-rw-r--r-- | noncore/games/tetrix/qtetrix.cpp | 58 | ||||
-rw-r--r-- | noncore/games/tetrix/qtetrix.h | 8 | ||||
-rw-r--r-- | noncore/games/tetrix/qtetrixb.cpp | 4 |
3 files changed, 58 insertions, 12 deletions
diff --git a/noncore/games/tetrix/qtetrix.cpp b/noncore/games/tetrix/qtetrix.cpp index 20cf1a7..a6a5f34 100644 --- a/noncore/games/tetrix/qtetrix.cpp +++ b/noncore/games/tetrix/qtetrix.cpp @@ -5,48 +5,49 @@ ** ** This file may be distributed and/or modified under the terms of the ** GNU General Public License version 2 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ** See http://www.trolltech.com/gpl/ for GPL licensing information. ** ** Contact info@trolltech.com if any conditions of this licensing are ** not clear to you. ** **********************************************************************/ #include "qtetrix.h" #include <qpe/resource.h> #include <qlabel.h> #include <qdatetime.h> #include <qlayout.h> +#include <qtimer.h> #include "ohighscoredlg.h" void drawTetrixButton( QPainter *p, int x, int y, int w, int h, const QColor *color ) { QColor fc; if ( color ) { QPointArray a; a.setPoints( 3, x,y+h-1, x,y, x+w-1,y ); p->setPen( color->light() ); p->drawPolyline( a ); a.setPoints( 3, x+1,y+h-1, x+w-1,y+h-1, x+w-1,y+1 ); p->setPen( color->dark() ); p->drawPolyline( a ); x++; y++; w -= 2; h -= 2; fc = *color; } else fc = p->backgroundColor(); @@ -86,89 +87,122 @@ void ShowNextPiece::drawNextSquare(int x, int y,QColor *color) return; QPainter paint; paint.begin(this); drawTetrixButton( &paint, xOffset+x*blockWidth, yOffset+y*blockHeight, blockWidth, blockHeight, color ); paint.end(); } QTetrix::QTetrix( QWidget *parent, const char *name, WFlags f ) : QMainWindow( parent, name, f ) { setIcon( Resource::loadPixmap( "tetrix_icon" ) ); setCaption( tr("Tetrix" ) ); QTime t = QTime::currentTime(); TetrixPiece::setRandomSeed( (((double)t.hour())+t.minute()+t.second())/ (24+60+60) ); QWidget *gameArea = new QWidget( this ); setCentralWidget( gameArea ); QGridLayout *gl = new QGridLayout( gameArea, 5, 3, 8 ); + gl->setColStretch( 1, 5 ); + gl->setColStretch( 2, 10 ); QLabel *l; l = new QLabel( tr("Next"), gameArea ); gl->addWidget( l, 0, 0 ); showNext = new ShowNextPiece(gameArea); showNext->setBackgroundColor(QColor(0,0,0)); gl->addWidget( showNext, 0, 1 ); l = new QLabel( tr("Score"), gameArea ); gl->addWidget( l, 1, 0 ); showScore = new QLabel(gameArea); gl->addWidget( showScore, 1, 1 ); l = new QLabel( tr("Level"), gameArea ); gl->addWidget( l, 2, 0 ); showLevel = new QLabel(gameArea); gl->addWidget( showLevel, 2, 1 ); l = new QLabel( tr("Removed"), gameArea ); gl->addWidget( l, 3, 0 ); showLines = new QLabel(gameArea); gl->addWidget( showLines, 3, 1 ); board = new QTetrixBoard(gameArea); board->setBackgroundColor(QColor(0,0,0)); - board->setFixedWidth( 124 ); gl->addMultiCellWidget( board, 0, 4, 2, 2 ); - gl->addColSpacing( 2, 100 ); - gl->addColSpacing( 1, 35 ); - gl->addRowSpacing( 0, 35 ); QPushButton *pb = new QPushButton( tr("Start"), gameArea ); pb->setFocusPolicy( NoFocus ); connect( pb, SIGNAL( clicked() ), board, SLOT( start() ) ); gl->addMultiCellWidget( pb, 4, 4, 0, 1 ); connect( board, SIGNAL(gameOverSignal()), SLOT(gameOver()) ); - connect( board, SIGNAL(drawNextSquareSignal(int,int,QColor*)), showNext, - SLOT(drawNextSquare(int,int,QColor*)) ); + connect( board, SIGNAL(drawNextSquareSignal(int,int,QColor*)), this, + SLOT(setNext(int,int,QColor*)) ); connect( showNext, SIGNAL(update()), board, SLOT(updateNext()) ); - connect( board, SIGNAL(updateScoreSignal(int)), showScore, - SLOT(setNum(int)) ); - connect( board, SIGNAL(updateLevelSignal(int)), showLevel, - SLOT(setNum(int))); - connect( board, SIGNAL(updateRemovedSignal(int)), showLines, - SLOT(setNum(int))); + connect( board, SIGNAL(updateScoreSignal(int)), showScore, SLOT(setNum(int)) ); + connect( board, SIGNAL(updateLevelSignal(int)), showLevel, SLOT(setNum(int)) ); + connect( board, SIGNAL(updateRemovedSignal(int)), showLines, SLOT(setNum(int)) ); showScore->setNum( 0 ); showLevel->setNum( 0 ); showLines->setNum( 0 ); board->revealNextPiece(TRUE); board->setFocusPolicy( StrongFocus ); + + QTimer::singleShot( -1, this, SLOT(setup()) ); +} + +void QTetrix::setup() +{ + resizeEvent( 0x0 ); } void QTetrix::gameOver() { OHighscore *hs = new OHighscore( showScore->text().toInt() , showLevel->text().toInt() ); if ( hs->isNewhighscore ) hs->insertData( hs->getName(), showScore->text().toInt() , showLevel->text().toInt() ); OHighscoreDialog hscdlg( hs, this, "OHighscoreDialog", true ); hscdlg.exec(); } void QTetrix::quit() { close(); } + +void QTetrix::setNext( int x, int y, QColor *color ) +{ + resizeEvent( 0x0 ); + showNext->drawNextSquare( x, y, color ); +} + +void QTetrix::resizeEvent( QResizeEvent * ) +{ + // Set size of board + int widthFactor = board->QFrame::width() / board->boardWidth(); + if ( widthFactor < 1 ) + widthFactor = 1; + int heightFactor = board->QFrame::height() / board->boardHeight(); + if ( heightFactor < 1 ) + heightFactor = 1; + widthFactor > heightFactor ? board->resize( heightFactor * board->boardWidth() + 2, + heightFactor * board->boardHeight() + 2 ) + : board->resize( widthFactor * board->boardWidth() + 2, + widthFactor * board->boardHeight() + 2 ); + + // Set size of preview widget + widthFactor = showNext->width() / 5; + if ( widthFactor < 1 ) + widthFactor = 1; + heightFactor = showNext->height() / 6; + if ( heightFactor < 1 ) + heightFactor = 1; + widthFactor > heightFactor ? showNext->resize( heightFactor * 5 + 2, heightFactor * 6 + 2 ) + : showNext->resize( widthFactor * 5 + 2, widthFactor * 6 + 2 ); +} diff --git a/noncore/games/tetrix/qtetrix.h b/noncore/games/tetrix/qtetrix.h index c8959c5..8c44b77 100644 --- a/noncore/games/tetrix/qtetrix.h +++ b/noncore/games/tetrix/qtetrix.h @@ -36,42 +36,50 @@ class ShowNextPiece : public QFrame public: ShowNextPiece( QWidget *parent=0, const char *name=0 ); public slots: void drawNextSquare( int x, int y,QColor *color ); signals: void update(); private: void paintEvent( QPaintEvent * ); void resizeEvent( QResizeEvent * ); int blockWidth,blockHeight; int xOffset,yOffset; }; class QTetrix : public QMainWindow { Q_OBJECT public: static QString appName() { return QString::fromLatin1("tetrix"); } QTetrix( QWidget *parent=0, const char *name=0, WFlags f=0 ); void startGame() { board->startGame(); } public slots: + void setup(); void gameOver(); void quit(); + + void setNext( int x, int y, QColor *color ); +// void setScore( int score ); +// void setLevel( int level ); +// void setLines( int lines ); + private: void keyPressEvent( QKeyEvent *e ) { board->keyPressEvent(e); } + void resizeEvent( QResizeEvent * ); QTetrixBoard *board; ShowNextPiece *showNext; QLabel *showScore; QLabel *showLevel; QLabel *showLines; }; void drawTetrixButton( QPainter *, int x, int y, int w, int h, const QColor *color ); #endif diff --git a/noncore/games/tetrix/qtetrixb.cpp b/noncore/games/tetrix/qtetrixb.cpp index 3c179df..8c41fb2 100644 --- a/noncore/games/tetrix/qtetrixb.cpp +++ b/noncore/games/tetrix/qtetrixb.cpp @@ -35,48 +35,49 @@ QTetrixBoard::QTetrixBoard( QWidget *p, const char *name ) colors[0].setRgb(200,100,100); colors[1].setRgb(100,200,100); colors[2].setRgb(100,100,200); colors[3].setRgb(200,200,100); colors[4].setRgb(200,100,200); colors[5].setRgb(100,200,200); colors[6].setRgb(218,170, 0); xOffset = -1; // -1 until a resizeEvent is received. blockWidth = 20; yOffset = 30; blockHeight = 20; noGame = TRUE; isPaused = FALSE; waitingAfterLine = FALSE; updateTimeoutTime(); // Sets timeoutTime } void QTetrixBoard::startGame(int gameType,int fillRandomLines) { if ( isPaused ) return; // ignore if game is paused noGame = FALSE; + GenericTetrix::startGame( gameType, fillRandomLines ); // Note that the timer is started by updateLevel! } void QTetrixBoard::pause() { if ( noGame ) // game not active return; isPaused = !isPaused; if ( isPaused ) { timer->stop(); hideBoard(); } else timer->start(timeoutTime); update(); } void QTetrixBoard::drawSquare(int x,int y,int value) { if (xOffset == -1) // Before first resizeEvent? return; @@ -185,50 +186,53 @@ void QTetrixBoard::drawContents( QPainter *p ) x2 = 0; if (x2 >= boardWidth()) x2 = boardWidth() - 1; y1 = (r.top() - yOffset) / blockHeight; if (y1 < 0) y1 = 0; if (y1 >= boardHeight()) y1 = boardHeight() - 1; y2 = (r.bottom() - yOffset) / blockHeight; if (y2 < 0) y2 = 0; if (y2 >= boardHeight()) y2 = boardHeight() - 1; updateBoard( x1, y1, x2, y2, TRUE ); paint = 0; // reset widget painter return; } void QTetrixBoard::resizeEvent(QResizeEvent *e) { QSize sz = e->size(); + blockWidth = (sz.width() - 2)/10; blockHeight = (sz.height() - 2)/22; +/* blockWidth > blockHeight ? blockWidth = blockHeight + : blockHeight = blockWidth;*/ xOffset = 1; //yOffset = 1; yOffset = (sz.height() - 2) - (blockHeight *22); } void QTetrixBoard::keyPressEvent( QKeyEvent *e ) { if ( noGame || isPaused || waitingAfterLine ) return; switch( e->key() ) { case Key_Left : moveLeft(); break; case Key_Right : moveRight(); break; case Key_Down : // rotateRight(); dropDown(); break; case Key_Up : rotateLeft(); break; case Key_Space : |