this );
+ cardGame->setNumberToDraw(1);
+ setCaption(tr("Teeclub"));
+ setCentralWidget(cardGame);
+ cardGame->readConfig( cfg );
+ setCardBacks();
} else {
- // Probably there isn't a config file or it is broken
- // Start a new game
- initPatience();
+ // Probably there isn't a config file or it is broken
+ // Start a new game
+ initPatience();
}
@@ -162,11 +165,12 @@ CanvasCardWindow::~CanvasCardWindow()
{
if (cardGame) {
- Config cfg("Patience");
- cfg.setGroup( "GlobalSettings" );
- cfg.writeEntry( "GameType", gameType );
- cfg.writeEntry( "SnapOn", snapOn );
- cfg.writeEntry( "DrawThree", drawThree);
- cardGame->writeConfig( cfg );
- delete cardGame;
+ Config cfg("Patience");
+ cfg.setGroup( "GlobalSettings" );
+ cfg.writeEntry( "GameType", gameType );
+ cfg.writeEntry( "SnapOn", snapOn );
+ cfg.writeEntry( "DrawThree", drawThree);
+ cfg.write();
+ cardGame->writeConfig( cfg );
+ delete cardGame;
}
}
@@ -185,5 +189,5 @@ void CanvasCardWindow::initPatience()
// Create New Game
if ( cardGame )
- delete cardGame;
+ delete cardGame;
cardGame = new PatienceCardGame( &canvas, snapOn, this );
cardGame->setNumberToDraw(drawThree ? 3 : 1);
@@ -201,5 +205,5 @@ void CanvasCardWindow::initFreecell()
// Create New Game
if ( cardGame ) {
- delete cardGame;
+ delete cardGame;
}
cardGame = new FreecellCardGame( &canvas, snapOn, this );
@@ -216,5 +220,5 @@ void CanvasCardWindow::initChicane()
// Create New Game
if ( cardGame ) {
- delete cardGame;
+ delete cardGame;
}
cardGame = new ChicaneCardGame( &canvas, snapOn, this );
@@ -231,5 +235,5 @@ void CanvasCardWindow::initHarp()
// Create New Game
if ( cardGame ) {
- delete cardGame;
+ delete cardGame;
}
cardGame = new HarpCardGame( &canvas, snapOn, this );
@@ -269,13 +273,19 @@ void CanvasCardWindow::snapToggle()
void CanvasCardWindow::drawnToggle()
{
+ drawThree=!drawThree;
+ Config cfg( "Patience" );
+ cfg.setGroup( "GlobalSettings" );
cardGame->toggleCardsDrawn();
updateDraw();
+ cfg.writeEntry( "DrawThree", drawThree);
+ cfg.write();
}
void CanvasCardWindow::updateDraw() {
- if(cardGame->cardsDrawn() == 3)
- settings->changeItem(drawId, tr("Turn One Card"));
- else
- settings->changeItem(drawId, tr("Turn Three Cards"));
+ if(cardGame->cardsDrawn() == 3){
+ settings->changeItem(drawId, tr("Turn One Card"));
+ } else {
+ settings->changeItem(drawId, tr("Turn Three Cards"));
+ }
}
@@ -286,6 +296,6 @@ void CanvasCardWindow::setCardBacks()
for (QCanvasItemList::Iterator it = l.begin(); it != l.end(); ++it) {
- if ( (*it)->rtti() == canvasCardId )
- ((CanvasCard *)(*it))->setCardBack( cardBack );
+ if ( (*it)->rtti() == canvasCardId )
+ ((CanvasCard *)(*it))->setCardBack( cardBack );
}
}
@@ -297,5 +307,5 @@ void CanvasCardWindow::changeCardBacks()
if (cardBack == 5)
- cardBack = 0;
+ cardBack = 0;
setCardBacks();
diff --git a/noncore/games/solitaire/opie-solitaire.control b/noncore/games/solitaire/opie-solitaire.control
index f70fefa..4389360 100644
--- a/noncore/games/solitaire/opie-solitaire.control
+++ b/noncore/games/solitaire/opie-solitaire.control
@@ -1,3 +1,3 @@
-Files: bin/patience apps/Games/patience.desktop pics/cards
+Files: bin/patience apps/Games/patience.desktop pics/cards
Priority: optional
Section: opie/games